getgenv().GodMode = true local player = game:GetService("Players").LocalPlayer local function modify(tool) if tool:IsA("Tool") and tool:FindFirstChild("Configuration") then local cfg = tool.Configuration pcall(function() if cfg:FindFirstChild("RecoilSpread") then cfg.RecoilSpread.Value = 0 end if cfg:FindFirstChild("Recoil") then cfg.Recoil.Value = 0 end if cfg:FindFirstChild("Spread") then cfg.Spread.Value = 0 end if cfg:FindFirstChild("SpreadAim") then cfg.SpreadAim.Value = 0 end if cfg:FindFirstChild("Automatic") then cfg.Automatic.Value = true end if cfg:FindFirstChild("BulletSpeed") then cfg.BulletSpeed.Value = 99999 end if cfg:FindFirstChild("Knockback") then cfg.Knockback.Value = 0 end if cfg:FindFirstChild("EquipTime") then cfg.EquipTime.Value = 0 end if cfg:FindFirstChild("BulletGravity") then cfg.BulletGravity.Value = Vector3.new(0, 0, 0) end end) end end spawn(function() while getgenv().GodMode do for _, tool in player.Backpack:GetChildren() do modify(tool) end if player.Character then for _, tool in player.Character:GetChildren() do modify(tool) end end task.wait(0.05) end end)