local guys = workspace.AliveCharacters local localPlayer = game:GetService("Players").LocalPlayer while true do local ded = {} for _, part in ipairs(guys:GetChildren()) do if part:IsA("Model") and part ~= localPlayer.Character then table.insert(ded, part) end end if #ded > 0 then local args = { [1] = { ["Character"] = localPlayer.Character, ["Type"] = "LA", ["Action"] = "EnemyHit", ["Enemies"] = ded } } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("HitEnemies"):FireServer(unpack(args)) else print("No enemies found") end wait(0.01) end