local ReplicatedStorage = game:GetService("ReplicatedStorage") local Difficulties = workspace:WaitForChild("Difficulties", 9e9) local GetEvent = ReplicatedStorage:WaitForChild("Get", 9e9) for _, difficulty in ipairs(Difficulties:GetChildren()) do if difficulty:IsA("BasePart") then local args = { difficulty } GetEvent:FireServer(unpack(args)) end end