--Script made by Idrk (Sciptblxo) --Uhhh this script was ``Inspired`` by 0rya (Scriptblox) --Although mine is like a billion times bttr lol --if you dont want to bug out ur character, I suggest READING the script --So yeah fuck around and have fun ig -- Toggle: Z local player = game:GetService("Players").LocalPlayer local gen = require(workspace.Src.C) local data = gen.Gen(player) local enabled = false game:GetService("UserInputService").InputBegan:Connect(function(input, gpe) if gpe then return end if input.KeyCode == Enum.KeyCode.Z then enabled = not enabled print("Boost Mode: " .. (enabled and "ON" or "OFF")) end end) --dah refresher task.spawn(function() while true do local success, err = pcall(function() data = gen.Gen(player) end) if not success then warn("Refresh error: " .. err) end task.wait(5) end end) --I am about to explain how this script works, if you dont wanna hear that... --then ignore it ig lol :3 --Ok if you dont know how to code this part CAN be a little bit confusing; --So this is why we call the fire for the action of like increasing strength --and we fire it to the server, telling it like a command --think of as being on voice chat and you told your friend --that you like jumped once. That act of you telling your friend you jumped --is called a call, and that voice shat you are on is called a thread. --you can tell the server in one thread, many many calls buy it might not be able --to handle it. Thats why you have multiple threads so it can handle alot more --calls. --It is important that you know just how much your pc can handle or you tweak it --just enough so that the server isnt overwhelmed and crashs your character :p --6 threads, 8 calls each (48 per frame) for t = 1, 6 do task.spawn(function() while true do if enabled then local success, err = pcall(function() for i = 1, 8 do game:GetService("ReplicatedStorage").WorkoutHandler_TriggerWorkoutGain:FireServer(data) end end) if not success then warn("Thread " .. t .. ": " .. err) end end task.wait(0.03) --can help stabilize it. end end) end