local Players = game:GetService("Players") local player = Players.LocalPlayer if not player.Character or not player.Character.Parent then player.CharacterAdded:Wait() end local ws = game.Workspace local prt = player.Character:WaitForChild("HumanoidRootPart") local function fireTouch(p) for _, d in ipairs(p:GetDescendants()) do if d:IsA("TouchTransmitter") then local pp = d.Parent if pp:IsA("BasePart") then firetouchinterest(prt, pp, 0) firetouchinterest(prt, pp, 1) end end end end while wait(0.1) do fireTouch(ws:WaitForChild("SpawnLocations")) fireTouch(ws:WaitForChild("BossChests")) end