-- PLEASE BEFORE USING THE SCRIPT -- IT MAKES THE ENEMIES FLOAT IN THE SKY, PLEASE LOOK UP! --TRY TO FARM FOR A GUN BEFORE EXECUTING THE SCRIPT SO YOU CAN SHOOT THEM UP local enemyNames = { "Robloxian", "Angry Robloxian", "Giant Robloxian", "Tiny Robloxian", "Orc", "Goblin" } local function resizeTorso(part, scale) part.Size = part.Size * scale part.CanCollide = false part.CanQuery = false part.CanTouch = false part.Transparency = 0.5 -- put how transparent is the torso end -- if you want to stop the modification from running click L (on keyboard) local function resetTorso(part, originalSize, originalTransparency) part.Size = originalSize part.CanCollide = true part.CanQuery = true part.CanTouch = true part.Transparency = originalTransparency end local originalProperties = {} -- loop to auto check for enemies local running = true while running do for _, enemyName in ipairs(enemyNames) do for _, instance in ipairs(workspace:GetChildren()) do if instance:IsA("Model") and instance.Name == enemyName then local torso = instance:FindFirstChild("Torso") if torso and not originalProperties[torso] then -- restore original torso size originalProperties[torso] = { Size = torso.Size, Transparency = torso.Transparency } -- resize torso resizeTorso(torso, 15) end end end end wait(0.1) -- it checks every 0.1 seconds ig end --key press detection game:GetService("UserInputService").InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.L then running = false -- revert torso to normal for torso, properties in pairs(originalProperties) do resetTorso(torso, properties.Size, properties.Transparency) end end end)