game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed) if KeyPressed == "e" then wait(0.65) -- change this to best match ur jumpshot local args = { [1] = false, [2] = "Shooting", [3] = "Standing Shot" } game:GetService("Players").LocalPlayer.Backpack.PlayerEvents.Shooting:FireServer(unpack(args)) end end)