getgenv().Killaura = true local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local rp = char:WaitForChild("HumanoidRootPart") local damageRemote = ReplicatedStorage:WaitForChild("Src"):WaitForChild("Packages"):WaitForChild("_Index"):WaitForChild("sleitnick_knit@1.4.7"):WaitForChild("knit"):WaitForChild("Services"):WaitForChild("DamageService"):WaitForChild("RF"):WaitForChild("HandleHit") while getgenv().Killaura do for _, v in pairs(workspace.Game.Enemies:GetChildren()) do if v:IsA("Model") then local root = v:FindFirstChild("HumanoidRootPart") if root then local args = { { TargetModel = v, ClientHitPos = root.Position, SourceModel = char, IsBlocked = false, IsHeavyAttack = true } } damageRemote:InvokeServer(unpack(args)) end end end task.wait(0.1) end