local Client = game:GetService("Players").LocalPlayer local Character = Client.Character local Humanoid = Character.Humanoid Humanoid:GetPropertyChangedSignal("Health"):Connect(function() if Humanoid.Health ~= Humanoid.Health then Humanoid.Health = 100 end end) -- this is just so that the game's client doesnt error, you can do it in a hook but it wont wark zolara Character.Health.Drowning:FireServer("NaN")