for i,v in pairs(game.workspace.Scripts.Amulets.Collect.Forest:GetChildren()) do if v.ClassName ~= "MeshPart" or "WeldConstraint" or "Folder" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.main.CFrame wait(2) game.Players.LocalPlayer.Character.Head.Anchored = true fireproximityprompt(v.ProximityPrompt, 1, true) game.Players.LocalPlayer.Character.Head.Anchored = false wait() end end for i,v in pairs(game.workspace.Scripts.Amulets.Collect.Space:GetChildren()) do if v.ClassName ~= "MeshPart" or "WeldConstraint" or "Folder" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v["Meshes/mars1 (1)"].CFrame wait(2) game.Players.LocalPlayer.Character.Head.Anchored = true fireproximityprompt(v.ProximityPrompt, 1, true) game.Players.LocalPlayer.Character.Head.Anchored = false wait() end end wait(3) for i,v in pairs(game.workspace.Scripts.Amulets.Collect.Aqua:GetChildren()) do if v.ClassName ~= "MeshPart" or "WeldConstraint" or "Folder" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.main.CFrame wait(2) game.Players.LocalPlayer.Character.Head.Anchored = true fireproximityprompt(v.ProximityPrompt, 1, true) game.Players.LocalPlayer.Character.Head.Anchored = false wait() end end wait(3) for i,v in pairs(game.workspace.Scripts.Amulets.Collect:GetChildren()) do game:GetService("ReplicatedStorage").Events.CraftAmulet:FireServer(v.Name) end -- Max world boost script game:GetService("ReplicatedStorage").Events.WorldBoost:FireServer("Aqua") game:GetService("ReplicatedStorage").Events.WorldBoost:Destroy() --sets your world boost to 20M then destroys the remote, this will give you a perma 20M world boost