local Players = game:GetService("Players") local UIS = game:GetService("UserInputService") local player = Players.LocalPlayer local gui = Instance.new("ScreenGui") gui.Name = "AutoWinGui" gui.ResetOnSpawn = false gui.Parent = player:WaitForChild("PlayerGui") local button = Instance.new("TextButton") button.Size = UDim2.new(0, 140, 0, 50) button.Position = UDim2.new(0.5, -70, 0.5, -25) button.BackgroundColor3 = Color3.fromRGB(30, 30, 30) button.TextColor3 = Color3.fromRGB(255, 255, 255) button.Text = "auto win" button.TextScaled = true button.BorderSizePixel = 0 button.Parent = gui local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 12) corner.Parent = button local dragging = false local dragStart local startPos button.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = button.Position end end) button.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = false end end) UIS.InputChanged:Connect(function(input) if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then local delta = input.Position - dragStart button.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end end) button.MouseButton1Click:Connect(function() task.spawn(function() for i = 1, 121 do game:GetService("ReplicatedStorage") :WaitForChild("Remotes") :WaitForChild("UseSkipRemote") :FireServer() task.wait(0.1) end end) end)