local All_Name = {"Part", "MeshPart", "UnionOperation", "WedgePart"} for key, value in pairs(workspace.Park.Ground:GetDescendants()) do for i,v in pairs(All_Name) do if v == value.ClassName then value.Transparency = 1 end end end for key, value in pairs(workspace:GetDescendants()) do if value.Name == "Net" then value:Destroy() end end game:GetService("Workspace").Park.Lights:Destroy() game:GetService("Workspace").Park["Prop Lights"]:Destroy() game:GetService("Workspace").Park["Path Walls"]:Destroy() game:GetService("Workspace").Park.Benches:Destroy() game:GetService("Workspace").Park.Borders:Destroy() game:GetService("Workspace").Park["Trash Cans"]:Destroy() game:GetService("Workspace").Park.Fences:Destroy() game:GetService("Workspace")["Fake Plaza"]:Destroy()