local cim = require(game:GetService("Players").LocalPlayer.PlayerScripts.Modules.ClientReplicatedClasses.ClientFighter.ClientItem) local inputFunc = cim.Input local old; old = hookfunction(inputFunc, function(...) local args = {...} if type(args[1]) == "table" then args[1].Info.ShootRecoil = 0 args[1].Info.ShootSpread = 0 args[1].Info.ProjectileSpeed = 99999999 args[1].Info.ShootCooldown = 0 args[1].Info.QuickShotCooldown = 0 end return old(...) end)