local animid; animid="rbxassetid://ID GOES HERE" HumanDied = false local CountSCIFIMOVIELOL = 1 function SCIFIMOVIELOL(Part0,Part1,Position,Angle) local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL AlignPos.ApplyAtCenterOfMass = true; AlignPos.MaxForce = 5772000--67752; AlignPos.MaxVelocity = math.huge/9e110; AlignPos.ReactionForceEnabled = false; AlignPos.Responsiveness = 200; AlignPos.RigidityEnabled = false; local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL AlignOri.MaxAngularVelocity = math.huge/9e110; AlignOri.MaxTorque = 5772000 AlignOri.PrimaryAxisOnly = false; AlignOri.ReactionTorqueEnabled = false; AlignOri.Responsiveness = 200; AlignOri.RigidityEnabled = false; local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "Ath_"..CountSCIFIMOVIELOL local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "Ath_"..CountSCIFIMOVIELOL AttachmentA.Orientation = Angle or Vector3.new(0,0,0) AttachmentA.Position = Position or Vector3.new(0,0,0) AlignPos.Attachment1 = AttachmentA; AlignPos.Attachment0 = AttachmentB; AlignOri.Attachment1 = AttachmentA; AlignOri.Attachment0 = AttachmentB; CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1 return {AlignPos,AlignOri,AttachmentA,AttachmentB} end if _G.netted ~= true then _G.netted = true coroutine.wrap(function() settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled settings().Physics.AllowSleep = false game:GetService("RunService").RenderStepped:Connect(function() game:FindFirstChildOfClass("Players").LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge) sethiddenproperty(game:FindFirstChildOfClass("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge) end) end)() end game:FindFirstChildOfClass("Players").LocalPlayer["Character"].Archivable = true local hatnameclone = {} for _,v in next, game:FindFirstChildOfClass("Players").LocalPlayer["Character"]:GetChildren() do if v:IsA("Accessory") then if hatnameclone[v.Name] then if hatnameclone[v.Name] == "s" then hatnameclone[v.Name] = {} end table.insert(hatnameclone[v.Name],v) else hatnameclone[v.Name] = "s" end end end for _,v in pairs(hatnameclone) do if type(v) == "table" then local num = 1 for _,w in pairs(v) do w.Name = w.Name..num num = num + 1 end end end hatnameclone = nil local DeadChar = game:FindFirstChildOfClass("Players").LocalPlayer.Character local fldr = Instance.new("Folder",game:FindFirstChildOfClass("Players").LocalPlayer["Character"]) fldr.Name = "DMYF" local CloneChar = DeadChar:Clone() local ANIMATIONHERE if CloneChar:FindFirstChild("Animate") then ANIMATIONHERE = CloneChar:FindFirstChild("Animate"):Clone() CloneChar:FindFirstChild("Animate"):Destroy() end if CloneChar:FindFirstChildOfClass("Folder") then CloneChar:FindFirstChildOfClass("Folder"):Destroy() end if CloneChar.Torso:FindFirstChild("Neck") then local Clonessss = CloneChar.Torso:FindFirstChild("Neck"):Clone() Clonessss.Part0 = nil Clonessss.Part1 = DeadChar.Head Clonessss.Parent = DeadChar.Torso end CloneChar.Parent = fldr CloneChar.HumanoidRootPart.CFrame = DeadChar.HumanoidRootPart.CFrame CloneChar.Humanoid.BreakJointsOnDeath = false CloneChar.Name = "non" CloneChar.Humanoid.DisplayDistanceType = "None" for _,v in next, DeadChar:GetChildren() do if v:IsA("Accessory") then local topacc = false if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end v.Handle.Massless = true v.Handle.CanCollide = false if v.Handle:FindFirstChildOfClass("Attachment") then local ath__ = v.Handle:FindFirstChildOfClass("Attachment") if ath__.Name == "HatAttachment" or ath__.Name == "HairAttachment" or ath__.Name == "FaceFrontAttachment" or ath__.Name == "FaceCenterAttachment" then topacc = ath__.Name end end local bv = Instance.new("BodyVelocity",v.Handle) bv.Velocity = Vector3.new(0,0,0) coroutine.wrap(function() if topacc then local allthings = SCIFIMOVIELOL(v.Handle,DeadChar.Torso,Vector3.new(0,1.5,0)+ (DeadChar.Head[topacc].Position + (v.Handle[topacc].Position*-1)),Vector3.new(0,0,0)) local normaltop = allthings[1].Attachment1 local alipos = allthings[1] local alirot = allthings[2] local p0 = v.Handle local p1 = DeadChar.Head alipos.Parent = CloneChar:FindFirstChild(v.Name).Handle alirot.Parent = CloneChar:FindFirstChild(v.Name).Handle while true do game:GetService("RunService").RenderStepped:wait() if HumanDied then break end coroutine.wrap(function() if alipos.Attachment1 == normaltop then p0.CFrame = p0.CFrame:lerp((((DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)) * p1[topacc].CFrame) * p0[topacc].CFrame:inverse()),1) else v.Handle.CFrame = v.Handle.CFrame:lerp(alipos.Attachment1.Parent.CFrame * CFrame.new(alipos.Attachment1.Position) * CFrame.Angles(math.rad(alipos.Attachment1.Rotation.X),math.rad(alipos.Attachment1.Rotation.Y),math.rad(alipos.Attachment1.Rotation.Z)),1) end end)() end else SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0)) end end)() end end local a = DeadChar.Torso local b = DeadChar.HumanoidRootPart local c = DeadChar.Humanoid a.Parent = game:FindFirstChildOfClass("Workspace") c.Parent = game:FindFirstChildOfClass("Workspace") local told = a:Clone() local told1 = c:Clone() b["RootJoint"].Part0 = told b["RootJoint"].Part1 = DeadChar.Head a.Name = "torso" a.Neck:Destroy() c.Name = "Cloned Avatar" told.Parent = DeadChar told1.Parent = DeadChar DeadChar.PrimaryPart = told told1.Health = 0 b:Destroy() a.Parent = DeadChar c.Parent = DeadChar told:Destroy() told1:Destroy() a.Name = "Torso" if CloneChar.Head:FindFirstChildOfClass("Decal") then CloneChar.Head:FindFirstChildOfClass("Decal").Transparency = 1 end if DeadChar:FindFirstChild("Animate") then DeadChar:FindFirstChild("Animate"):Destroy() end local Collider function UnCollide() if HumanDied then Collider:Disconnect(); return end --[[for _,Parts in next, CloneChar:GetChildren() do if Parts:IsA("BasePart") then Parts.CanCollide = false end end]] for _,Parts in next, DeadChar:GetChildren() do if Parts:IsA("BasePart") then Parts.CanCollide = false end end end Collider = game:GetService("RunService").Stepped:Connect(UnCollide) local resetBindable = Instance.new("BindableEvent") resetBindable.Event:connect(function() game:GetService("StarterGui"):SetCore("ResetButtonCallback", true) resetBindable:Destroy() HumanDied = true pcall(function() game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar DeadChar.Head:Destroy() DeadChar:FindFirstChildOfClass("Humanoid"):Destroy() game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end end) end) game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable) coroutine.wrap(function() while true do game:GetService("RunService").RenderStepped:wait() if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChildOfClass("Humanoid") or CloneChar:FindFirstChildOfClass("Humanoid").Health <= 0 and not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChildOfClass("Humanoid") or DeadChar:FindFirstChildOfClass("Humanoid").Health <= 0 then HumanDied = true pcall(function() game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar DeadChar.Head:Destroy() DeadChar:FindFirstChildOfClass("Humanoid"):Destroy() game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end end) if resetBindable then game:GetService("StarterGui"):SetCore("ResetButtonCallback", true) resetBindable:Destroy() end break end end end)() SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"]) SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"]) SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"]) SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"]) SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"]) SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"]) for _,v in pairs(DeadChar:GetChildren()) do if v:IsA("BasePart") and v.Name ~= "Head" then --[[local bv = Instance.new("BodyVelocity",v) bv.Velocity = Vector3.new(0,0,0) coroutine.wrap(function() while true do game:GetService("RunService").RenderStepped:wait() if HumanDied then break end v.CFrame = CloneChar[v.Name].CFrame end end)()]] elseif v:IsA("BasePart") and v.Name == "Head" then local bv = Instance.new("BodyVelocity",v) bv.Velocity = Vector3.new(0,0,0) coroutine.wrap(function() while true do game:GetService("RunService").RenderStepped:wait() if HumanDied then break end v.CFrame = DeadChar.Torso.CFrame * CFrame.new(0,1.5,0) end end)() end end for _,BodyParts in next, CloneChar:GetDescendants() do if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then BodyParts.Transparency = 1 end end game:GetService("RunService").RenderStepped:wait() game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar game:FindFirstChildOfClass("Workspace"):FindFirstChildOfClass("Camera").CameraSubject = CloneChar.Humanoid for _,v in next, DeadChar:GetChildren() do if v:IsA("Accessory") then if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end end end if ANIMATIONHERE then ANIMATIONHERE.Parent = CloneChar end local playing = false local rtrnv; local c; local tbl3; local v; local anim; local count; local hhhh; local asdf; local s; local plr; local char; local cframe; local torso; local rs; local ls; local rh; local lh; local n; local rj; local rsc0; local lsc0; local rhc0; local lhc0; local rjc0; local nc0; local gc0; local orsc0; local olsc0; local orhc0; local olhc0; local orjc0; local onc0; local count2; local maxcount2; local function getnext(tbl,number) c=100 rtrnv=0 for i,v in pairs(tbl) do if i>number and i-number