while task.wait() do game.ReplicatedStorage.UpdateDamageKey:InvokeServer(1); for i,v in pairs(workspace.Baddies:GetChildren()) do pcall(function() v.Humanoid.Damage:FireServer({["Knifed"] = true, ["BodyPart"] = v.HumanoidRootPart, ["Damage"] = 150}, 1) end) end end