local clans = { ['Legendary'] = {'Kocho', 'Shinazugawa'}, ['Mythic'] = {'Tomioka'}, ['Supreme'] = {'Kamado', 'Agatsuma'} } local Wanted = 'Supreme' _G.CD = 0 --[[ You can put a genre, or clan name in Wanted. Example 1: local Wanted = 'Supreme' Example 2: local Wanted = 'Kamado' ]] while wait(_G.CD) do local x, y = game.ReplicatedStorage.Remotes.To_Server.Handle_Initiate_S_:InvokeServer('check_can_spin') if clans[Wanted] then local data; for i,v in pairs(clans[Wanted]) do if v:lower() == y:lower() then data = true; break end end if data then break; end else if y:lower() == Wanted:lower() then break end end end