--I deleted old code :((((((((((( local ESP = loadstring(game:HttpGet("https://raw.githubusercontent.com/linemaster2/esp-library/main/library.lua"))(); ESP.Enabled = false; ESP.ShowBox = false; ESP.ShowName = false; ESP.ShowHealth = false; ESP.ShowTracer = false; ESP.ShowDistance = false; ESP.ShowSkeletons = false; local ESP_SETTINGS = { BoxOutlineColor = Color3.new(1, 1, 1), BoxColor = Color3.new(1, 1, 1), NameColor = Color3.new(1, 1, 1), HealthOutlineColor = Color3.new(0, 0, 0), HealthHighColor = Color3.new(0, 1, 0), HealthLowColor = Color3.new(1, 0, 0), CharSize = Vector2.new(4, 6), Teamcheck = false, WallCheck = false, Enabled = false, ShowBox = false, BoxType = "2D", ShowName = false, ShowHealth = false, ShowDistance = false, ShowSkeletons = false, ShowTracer = false, TracerColor = Color3.new(1, 1, 1), TracerThickness = 2, SkeletonsColor = Color3.new(1, 1, 1), TracerPosition = "Bottom", } local aimbotEnabled = false local aimAtPart = "HumanoidRootPart" local wallCheckEnabled = false local targetNPCs = false local teamCheckEnabled = false local headSizeEnabled = false local espEnabled = false -- Functions local function getClosestTarget() local Cam = workspace.CurrentCamera local Players = game:GetService("Players") local localPlayer = Players.LocalPlayer local character = localPlayer.Character or localPlayer.CharacterAdded:Wait() local localRoot = character:WaitForChild("HumanoidRootPart") local nearestTarget = nil local shortestDistance = math.huge local function checkTarget(target) if target and target:IsA("Model") and target:FindFirstChild("Humanoid") and target:FindFirstChild(aimAtPart) then local targetRoot = target[aimAtPart] local distance = (targetRoot.Position - localRoot.Position).Magnitude if distance < shortestDistance then if wallCheckEnabled then local rayDirection = (targetRoot.Position - Cam.CFrame.Position).Unit * 1000 local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = {character} raycastParams.FilterType = Enum.RaycastFilterType.Blacklist local raycastResult = workspace:Raycast(Cam.CFrame.Position, rayDirection, raycastParams) if raycastResult and raycastResult.Instance:IsDescendantOf(target) then shortestDistance = distance nearestTarget = target end else shortestDistance = distance nearestTarget = target end end end end for _, player in pairs(Players:GetPlayers()) do if player ~= localPlayer and (not teamCheckEnabled or player.Team ~= localPlayer.Team) then checkTarget(player.Character) end end if targetNPCs then for _, npc in pairs(workspace:GetDescendants()) do checkTarget(npc) end end return nearestTarget end local function lookAt(targetPosition) local Cam = workspace.CurrentCamera if targetPosition then Cam.CFrame = CFrame.new(Cam.CFrame.Position, targetPosition) end end local function aimAtTarget() local runService = game:GetService("RunService") local connection connection = runService.RenderStepped:Connect(function() if not aimbotEnabled then connection:Disconnect() return end local closestTarget = getClosestTarget() if closestTarget and closestTarget:FindFirstChild(aimAtPart) then local targetRoot = closestTarget[aimAtPart] while aimbotEnabled and closestTarget and closestTarget:FindFirstChild(aimAtPart) and closestTarget.Humanoid.Health > 0 do lookAt(targetRoot.Position) local rayDirection = (targetRoot.Position - workspace.CurrentCamera.CFrame.Position).Unit * 1000 local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = {character} raycastParams.FilterType = Enum.RaycastFilterType.Blacklist local raycastResult = workspace:Raycast(workspace.CurrentCamera.CFrame.Position, rayDirection, raycastParams) if not raycastResult or not raycastResult.Instance:IsDescendantOf(closestTarget) then break end runService.RenderStepped:Wait() end end end) end local function resizeHeads() local Players = game:GetService("Players") local localPlayer = Players.LocalPlayer local function resizeHead(model) local head = model:FindFirstChild("Head") if head and head:IsA("BasePart") then head.Size = Vector3.new(5, 5, 5) head.CanCollide = false end end for _, player in pairs(Players:GetPlayers()) do if player ~= localPlayer and player.Character then resizeHead(player.Character) end end for _, npc in pairs(workspace:GetDescendants()) do if npc:IsA("Model") and npc:FindFirstChild("Head") then resizeHead(npc) end end end local function createESP() for _, player in pairs(game:GetService("Players"):GetPlayers()) do if player ~= game.Players.LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then local head = player.Character.Head local billboard = Instance.new("BillboardGui") billboard.Adornee = head billboard.Size = UDim2.new(0, 100, 0, 50) billboard.StudsOffset = Vector3.new(0, 2, 0) billboard.AlwaysOnTop = true local textLabel = Instance.new("TextLabel") textLabel.Parent = billboard textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.Text = player.Name textLabel.BackgroundTransparency = 1 textLabel.TextStrokeTransparency = 0 textLabel.TextScaled = true if player.Team then textLabel.TextColor3 = player.Team.TeamColor.Color else textLabel.TextColor3 = Color3.new(1, 1, 1) end billboard.Parent = head end end end local function removeESP() for _, player in pairs(game:GetService("Players"):GetPlayers()) do if player.Character and player.Character:FindFirstChild("Head") then for _, child in pairs(player.Character.Head:GetChildren()) do if child:IsA("BillboardGui") then child:Destroy() end end end end end local IJ = false local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/jensonhirst/Orion/main/source')))() local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "Onetap ReCoded", Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default). LoadingTitle = "Hello", LoadingSubtitle = "by Aidar & Smash", Theme = "Ocean", -- Check https://docs.sirius.menu/rayfield/configuration/themes DisableRayfieldPrompts = false, DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface ConfigurationSaving = { Enabled = true, FolderName = nil, -- Create a custom folder for your hub/game FileName = "Onetap" }, Discord = { Enabled = false, -- Prompt the user to join your Discord server if their executor supports it Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD RememberJoins = true -- Set this to false to make them join the discord every time they load it up }, KeySystem = false, -- Set this to true to use our key system KeySettings = { Title = "Untitled", Subtitle = "Key System", Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from Key = {"Hello"} } }) local Tab = Window:CreateTab("Aimbot", 4483362458) -- Title, Image local Section = Tab:CreateSection("Settings") local Button = Tab:CreateButton({ Name = "Silent Aim by Bolts", Callback = function() loadstring(game:HttpGet('https://raw.githubusercontent.com/ThunderScriptSolutions/Misc/refs/heads/main/RivalsSilentAim'))(); end, }) local Toggle = Tab:CreateToggle({ Name = "Aimbot", CurrentValue = false, Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) aimbotEnabled = Value if aimbotEnabled then aimAtTarget() end end, }) local Button = Tab:CreateButton({ Name = "Switch Aim Part", Callback = function() if aimAtPart == "HumanoidRootPart" then aimAtPart = "Head" else aimAtPart = "HumanoidRootPart" end OrionLib:MakeNotification({ Name = "Aim Part", Content = "Now aiming at: " .. aimAtPart, Image = "rbxassetid://4483345998", Time = 5 }) end, }) local Toggle = Tab:CreateToggle({ Name = "Wall check", CurrentValue = false, Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) wallCheckEnabled = Value end, }) local Toggle = Tab:CreateToggle({ Name = "Team Check", CurrentValue = false, Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) teamCheckEnabled = Value end, }) local Tab = Window:CreateTab("ESP | WALLHACK", "rewind") local Toggle = Tab:CreateToggle({ Name = "Enable Esp", CurrentValue = false, Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) ESP.ShowBox = Value; end, }) local Toggle = Tab:CreateToggle({ Name = "Esp Box", CurrentValue = false, Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) ESP.ShowBox = Value; end, }) local Toggle = Tab:CreateToggle({ Name = "Esp Name", CurrentValue = false, Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) ESP.ShowName = Value; end, }) local Toggle = Tab:CreateToggle({ Name = "Esp Tracer", CurrentValue = false, Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) ESP.ShowTracer = Value; end, }) local Toggle = Tab:CreateToggle({ Name = "Esp Distance", CurrentValue = false, Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) ESP.ShowDistance = Value; end, }) local Toggle = Tab:CreateToggle({ Name = "Esp Skeleton", CurrentValue = false, Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) ESP.ShowSkeletons = Value; end, }) local Toggle = Tab:CreateToggle({ Name = "Team Check", CurrentValue = false, Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) ESP.TeamCheck = Value; end, }) local Dropdown = Tab:CreateDropdown({ Name = "ESP Box Type", Options = {"2D","Corner Box Esp"}, CurrentOption = {"2D"}, MultipleOptions = false, Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) ESP.BoxType = Value; end, }) local Dropdown = Tab:CreateDropdown({ Name = "Tracer Position", Options = {"Bottom","Top","Middle"}, CurrentOption = {"Top"}, MultipleOptions = false, Flag = "Dropdown1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) ESP.TracerPosition = Value; end, }) local Tab = Window:CreateTab("Misc", 4483362458) -- Title, Image local Toggle = Tab:CreateToggle({ Name = "Infinite Jump", CurrentValue = false, Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) IJ = state game:GetService("UserInputService").JumpRequest:Connect(function() if IJ then game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass('Humanoid'):ChangeState("Jumping") end end) end, }) local Slider = Tab:CreateSlider({ Name = "Speed Hack", Range = {0, 100}, Increment = 10, Suffix = "Bananas", CurrentValue = 16, Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) _G.WS = Value; local Humanoid = game:GetService("Players").LocalPlayer.Character.Humanoid; Humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function() Humanoid.WalkSpeed = _G.WS; end) Humanoid.WalkSpeed = _G.WS; end, }) local Tab = Window:CreateTab("Info | Authors", 4483362458) -- Title, Image local Label = Tab:CreateLabel("Authors: x2zu.", 4483362458, Color3.fromRGB(255, 255, 255), false) -- Title, Icon, Color, IgnoreTheme local Label = Tab:CreateLabel("Lib UI: Rayfield", 4483362458, Color3.fromRGB(255, 255, 255), false) -- Title, Icon, Color, IgnoreTheme