local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))() local Window = Library:NewWindow("Prisoner Life") local Section = Window:NewSection("Main") -- store original states local stored = {} local function setState(parent, enabled) if not parent then return end for _, obj in pairs(parent:GetDescendants()) do if obj:IsA("BasePart") then if enabled then -- save original if not stored[obj] then stored[obj] = { Transparency = obj.Transparency, CanCollide = obj.CanCollide } end obj.Transparency = 0.8 obj.CanCollide = false else -- restore original if stored[obj] then obj.Transparency = stored[obj].Transparency obj.CanCollide = stored[obj].CanCollide stored[obj] = nil end end end end end Section:CreateToggle("Remove DoorsToilets", function(value) local doors = workspace:FindFirstChild("NewDoors") local breakables = workspace:FindFirstChild("Prison_ITEMS") and workspace.Prison_ITEMS:FindFirstChild("breakables") setState(doors, value) setState(breakables, value) end) Section:CreateButton("Instant Proximity", function() loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Instantly-interact-with-proximity-prompt-73901"))() end) Section:CreateButton("Nameless admin", function() loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Nameless-admin-reworked-75477"))() end)