local ItemLibrary = require(game:GetService("ReplicatedStorage").Modules.ItemLibrary) local weapons = { Sniper = { WalkSpeedMultiplier = 4 } } for name, item in pairs(ItemLibrary.Items) do local mods = weapons[name] if mods then for key, value in pairs(mods) do if type(value) == "table" and type(item[key]) == "table" then for subKey, subValue in pairs(value) do item[key][subKey] = subValue end else item[key] = value end end end end