local OwnUser = game.Players.LocalPlayer.Name local args = { [1] = "buysomething", [2] = game:GetService("Players").LocalPlayer, [3] = "Bandage", [4] = game:GetService("ReplicatedStorage").Player_Data[OwnUser].Spins, [5] = game:GetService("ReplicatedStorage").Player_Data[OwnUser].Inventory, [6] = 1000000 } game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer(unpack(args))