local ReplicatedStorage = game:GetService("ReplicatedStorage") local mt = getrawmetatable(game) local oldNamecall = mt.__namecall setreadonly(mt, false) mt.__namecall = function(self, ...) local method = getnamecallmethod() if method == "FireServer" and self.Name == "Activated" and self.Parent and self.Parent.Name == "RE" then local args = {...} oldNamecall(self, ...) task.wait(0.3) oldNamecall(self, unpack(args)) end return oldNamecall(self, ...) end setreadonly(mt, true)