local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local HttpService = game:GetService("HttpService") local LP = Players.LocalPlayer -- Desired stands you want, remove the one you are not looking for local desiredBases = { "The World Over Heaven", "King Crimson", "Whitesnake", "The World, High Voltage", "Wonder of U", "C-Moon", "The World", "Made in Heaven", "The Hand", } local running = true local function antiAfk() while running do task.wait(1200) pcall(function() local char = LP.Character if char and char:FindFirstChildOfClass("Humanoid") and char.Humanoid.Health > 0 then if keypress and keyrelease then keypress(0x57) task.wait(0.5) keyrelease(0x57) else local hrp = char:FindFirstChild("HumanoidRootPart") if hrp then local current = hrp.Position char.Humanoid:MoveTo(current + Vector3.new(1,0,0)) task.wait(0.5) char.Humanoid:MoveTo(current) end end end end) end end task.spawn(antiAfk) local function getStandData() local slotData = LP:FindFirstChild("PlayerData") and LP.PlayerData:FindFirstChild("SlotData") if not slotData then return nil end local standVal = slotData:FindFirstChild("Stand") if not standVal then return nil end if standVal:IsA("StringValue") then local ok, data = pcall(HttpService.JSONDecode, HttpService, standVal.Value) if ok and data then return data end elseif standVal:IsA("ModuleScript") then local ok, data = pcall(require, standVal) if ok and data then return data end elseif standVal:IsA("Folder") or standVal:IsA("Configuration") then local nameVal = standVal:FindFirstChild("Name") if nameVal and nameVal:IsA("StringValue") then return { Name = nameVal.Value } end end return nil end local function isDesiredBase(name) for _, d in ipairs(desiredBases) do if name == d then return true end end return false end local remote = ReplicatedStorage:WaitForChild("requests"):WaitForChild("character"):WaitForChild("use_item") while true do remote:FireServer("Stand Arrow") local start = tick() local data = nil while tick() - start < 10 do data = getStandData() if data then break end task.wait(0.5) end if data then local baseName = data.Name local skin = data.Skin if baseName then if skin then print("Stand obtained: " .. baseName .. " with skin: " .. skin) else print("Stand obtained: " .. baseName) end end if baseName and isDesiredBase(baseName) then print("SUCCESS! Desired base stand obtained: " .. baseName) running = false break end end task.wait(3) end print("Script finished.")