local G_Train = true local isTrainRequested = false while true do if G_Train == true and not isTrainRequested then isTrainRequested = true while G_Train == true do local args = { [1] = { [1] = "Train_Request" } } game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) wait(0.01) end elseif G_Train == false then isTrainRequested = false wait(1) again input end wait(0.01) fast end