--BROUGHT TO YOU BY ELITE CORE THANKS FOR USING MY SCRIPT!-- -- Execute after joining old = hookmetamethod(game, "__namecall", function(self, ...) if getnamecallmethod() == "InvokeServer" and self.Name == "UpdateDamageKey" then a = {...} getgenv().id = a[1] end return old(self, ...) end) -- After spawning (Press E to kill every zombie) game:GetService("UserInputService").InputBegan:Connect(function(k,t) if not t and k.KeyCode == Enum.KeyCode.E then for i,v in pairs(workspace.Baddies:GetChildren()) do pcall(function() v.Humanoid.Damage:FireServer({["Knifed"] = true, ["BodyPart"] = v.HumanoidRootPart, ["Damage"] = math.huge}, id) end) end end end) -- Infinite Money for i = 1,10000 do coroutine.wrap(function() workspace.Baddies:GetChildren()[1].Humanoid.Damage:FireServer({["Knifed"] = true, ["BodyPart"] = workspace.Baddies:GetChildren()[1].HumanoidRootPart, ["Damage"] = -150}, id) end)() end