local charms = { 1, 2, 3, 4, 5, 6 } for _, number in pairs(charms) do game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("CharmRemote"):FireServer(number) end local reward = workspace.RewardRoom.Claim.RewardClaim local prompt = reward.Primary:FindFirstChildOfClass("ProximityPrompt") game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = reward:GetPivot() task.wait(0.5) fireproximityprompt(prompt)