getgenv().bones = true getgenv().upgrade = true getgenv().rebirth = true getgenv().autoSell = true getgenv().delay = 0.1 local player = game.Players.LocalPlayer local sell = game:GetService("Workspace").SellPart local v1,v2 = math.huge, 0 while task.wait(delay) do if bones then v2 = math.ceil(5 * 1.9 ^ player:WaitForChild("BoneCount").Value) game:GetService("Workspace").AddBones:FireServer(v1, v2) if autoSell then firetouchinterest(player.Character.HumanoidRootPart, sell, 0) task.wait() firetouchinterest(player.Character.HumanoidRootPart, sell, 1) end end if upgrade then game:GetService("Workspace").UpgradeBone:FireServer() end if rebirth then game:GetService("ReplicatedStorage").Rebirth:FireServer(tonumber(player.PlayerGui.RebirthShop.Frame.RebirthLevel.Text)) end end