--- {settings} --- local TrainPriority = 0 -- time to wait when binding stuff with runservice (priority = time to wait basically) local EvenFasterTraining = false -------------------------------------------------------------- local Players = game:GetService("Players") local Player = Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local Humanoid = Character:FindFirstChildWhichIsA("Humanoid") local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart") local CurrentWorld = Player["worlds"].currentworld local Benchpress = nil local CurrentMap = nil for num, item in workspace.maps:GetChildren() do if item.Name:gsub("%D", "") == CurrentWorld.Value:gsub("%D", "") then CurrentMap = item Benchpress = CurrentMap.training.benchpress end end game.RunService:BindToRenderStep("FastTrain", TrainPriority, function() local omginstance1 = Benchpress local omgboolean2 = true game:GetService("ReplicatedStorage").remotes.train:FireServer(omginstance1, omgboolean2) local omginstance1 = Benchpress local omgboolean2 = EvenFasterTraining game:GetService("ReplicatedStorage").remotes.train:FireServer(omginstance1, omgboolean2) end)