-- Passive Adonis Anti-Cheat Bypass (always enabled, no UI) local getinfo = getinfo or debug.getinfo local DEBUG = false local Hooked = {} local Detected, Kill if setthreadidentity then setthreadidentity(2) end for i, v in getgc(true) do if typeof(v) == "table" then local DetectFunc = rawget(v, "Detected") local KillFunc = rawget(v, "Kill") if typeof(DetectFunc) == "function" and not Detected then Detected = DetectFunc local Old; Old = hookfunction(Detected, function(Action, Info, NoCrash) if Action ~= "_" then if DEBUG then warn(`Adonis AntiCheat flagged\nMethod: {Action}\nInfo: {Info}`) end end return true end) table.insert(Hooked, Detected) end if rawget(v, "Variables") and rawget(v, "Process") and typeof(KillFunc) == "function" and not Kill then Kill = KillFunc local Old; Old = hookfunction(Kill, function(Info) if DEBUG then warn(`Adonis AntiCheat tried to kill (fallback): {Info}`) end end) table.insert(Hooked, Kill) end end end local Old; Old = hookfunction(getrenv().debug.info, newcclosure(function(...) local LevelOrFunc, Info = ... if Detected and LevelOrFunc == Detected then if DEBUG then warn(`zins | adonis bypassed`) end return coroutine.yield(coroutine.running()) end return Old(...) end)) if setthreadidentity then setthreadidentity(7) end -- UI with title "S.E.W.H" local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/random%202"))() local win = library:Window("S.E.W.H") -- Infinite Stamina dependencies local aux = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/Upbolt/Hydroxide/revision/ohaux.lua"))() local scriptPath = game:GetService("ReplicatedStorage").Resources.Client.SprintHandler local closureName = "startSprint" local closureConstants = { [1] = "MoveDirection", [2] = "Magnitude", [3] = 0.2, [4] = "Play", [5] = "DestroyIdentifier", [6] = "BaseRegen" } local closure1 = aux.searchClosure(scriptPath, closureName, 10, closureConstants) local closure2 = aux.searchClosure(scriptPath, closureName, 4, closureConstants) -- Infinite Stamina toggle win:Toggle("Infinite Stamina", function(state) if closure1 then debug.getupvalue(closure1, 10)["MaxStamina"] = state and 1e308 or 100 end if closure2 then debug.setupvalue(closure2, 4, state and 1e308 or 100) end end) -- Semi God Mode (toggle) local semiGodActive = false local semiGodHook win:Toggle("Semi God Mode", function(state) if state and not semiGodActive then if hookmetamethod then semiGodHook = hookmetamethod(game, "__namecall", function(self, ...) local args = {...} local method = getnamecallmethod() if method == "FireServer" and self.Name == "Asynchronous" then if args[1] == "HurtSelf" then args[3] = 0.001 -- nearly zero damage elseif args[1] == "CharHit" then args[4] = "Humanoid" end return semiGodHook(self, unpack(args)) end return semiGodHook(self, ...) end) semiGodActive = true else game:GetService("Players").LocalPlayer:Kick("Exploit not supported!") end elseif not state and semiGodActive then -- Can't unhook in Roblox Lua; tell user to rejoin to disable print("You must rejoin to fully disable Semi God Mode.") semiGodActive = false end end)