-- px admin -- Infinite yield for speed, jump power loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))() if getgenv().plx_executed then warn("PX ADMIN is already executed.") return end getgenv().plx_executed = true local prefix = "-" -- Settings local settings = { -- When a player dies, it tells you killfeed = true, -- Respawn in the same place upon arrest, and make you a criminal if you were one antiarrest = false, -- Remove tased effects antitase = true, -- Respawn in your previous position if you die (sucks because of tp update) autorespawn = false, -- Auto guns autoguns = false, autoguns_list = {}, -- Auto-Mod all guns to shoot really fast (fg = fast gun) auto_fg = false, auto_fgrate = 0, -- if you want to make it slower... -- Remove doors (CAUSES 1 SEC OF LAG WHENEVER YOU RESPAWN) nodoors = false, -- Transparent doors tdoors = false, -- Spam open doors (must be guard / have a keycard) -- sodoors = false, -- Kill aura killaura = false, killaura_radius = 10, killaura_sphere = false, -- visual sphere katc = false, -- team check katype = "All", -- target types katype_allowed = {}, -- table for allowed teams -- Arrest aura arrestaura = false, arrestaura_radius = 15, aatc = false, -- arrest aura team check aatype = "Both", -- what players it can arrest -- Stop tases from disabling the reset button enablere = true, -- Auto anti-jump removal aajr = true, -- Auto break toilets when you have a hammer abtoilets = false, -- Auto keycard akeycard = true, -- Trespassing/Hostile Inmate detector htdetect = true, -- Old gun sounds (neat ig) oldsounds = true, oldsoundsmeonly = false, -- if you want it to just be you -- Hide trees htrees = false, -- Auto sprint autosprint = false, -- Speed changer speedc = false, -- Speed changer value sval = 25, -- Infinite jump ijump = false, -- Noclip noclip = false, -- Temp Noclip ONLY when jumping with the Snack item equipped ncglitch = false, -- Keep PX ADMIN after serverhop/rejoin (unused) KeepPX = true } getgenv().espsettings = false -- ESP toggle getgenv().aimlock = false -- Aimlock toggle getgenv().risk_retard = false -- might get you banned, the "1" should prevent but untested -- arrest aura wl aa_wl = {"ScriptingProgrammer", "kohlslitedev"} -- kill aura wl ka_wl = {"ScriptingProgrammer", "kohlslitedev"} -- Notifications local StarterGui = game:GetService("StarterGui") local function Notify(text, time) pcall(function() StarterGui:SetCore("SendNotification", { Title = "PX Admin"; Text = text; Duration = time or 2; }) end) end local version = "v1.25" -- GUI Setup local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "PX Admin", Icon = nil, LoadingTitle = "PX Admin v1.25", LoadingSubtitle = "LARP", ConfigurationSaving = { Enabled = false, }, Discord = { Enabled = false, }, KeySystem = false, }) -- Tabs local MainTab = Window:CreateTab("Main Features", nil) local CombatTab = Window:CreateTab("Combat", nil) local TeleportTab = Window:CreateTab("Teleport", nil) local AutoTab = Window:CreateTab("Automation", nil) local ProtectTab = Window:CreateTab("Protection", nil) local PlayerTab = Window:CreateTab("Player", nil) local ESPTab = Window:CreateTab("ESP", nil) local AimbotTab = Window:CreateTab("Aimlock", nil) local LCTab = Window:CreateTab("Lists + Checks", nil) local OtherTab = Window:CreateTab("Other", nil) -- Variables local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local Humanoid = Character:WaitForChild("Humanoid") local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local hbeat = RunService.Heartbeat local rstepped = RunService.RenderStepped local stepped = RunService.Stepped local ReplicatedStorage = game:GetService("ReplicatedStorage") local Killfeed = ReplicatedStorage:WaitForChild("Killfeed") local CharacterCollision = ReplicatedStorage.Scripts:FindFirstChild("CharacterCollision") local PlayerGui = LocalPlayer.PlayerGui local HomeGUI = PlayerGui:WaitForChild("Home") local Camera = workspace.Camera local Teams = game:GetService("Teams") if getgenv().risk_retard then local TeamEvent = ReplicatedStorage.Remotes:WaitForChild("RequestTeamChange") local meleeEvent = ReplicatedStorage.meleeEvent end local TeamList = {"Criminals", "Inmates", "Guards"} -- Pass checks function checkRIOT() if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(LocalPlayer.UserId, 643697197) then return true, "NEW" end if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(LocalPlayer.UserId, 96651) then return true, "LEGACY" end return false, "N/A" end function checkMAFIA() if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(LocalPlayer.UserId, 1443271) then return true end return false end function checkSniper() if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(LocalPlayer.UserId, 699360089) then return true end return false end riot_pass, type = checkRIOT() mafia_pass = checkMAFIA() sniper_pass = checkSniper() -- Teleport Locations local Teleports = { neutral_spawn = { name = "Neutral Spawn", cframe = CFrame.new(879.2, 36.09, 2349.8) }, cell_block = { name = "(P) Cell Block", cframe = CFrame.new(918.9735107421875, 99.98998260498047, 2451.423583984375) }, nexus = { name = "(P) Nexus", cframe = CFrame.new(877.929688, 99.9899826, 2373.57031, 0.989495575, 1.64841456e-08, 0.144563332, -3.13438235e-08, 1, 1.00512544e-07, -0.144563332, -1.0398788e-07, 0.989495575) }, armory = { name = "(P) Armory", cframe = CFrame.new(836.130432, 99.9899826, 2284.55908, 0.999849498, 5.64007507e-08, -0.0173475463, -5.636889e-08, 1, 2.3254485e-09, 0.0173475463, -1.34723666e-09, 0.999849498) }, yard = { name = "(P) Yard", cframe = CFrame.new(787.560425, 97.9999237, 2468.32056, -0.999741256, -7.32754017e-08, -0.0227459427, -7.49895506e-08, 1, 7.45077955e-08, 0.0227459427, 7.6194226e-08, -0.999741256) }, criminal_base = { name = "Criminal Base / Warehouse", cframe = CFrame.new(-864.760071, 94.4760284, 2085.87671, 0.999284029, 1.78674284e-08, 0.0378339142, -1.85715123e-08, 1, 1.82584365e-08, -0.0378339142, -1.89479969e-08, 0.999284029) }, cafeteria = { name = "(P) Cafeteria", cframe = CFrame.new(884.492798, 99.9899368, 2293.54907, -0.0628612712, -2.14097344e-08, -0.998022258, -9.52544568e-08, 1, -1.54524784e-08, 0.998022258, 9.40947018e-08, -0.0628612712) }, kitchen = { name = "(P) Kitchen", cframe = CFrame.new(936.633118, 99.9899368, 2224.77148, -0.00265917974, -9.30829671e-08, 0.999996483, -3.28682326e-08, 1, 9.29958901e-08, -0.999996483, -3.26208252e-08, -0.00265917974) }, prison_roof = { name = "(P) Roof", cframe = CFrame.new(918.694092, 139.709427, 2266.60986, -0.998788536, -7.55880691e-08, -0.0492084064, -7.8453354e-08, 1, 5.62961198e-08, 0.0492084064, 6.00884817e-08, -0.998788536) }, vents = { name = "(P) Vents", cframe = CFrame.new(933.55376574342, 121.534234671875, 2232.7952174975) }, secret_room = { name = "(P) Secret Room / Office", cframe = CFrame.new(706.1928465, 103.14982749, 2344.3957382525) }, yard_tower = { name = "(P) Yard Tower", cframe = CFrame.new(786.731873, 125.039917, 2587.79834, -0.0578307845, 8.82393678e-08, 0.998326421, 6.09781523e-08, 1, -8.48549675e-08, -0.998326421, 5.59688687e-08, -0.0578307845) }, prison_wall = { name = "(P) Left Front Wall", cframe = CFrame.new(505.551605, 125.039917, 2127.41138, -0.99910152, 5.44945458e-08, 0.0423811078, 5.36830491e-08, 1, -2.02856469e-08, -0.0423811078, -1.79922726e-08, -0.99910152) }, garage = { name = "(P) Garage", cframe = CFrame.new(618.705566, 98.039917, 2469.14136, 0.997341573, 1.85835844e-08, -0.0728682056, -1.79448154e-08, 1, 9.42077172e-09, 0.0728682056, -8.0881204e-09, 0.997341573) }, sewers = { name = "(P) Sewers", cframe = CFrame.new(917.123657, 78.6990509, 2297.05298, -0.999281704, -9.98203404e-08, -0.0378962979, -1.01324503e-07, 1, 3.77708638e-08, 0.0378962979, 4.15835579e-08, -0.999281704) }, neighborhood = { name = "Neighbourhood", cframe = CFrame.new(-281.254669, 54.1751289, 2484.75513, 0.0408788249, 3.26279768e-08, 0.999164104, -3.88249717e-08, 1, -3.10668256e-08, -0.999164104, -3.75225433e-08, 0.0408788249) }, gas_station = { name = "Gas Station", cframe = CFrame.new(-497.284821, 54.3937759, 1686.3175, 0.585129559, -4.33374865e-08, -0.810939848, 5.33533938e-13, 1, -5.34406759e-08, 0.810939848, 3.12692876e-08, 0.585129559) }, roadend_by_warehouse = { name = "Roadend by Warehouse", cframe = CFrame.new(-979.852478, 54.1750259, 1382.78967, 0.0152699631, 8.88235174e-09, 0.999883413, 6.75286884e-08, 1, -9.9146682e-09, -0.999883413, 6.76722109e-08, 0.0152699631) }, lakeside_grocer = { name = "Lakeside Grocer / Armory+", cframe =CFrame.new(455.089508, 11.4253607, 1222.89746, 0.99995482, -3.92535604e-09, 0.00950394664, 2.84450263e-09, 1, 1.1374032e-07, -0.00950394664, -1.13708147e-07, 0.99995482) }, roadend_by_prison = { name = "Roadend by Prison", cframe = CFrame.new(1060.81995, 67.5668106, 1847.08923, 0.0752086118, -1.01192255e-08, -0.997167826, 4.30985886e-10, 1, -1.01154605e-08, 0.997167826, 3.31004502e-10, 0.0752086118) }, big_building_trap = { name = "Inside Big Building (Trap)", cframe = CFrame.new(-306.715485, 84.2401199, 1984.13367, -0.802221119, 5.70582088e-08, -0.597027004, 4.81801123e-08, 1, 3.08312771e-08, 0.597027004, -4.0313255e-09, -0.802221119) }, trapped_in_shops = { name = "Inside Top of Shops (Trap)", cframe = CFrame.new(-315.790436, 64.5724411, 1840.83521, 0.80697298, -4.47871713e-08, 0.590588331, 1.14004006e-08, 1, 6.02574701e-08, -0.590588331, -4.18932053e-08, 0.80697298) }, warehouse_trap = { name = "Inside Other Warehouse (Trap)", cframe = CFrame.new(-943.973145, 94.1287613, 1919.73694, 0.025614135, -1.48015129e-08, 0.999671876, 1.00375175e-07, 1, 1.22345032e-08, -0.999671876, 1.00028863e-07, 0.025614135) }, big_building_roof = { name = "Top of Big Building", cframe = CFrame.new(-317.689331, 118.838821, 2009.28186, 0.749499857, 2.48145682e-09, 0.662004471, 3.51757373e-10, 1, -4.14664703e-09, -0.662004471, 3.34077632e-09, 0.749499857) } } local TeleportAliases = { ["neutral spawn"] = "neutral_spawn", ["spawn"] = "neutral_spawn", ["nspawn"] = "neutral_spawn", ["cell block"] = "cell_block", ["cells"] = "cell_block", ["nexus"] = "nexus", ["armory"] = "armory", ["armoury"] = "armory", ["yard"] = "yard", ["courtyard"] = "yard", ["cbase"] = "criminal_base", ["crimbase"] = "criminal_base", ["crim base"] = "criminal_base", ["crim spawn"] = "criminal_base", ["criminal base"] = "criminal_base", ["warehouse"] = "criminal_base", ["cafe"] = "cafeteria", ["cafeteria"] = "cafeteria", ["canteen"] = "cafeteria", ["kitchen"] = "kitchen", ["prison roof"] = "prison_roof", ["proof"] = "prison_roof", ["roof"] = "prison_roof", ["vent"] = "vents", ["vents"] = "vents", ["secret room"] = "secret_room", ["secret"] = "secret_room", ["glitch room"] = "secret_room", ["area 52"] = "secret_room", ["office"] = "secret_room", ["ytower"] = "yard_tower", ["yard tower"] = "yard_tower", ["tower"] = "yard_tower", ["prison wall"] = "prison_wall", ["prison front"] = "prison_wall", ["pwall"] = "prison_wall", ["wall"] = "prison_wall", ["pfront"] = "prison_wall", ["front"] = "prison_wall", ["garage"] = "garage", ["garage"] = "garages", ["sewer"] = "sewers", ["sewers"] = "sewers", ["housing"] = "neighborhood", ["houses"] = "neighborhood", ["homes"] = "neighborhood", ["neighborhood"] = "neighborhood", ["neighbourhood"] = "neighborhood", ["gas"] = "gas_station", ["petrol"] = "gas_station", ["gas station"] = "gas_station", ["petrol station"] = "gas_station", ["wroadend"] = "roadend_by_warehouse", ["wdeadend"] = "roadend_by_warehouse", ["deadend"] = "roadend_by_warehouse", ["armory+"] = "lakeside_grocer", ["armory plus"] = "lakeside_grocer", ["lakeside"] = "lakeside_grocer", ["lakeside grocer"] = "lakeside_grocer", ["grocer"] = "lakeside_grocer", ["proadend"] = "roadend_by_prison", ["pdeadend"] = "roadend_by_prison", ["roadend"] = "roadend_by_prison", ["bbt"] = "big_building_trap", ["bigtrap"] = "big_building_trap", ["buildtrap"] = "big_building_trap", ["bbtrap"] = "big_building_trap", ["shop trap"] = "trapped_in_shops", ["shops trap"] = "trapped_in_shops", ["shoptrap"] = "trapped_in_shops", ["shopstrap"] = "trapped_in_shops", ["warehouse trap"] = "warehouse_trap", ["wtrap"] = "warehouse_trap", ["whtrap"] = "warehouse_trap", ["bbroof"] = "big_building_roof", ["broof"] = "big_building_roof", ["bigroof"] = "big_building_roof", } local TeleportDisplayNames = {} local DisplayToId = {} for id, data in pairs(Teleports) do table.insert(TeleportDisplayNames, data.name) DisplayToId[data.name] = id end table.sort(TeleportDisplayNames) -- Teleport to location local function teleportTo(id) local data = Teleports[id] if not data then warn("Teleport ID not found:", id) return end local char = LocalPlayer.Character local hrp = char and char:FindFirstChild("HumanoidRootPart") if not hrp then return end hrp.CFrame = data.cframe Notify("Teleported to: " .. data.name) end local gunAliases = { -- ["m9"] = "M9", ["ak-47"] = "AK-47", ["mp5"] = "MP5", ["ak"] = "AK-47", ["ak47"] = "AK-47", ["remington"] = "Remington 870", ["rem"] = "Remington 870", ["shotgun"] = "Remington 870", ["m4"] = "M4A1", ["m4a1"] = "M4A1", ["fal"] = "FAL" } local allGuns -- Guns in the game allGuns = {"AK-47", "Remington 870", "MP5"} if riot_pass then table.insert(allGuns, "M4A1") end if mafia_pass then table.insert(allGuns, "FAL") end if sniper_pass then table.insert(allGuns, "M700") --table.insert(allGuns, "Revolver") end local allGuns2 = {} for _, gun in ipairs(allGuns) do table.insert(allGuns2, gun) end table.insert(allGuns2, "Taser") table.insert(allGuns2, "M9") table.insert(allGuns2, "Revolver") local AlreadyFound = {} local function FindGunSpawner(GunName) if AlreadyFound[GunName] then return AlreadyFound[GunName], true end for _, v in ipairs(workspace:GetDescendants()) do if v.Name == "TouchGiver" then -- get the "actual" giver local ActualGiver = v:FindFirstChild("TouchGiver") or v -- check attribute on v (normal guns) if v:GetAttribute("ToolName") == GunName then --print("A CHECK") AlreadyFound[GunName] = ActualGiver return ActualGiver, false end -- check attribute on parent (FAL case) if v.Parent and v.Parent:GetAttribute("ToolName") == GunName then --print("B CHECK") AlreadyFound[GunName] = ActualGiver return ActualGiver, false end end end warn("Can't find", GunName) return nil, nil end local function GetTool(ToolName) return LocalPlayer:FindFirstChild("Backpack") and LocalPlayer.Backpack:FindFirstChild(ToolName) or LocalPlayer.Character and LocalPlayer.Character:FindFirstChild(ToolName) end local function GetGun(GunName) local Giver, Found = FindGunSpawner(GunName) if not Giver then return end if not Found then local CloneGiver = Giver:Clone() CloneGiver.Parent = Giver.Parent Giver.Parent = workspace.Folder Giver.CanCollide = false Giver.Transparency = 1 end local hrp = LocalPlayer.Character:WaitForChild("HumanoidRootPart") hrp.CFrame = Giver.CFrame * CFrame.new(math.random(-2, 2),0,0) repeat task.wait() until GetTool(GunName) end -- Fix camera local function fixcam() HomeGUI.hud.Visible = true -- HomeGUI.intro.Visible = false StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, true) Camera.CameraType = Enum.CameraType.Custom if LocalPlayer.Character then Camera.CameraSubject = LocalPlayer.Character:WaitForChild("Humanoid") end end -- Check if you already have the gun local function hasGun(name) local backpack = LocalPlayer:WaitForChild("Backpack") local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() return backpack:FindFirstChild(name) or char:FindFirstChild(name) end local fugging = false local function SwitchToCriminalAndReturn(dih, ocf) fugging = true local crimPad = workspace["Criminals Spawn"].SpawnLocation local char = LocalPlayer.Character if not char then return end hrp = char:WaitForChild("HumanoidRootPart") oldCFrame = nil if dih == true then oldCFrame = hrp.CFrame -- store original position --print(oldCFrame) else oldCFrame = ocf --print(oldCFrame) end -- teleport to crim spawn pad hrp.CFrame = crimPad.CFrame Notify("Teleported to Criminal Spawn...") -- wait until team actually changes repeat task.wait() until LocalPlayer.Team == Teams.Criminals Notify("Now a Criminal!") -- return to original position hrp.CFrame = oldCFrame Notify("Teleported back to original position.") fugging = false end -- Grab All Guns function GrabGuns(gunsToGrab) local obtained = {} for _, gun in ipairs(gunsToGrab) do if not hasGun(gun) then if GetGun(gun) then table.insert(obtained, gun) end task.wait(0.35) end end if #obtained == 0 then Notify("All guns already in inventory!") elseif #obtained == 1 then Notify("Obtained " .. obtained[1]) else Notify("Obtained all guns!") end end function unequip() LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools() end function equip(tool) LocalPlayer.Character:FindFirstChild("Humanoid"):EquipTool(tool) end -- PLAYER CHECK function PLAYERCHECK(plr, rt) plr = plr:lower() for _, v in pairs(game.Players:GetPlayers()) do if string.sub(v.Name:lower(), 1, #plr) == plr or string.sub(v.DisplayName:lower(), 1, #plr) == plr then Notify("Found "..v.Name) if rt then return v -- only return Player instance else return v, v.Name -- return both end end end return nil, nil end ---------------------------------------------------------------------------------------- -- Hook __namecall local namecall if hookmetamethod then namecall = hookmetamethod(game, "__namecall", function(self, ...) local method = getnamecallmethod() if method == "GetAttributes" then local result = namecall(self, ...) if settings.auto_fg then result.AutoFire = true result.FireRate = auto_fgrate end -- print(self, "modded") return result end return namecall(self, ...) end) else warn("Executor does not support hookmetamethod; gun mods unavailable.") end ---------------------------------------------------------------------------------------- -- attempt to serverban player local currentConnection = nil local function findPartialPlayer(name) for _, p in pairs(Players:GetPlayers()) do if p.Name:lower():sub(1, #name) == name:lower() or p.DisplayName:lower():sub(1, #name) == name:lower() then return p end end return nil end local function serverban() if currentConnection then currentConnection:Disconnect() currentConnection = nil Notify("Cancelled.") return end local localPlayer = Players.LocalPlayer local localChar = localPlayer.Character local localHumanoid = localChar and localChar:FindFirstChildOfClass("Humanoid") local car = nil if localHumanoid and localHumanoid.SeatPart then local obj = localHumanoid.SeatPart while obj and obj.Parent ~= workspace:FindFirstChild("CarContainer") and obj.Parent ~= workspace do obj = obj.Parent end if obj and obj.Parent == workspace:FindFirstChild("CarContainer") then car = obj end else Notify("SIT IN A CAR FIRST!") task.wait(1.5) return end if not car then Notify("CAR LAYER DETECT FAILED") task.wait(1.5) return end local wheelsFolder = car:FindFirstChild("Wheels") local wheel = wheelsFolder and wheelsFolder:GetChildren()[4] local targetPlayer = findPartialPlayer(UserInput.Text) local targetChar = targetPlayer and targetPlayer.Character if not targetChar or not targetChar:FindFirstChild("HumanoidRootPart") or not wheel then Notify("TARGET NOT FOUND") task.wait(1.5) return end local targetRoot = targetChar.HumanoidRootPart local localRoot = localChar.HumanoidRootPart local targetHumanoid = targetChar:FindFirstChildOfClass("Humanoid") local predictionScale = 0.22 currentConnection = RunService.Heartbeat:Connect(function() -- DEATH + VALIDITY CHECK if not targetChar or not targetRoot or not wheel or not car or not localChar or not localRoot or (targetHumanoid and targetHumanoid.Health == 0) or (localHumanoid and localHumanoid.Health == 0) then if currentConnection then currentConnection:Disconnect() end currentConnection = nil Notify("Ended.") return end -- Disable local collisions for _, part in pairs(localChar:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end -- CALCULATE LATENCY INTERPOLATION PREDICTION local targetVelocity = targetRoot.AssemblyLinearVelocity local predictedPosition = targetRoot.Position + (targetVelocity * predictionScale) local predictedCFrame = CFrame.new(predictedPosition) * (targetRoot.CFrame - targetRoot.Position) -- TOUGHNESS / TOUCH CHECK: Calculate edge-to-edge distance between weapon wheel and target torso local actualDistance = (wheel.Position - targetRoot.Position).Magnitude local touchThreshold = (wheel.Size.Y / 2) + (targetRoot.Size.Y / 2) + 0.5 -- Dynamic size radius check if actualDistance == touchThreshold then -- EXACT TOUCHING POINT: Force instant high velocity collision wheel.AssemblyAngularVelocity = Vector3.new(150000, 150000, 150000) wheel.AssemblyLinearVelocity = Vector3.new(150000, 150000, 150000) else -- GLUED TRACKING MODE: Fast tracking speed without physics breaking velocities wheel.AssemblyAngularVelocity = Vector3.new(8000, 8000, 8000) wheel.AssemblyLinearVelocity = Vector3.new(0, 0, 0) end -- Snap position based entirely on predicted vectors localRoot.CFrame = predictedCFrame * CFrame.new(0, -1.5, 0) localRoot.AssemblyLinearVelocity = Vector3.new(0, 0, 0) wheel.CFrame = predictedCFrame end) end ---------------------------------------------------------------------------------------- TeleportService = game:GetService("TeleportService") PlaceId, JobId = game.PlaceId, game.JobId -- rejoin server function rj() if #Players:GetPlayers() <= 1 then LocalPlayer:Kick("\nRejoining...") wait() TeleportService:Teleport(PlaceId, Players.LocalPlayer) else TeleportService:TeleportToPlaceInstance(PlaceId, JobId, Players.LocalPlayer) end end -- serverhop (iy) function shop() local servers = {} local req = game:HttpGet("https://games.roblox.com/v1/games/" .. PlaceId .. "/servers/Public?sortOrder=Desc&limit=100&excludeFullGames=true") local body = HttpService:JSONDecode(req) if body and body.data then for i, v in next, body.data do if type(v) == "table" and tonumber(v.playing) and tonumber(v.maxPlayers) and v.playing < v.maxPlayers and v.id ~= JobId then table.insert(servers, 1, v.id) end end end if #servers > 0 then TeleportService:TeleportToPlaceInstance(PlaceId, servers[math.random(1, #servers)], Players.LocalPlayer) else Notify("No servers could be found.") end end ---------------------------------------------------------------------------------------- -- kill aura whitelist function kill_aura_wl(lcplayer, lcplayerN) if not lcplayer then warn("No player selected") return end local playerName = lcplayerN local index = table.find(ka_wl, playerName) if index then table.remove(ka_wl, index) print(playerName .. " unwhitelisted from kill aura.") Notify(playerName .. " unwhitelisted from kill aura.") else table.insert(ka_wl, playerName) print(playerName .. " whitelisted from kill aura.") Notify(playerName .. " whitelisted from kill aura.") end end -- arrest aura whitelist function arrest_aura_wl(lcplayer, lcplayerN) if not lcplayer then warn("No player selected") return end local playerName = lcplayerN local index = table.find(aa_wl, playerName) if index then table.remove(aa_wl, index) print(playerName .. " unwhitelisted from arrest aura.") Notify(playerName .. " unwhitelisted from arrest aura.") else table.insert(aa_wl, playerName) print(playerName .. " whitelisted from arrest aura.") Notify(playerName .. " whitelisted from arrest aura.") end end ---------------------------------------------------------------------------------------- -- Kill aura (PATCHED) katypes = { "All", "Criminals", "Inmates", "Guards", "Criminals + Inmates", "Criminals + Guards", "Inmates + Guards", "Other Teams" } local function UpdateKillableTeams(v) -- print("UpdateKillableTeams called with:", v) local lteam = LocalPlayer.Team.Name settings.katype = v local allowed = {} if settings.katype == "All" then allowed = {"Criminals", "Inmates", "Guards"} elseif settings.katype == "Criminals" then allowed = {"Criminals"} elseif settings.katype == "Inmates" then allowed = {"Inmates"} elseif settings.katype == "Guards" then allowed = {"Guards"} elseif settings.katype == "Criminals + Inmates" then allowed = {"Criminals", "Inmates"} elseif settings.katype == "Criminals + Guards" then allowed = {"Criminals", "Guards"} elseif settings.katype == "Inmates + Guards" then allowed = {"Inmates", "Guards"} elseif settings.katype == "Other Teams" then if lteam == "Inmates" then allowed = {"Criminals", "Guards"} elseif lteam == "Criminals" then allowed = {"Inmates", "Guards"} elseif lteam == "Guards" then allowed = {"Criminals", "Inmates"} end -- else -- print("ERROR: Unknown katype!", settings.katype) end settings.katype_allowed = allowed end local function IsKillable(plr) local char = plr.Character -- Can't kill yourself if plr == LocalPlayer then return false end -- do not kill innocent inmates as a guard if LocalPlayer.Team.Name == "Guards" and plr.Team.Name == "Inmates" then if not char:GetAttribute("Hostile") then return false end end -- If team check is disabled, anyone else is killable if not settings.katc then -- print("Team check is disabled, killing") return true end -- Target's team local ttname = plr.Team.Name -- print("Target team is".. ttname) for _, teamName in ipairs(settings.katype_allowed) do -- print("Finding " .. teamName) if ttname == teamName then -- print("Return it") return true end end end settings.katype = settings.katype or "All" UpdateKillableTeams(settings.katype) -- Sphere visual local sphere = Instance.new("Part") sphere.Shape = Enum.PartType.Ball sphere.Size = Vector3.new(settings.killaura_radius * 2, settings.killaura_radius * 2, settings.killaura_radius * 2) sphere.Anchored = true sphere.CanCollide = false sphere.Material = Enum.Material.ForceField sphere.Color = Color3.fromRGB(255, 0, 50) sphere.Transparency = settings.killaura_sphere and 0.6 or 1 sphere.Parent = workspace RunService.Heartbeat:Connect(function() if not settings.killaura then sphere.Transparency = 1 return end local char = LocalPlayer.Character local hrp = char and char:FindFirstChild("HumanoidRootPart") if not hrp then return end -- Update sphere visuals sphere.Size = Vector3.new(settings.killaura_radius * 2, settings.killaura_radius * 2, settings.killaura_radius * 2) sphere.Transparency = settings.killaura_sphere and 0.6 or 1 sphere.Position = hrp.Position -- Get targets in radius local touching = workspace:GetPartBoundsInRadius(hrp.Position, settings.killaura_radius) local hitList = {} for _, part in ipairs(touching) do local model = part.Parent local hum = model and model:FindFirstChild("Humanoid") if hum then local targetPlayer = Players:GetPlayerFromCharacter(model) if targetPlayer and targetPlayer ~= player and not hitList[targetPlayer] then if table.find(ka_wl, targetPlayer.Name) then -- else if not IsKillable(targetPlayer) then -- else hitList[targetPlayer] = true meleeEvent:FireServer(targetPlayer, 1) end end end end end end) ---------------------------------------------------------------------------------------- -- Arrest Aura (PATCHED) aatypes = { "Criminals", "Inmates", "Both" } local function IsArrestable(plr) local char = plr.Character -- Can't arrest yourself if plr == LocalPlayer then return false end -- Must be a Guard to arrest if LocalPlayer.Team.Name ~= "Guards" then return false end -- Can't arrest other Guards if plr.Team.Name == "Guards" then return false end -- Can't arrest innocent Inmates if plr.Team.Name == "Inmates" and not char:GetAttribute("Trespassing") then return false end -- If team check is disabled, anyone else is arrestable if not settings.aatc then return true end -- Check based on aatype setting local ttname = plr.Team.Name if settings.aatype == "Criminals" then if ttname ~= "Criminals" then return false end elseif settings.aatype == "Inmates" then if ttname ~= "Inmates" then return false end elseif settings.aatype == "Both" then -- else return false end return true end if getgenv().risk_retard then local aremote = ReplicatedStorage.Remotes.ArrestPlayer end RunService.Heartbeat:Connect(function() local root = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if not root then return end if not settings.arrestaura then return end for _, plr in Players:GetPlayers() do if plr == LocalPlayer then -- else local char = plr.Character if not char then -- else if table.find(aa_wl, plr.Name) then -- else if not IsArrestable(plr) then -- else local hrp = char:FindFirstChild("HumanoidRootPart") local hum = char:FindFirstChild("Humanoid") if not hrp or not hum or hum.Health <= 0 then -- else if (root.Position - hrp.Position).Magnitude <= settings.arrestaura_radius then task.spawn(function() pcall(aremote.InvokeServer, aremote, plr, 1) end) end end end end end end end end) ---------------------------------------------------------------------------------------- function tpto(args) LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = args end function tptop(player) local char = player.Character if char and char:FindFirstChild("HumanoidRootPart") then LocalPlayer.Character.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame else warn(player.Name.." has no character or HumanoidRootPart") end end ---------------------------------------------------------------------------------------- -- Kill Feed Killfeed.ChildAdded:Connect(function(newChild) if settings.killfeed then print("New killfeed entry:", newChild.Name) Notify(newChild.name, 1) end end) ---------------------------------------------------------------------------------------- -- Anti tase fix local normalWS = 25 local normalJP = 50 antivoid = true task.spawn(function() while hbeat:Wait() do local char = LocalPlayer.Character if char and settings.antitase then local hum = char:FindFirstChildOfClass("Humanoid") if hum then if hum.WalkSpeed == 0 then hum.WalkSpeed = normalWS else normalWS = hum.WalkSpeed end if hum.JumpPower == 0 then hum.JumpPower = normalJP else normalJP = hum.JumpPower end end end -- sometimes you can fall under the map, and you can't escape bc of autorespawn unless you turn it off if antivoid then pcall(function() if LocalPlayer.Character then if LocalPlayer.Character.HumanoidRootPart then if LocalPlayer.Character.HumanoidRootPart.Position.Y < -7 then LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(LocalPlayer.Character.HumanoidRootPart.Position.X,100,LocalPlayer.Character.HumanoidRootPart.Position.Z) LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(LocalPlayer.Character.HumanoidRootPart.Velocity.X,0,LocalPlayer.Character.HumanoidRootPart.Velocity.Z) end end end end) end if settings.speedc and settings.autosprint then settings.autosprint = false end if settings.autosprint then if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then if LocalPlayer.Character.Humanoid.WalkSpeed ~= 25 then LocalPlayer.Character.Humanoid.WalkSpeed = 25 end end end if settings.speedc then if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then if LocalPlayer.Character.Humanoid.WalkSpeed ~= settings.sval then LocalPlayer.Character.Humanoid.WalkSpeed = settings.sval end end end end end) ---------------------------------------------------------------------------------------- -- Hide trees function htrees(ht) local trees = workspace:WaitForChild("Trees") local kids = trees:GetChildren() local preserve = kids[39] -- this is that tree that's used to get into the prison for i = #kids, 1, -1 do local c = kids[i] if c ~= preserve then for _, descendant in ipairs(c:GetDescendants()) do if descendant:IsA("BasePart") then descendant.Transparency = ht and 1 or 0 descendant.CanCollide = not ht descendant.CanQuery = not ht descendant.CanTouch = not ht end end end end end ---------------------------------------------------------------------------------------- -- Enable reset button at all times local function forceEnableReset() local success, err = pcall(function() StarterGui:SetCore("ResetButtonCallback", true) end) if not success then warn("Failed to enable reset button:", err) end end task.spawn(function() while task.wait(0) do if settings.enablere then forceEnableReset() end end end) ---------------------------------------------------------------------------------------- -- Toilet breaker local hhe = false function BreakAllToilets() local foundToilets = false for _, toilet in pairs(workspace:GetDescendants()) do if toilet.Name == "Toilet" and toilet:IsA("Model") then foundToilets = true for i = 1, 15 do meleeEvent:FireServer(toilet, 1, 1) end end end return foundToilets end local function hammer_check_t() if not LocalPlayer.Character then return end local hrn = LocalPlayer.Character:FindFirstChild("Hammer") ~= nil if hrn and not hhe then BreakAllToilets() end hhe = hrn end ---------------------------------------------------------------------------------------- -- Backpack checker function CheckBackpack(cplr, player) if not cplr then warn("No player selected") return end Notify("Check /console!") print(player.." has the following items:") for _, tool in pairs(cplr.Backpack:GetChildren()) do print(tool.Name) end end ---------------------------------------------------------------------------------------- gamepasses = { riots = {}, mafias = {}, snipers = {} } -- Gamepass checker -- CHECK FOR RIOT function CheckForRiot(gcplr, gcplrn) if not gcplr then warn("No player selected") return end local they_have_riot = false if string.match(game:HttpGet("https://inventory.roproxy.com/v1/users/" .. gcplr.UserId .. "/items/GamePass/" .. 643697197), 643697197) then Notify(gcplrn.." has Riot Police Access (New)!") print(gcplrn .. " has Riot Police Access (New)!") if they_have_riot == false then they_have_riot = true if not table.find(gamepasses.riots, gcplrn) then table.insert(gamepasses.riots, gcplrn) end end end if string.match(game:HttpGet("https://inventory.roproxy.com/v1/users/" .. gcplr.UserId .. "/items/GamePass/" .. 96651), 96651) then Notify(gcplrn.." has Riot Police Access (Legacy)!") print(gcplrn .. " has Riot Police Access (Legacy)!") if they_have_riot == false then they_have_riot = true if not table.find(gamepasses.riots, gcplrn) then table.insert(gamepasses.riots, gcplrn) end end end if they_have_riot == false then Notify(gcplrn..' does not have Riot Police Access!') print(gcplrn .. " does not have Riot Police Access!") end end -- CHECK FOR MAFIA function CheckForMafia(gcplr, gcplrn) if not gcplr then warn("No player selected") return end local they_have_mafia = false if string.match(game:HttpGet("https://inventory.roproxy.com/v1/users/" .. gcplr.UserId .. "/items/GamePass/" .. 1443271), 1443271) then Notify(gcplrn.." has the Mafia Pass!") print(gcplrn .. " has the Mafia Pass!") if they_have_mafia == false then they_have_mafia = true if not table.find(gamepasses.mafias, gcplrn) then table.insert(gamepasses.mafias, gcplrn) end end end if they_have_mafia == false then Notify(gcplrn..' does not have the Mafia Pass!') print(gcplrn .. " does not have the Mafia Pass!") end end -- CHECK FOR SNIPER function CheckForSniper(gcplr, gcplrn) if not gcplr then warn("No player selected") return end local they_have_sniper = false if string.match(game:HttpGet("https://inventory.roproxy.com/v1/users/" .. gcplr.UserId .. "/items/GamePass/" .. 699360089), 699360089) then Notify(gcplrn.." has the Sniper Pass!") print(gcplrn .. " has the Sniper Pass!") if they_have_sniper == false then they_have_sniper = true if not table.find(gamepasses.snipers, gcplrn) then table.insert(gamepasses.snipers, gcplrn) end end end if they_have_sniper == false then Notify(gcplrn..' does not have the Sniper Pass!') print(gcplrn .. " does not have the Sniper Pass!") end end local lcplayer = nil local playerNames = {} -- store globally so builder() and Refresh can use it -- Function to build the player name list local function builder() playerNames = {} -- clear old list for _, plr in pairs(Players:GetPlayers()) do table.insert(playerNames, plr.Name) end end -- Build the initial list builder() local function fixTools() local char = LocalPlayer.Character if not char then return end local hum = char:FindFirstChild("Humanoid") if not hum then return end -- force unequip everything hum:UnequipTools() -- refresh backpack UI local backpack = LocalPlayer:FindFirstChild("Backpack") if backpack then for _, tool in ipairs(backpack:GetChildren()) do if tool:IsA("Tool") then tool.Enabled = true end end end -- re-enable client input properly local inputHandler = char:FindFirstChild("ClientInputHandler") if inputHandler then inputHandler.Disabled = false end end ---------------------------------------------------------------------------------------- function die() Humanoid:ChangeState(Enum.HumanoidStateType.Dead) end function piss(wspeed, jpower) task.wait(3) LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed = wspeed -- W SPEED? :O LocalPlayer.Character:WaitForChild("Humanoid").JumpPower = jpower end fat = true gwak = false -- Anti Arrest and Anti Tase LocalPlayer.CharacterAdded:Connect(function(char) local humanoid = char:WaitForChild("Humanoid") local animator = humanoid:WaitForChild("Animator") animator.AnimationPlayed:Connect(function(des) -- Anti Arrest if settings.antiarrest and des.Animation.AnimationId == "rbxassetid://287112271" then fat = false -- des:Stop() -- des:Destroy() -- StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true) -- local wspeed = normalWS -- local jpower = normalJP local Humanoid = LocalPlayer.Character:WaitForChild("Humanoid") Humanoid:ChangeState(Enum.HumanoidStateType.Dead) local cpos = char:WaitForChild("HumanoidRootPart").CFrame local wascriminal = (LocalPlayer.TeamColor.Name == "Really red") LocalPlayer.CharacterAdded:Wait() repeat task.wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") task.wait(0.1) fat = true if wascriminal then if settings.autoguns then repeat task.wait() until gwak end SwitchToCriminalAndReturn(false, cpos) -- really slow elseif settings.autorespawn == false then -- tpto(cpos) end --task.delay(0, function() -- humanoid.WalkSpeed = wspeed -- humanoid.JumpPower = jpower -- end) ]] end -- Anti Tase if settings.antitase and des.Animation.AnimationId == "rbxassetid://279227693" then local nbgui = LocalPlayer.PlayerGui.Home.hud.BackpackUI des:Stop() des:Destroy() LocalPlayer.Character.Humanoid.PlatformStand = false LocalPlayer.Character.Humanoid.Sit = false nbgui.Visible = true local wspeed = normalWS local jpower = normalJP hbeat:Wait() humanoid.WalkSpeed = wspeed humanoid.JumpPower = jpower fixTools() piss(wspeed, jpower) task.delay(0.2, fixTools) end end) end) ---------------------------------------------------------------------------------------- local TELEPORT_COOLDOWN = 6 -- shame local TELEPORT_COOLDOWN2 = 12.5 -- shame local lastTeleport = 0 -- teleport time check local function canTeleport() local now = tick() local delta = now - lastTeleport if delta < TELEPORT_COOLDOWN then local remaining = TELEPORT_COOLDOWN - delta Notify("Wait " .. string.format("%.1f", remaining) .. "s before teleporting again.") return false end lastTeleport = now return true end -- Cooldown tracking if not _G.TeamCooldown then _G.TeamCooldown = 0 end -- Quick respawn tracking if not _G.CanQuickRespawn then _G.CanQuickRespawn = true end local cd_dur = 10 local coolingdown = false function _G.ResetCooldown() if not coolingdown then coolingdown = true _G.CanQuickRespawn = false task.wait(cd_dur) _G.CanQuickRespawn = true coolingdown = false end end -- Store last death position and camera local lastDeathCFrame = nil local lastCameraCFrame = nil -- Helper to teleport player local function Teleport(TargetCFrame, Character) if not Character then Character = LocalPlayer.Character end if not Character then return end local RootPart = Character:WaitForChild("HumanoidRootPart") RootPart.CFrame = TargetCFrame --print("Teleport Success!") end -- Check if team can be switched (cooldown) local function CanSwitchTeam() local now = os.time() if now < _G.TeamCooldown then local remaining = _G.TeamCooldown - now Notify("You will be able to switch teams in " .. remaining .. " seconds!") return false end return true end -- Core team switch logic local function SetTeam(targetTeam, skipCooldownCheck) -- Skip cooldown if switching to Criminals if targetTeam == Teams.Criminals then skipCooldownCheck = true end -- Only respect cooldown for manual switches if not skipCooldownCheck then if not CanSwitchTeam() then return end end local current = LocalPlayer.Team local function switch(team) repeat if TeamEvent then TeamEvent:InvokeServer(team, 1) end task.wait(0.2) until LocalPlayer.Team == team end local char = LocalPlayer.Character if not char then return end local hrp = char:WaitForChild("HumanoidRootPart") local ocf = hrp.CFrame if current == Teams.Inmates then if targetTeam == Teams.Guards then switch(Teams.Neutral) switch(Teams.Guards) tpto(ocf) elseif targetTeam == Teams.Criminals then SwitchToCriminalAndReturn(false, ocf) end elseif current == Teams.Guards then if targetTeam == Teams.Inmates then switch(Teams.Neutral) switch(Teams.Inmates) tpto(ocf) elseif targetTeam == Teams.Criminals then switch(Teams.Neutral) switch(Teams.Inmates) fixcam() SwitchToCriminalAndReturn(false, ocf) end elseif current == Teams.Criminals then if targetTeam == Teams.Inmates then switch(Teams.Neutral) switch(Teams.Inmates) tpto(ocf) elseif targetTeam == Teams.Guards then switch(Teams.Neutral) switch(Teams.Guards) tpto(ocf) end elseif current == Teams.Neutral then switch(targetTeam) -- ?? end -- Apply cooldown for non-criminal switches if targetTeam ~= Teams.Criminals and (targetTeam == Teams.Inmates or targetTeam == Teams.Guards) then _G.TeamCooldown = os.time() + 10 task.spawn(_G.ResetCooldown) end fixcam() end local function ChangeTeam(targetTeam) SetTeam(targetTeam) task.spawn(_G.ResetCooldown) end -- Auto respawn handling LocalPlayer.CharacterAdded:Connect(function(char) local hrp = char:WaitForChild("HumanoidRootPart") local hum = char:WaitForChild("Humanoid") -- Teleport to last stored position if it exists if lastDeathCFrame then if settings.autoguns then -- print("nasser balls") else if settings.autorespawn then if fat or LocalPlayer.Team.Name == "Criminals" then task.wait(TELEPORT_COOLDOWN2) else task.wait(TELEPORT_COOLDOWN) end hrp.CFrame = lastDeathCFrame end end end hum.Died:Connect(function() if settings.autorespawn == false then return end if hrp then lastDeathCFrame = hrp.CFrame end if TeamEvent then if _G.CanQuickRespawn and os.time() >= _G.TeamCooldown then _G.CanQuickRespawn = false task.spawn(function() local currentTeam = LocalPlayer.Team if currentTeam == Teams.Inmates then repeat task.wait() TeamEvent:InvokeServer(Teams.Neutral, 1) until LocalPlayer.Team == Teams.Neutral repeat task.wait() TeamEvent:InvokeServer(Teams.Inmates, 1) until LocalPlayer.Team == Teams.Inmates fixcam() elseif currentTeam == Teams.Guards then repeat task.wait() TeamEvent:InvokeServer(Teams.Neutral, 1) until LocalPlayer.Team == Teams.Neutral repeat task.wait() TeamEvent:InvokeServer(Teams.Guards, 1) until LocalPlayer.Team == Teams.Guards fixcam() elseif currentTeam == Teams.Criminals then Notify("Quick respawn is not available for criminals!") -- the process would be too slow, faster to just wait tring = false fugging = false end _G.CanQuickRespawn = true end) end if LocalPlayer.Team == Teams.Criminals then tring = false fugging = false end end end) end) ---------------------------------------------------------------------------------------- local UIS = game:GetService("UserInputService") UIS.InputBegan:Connect(function(input, gp) if gp then return end -- ignore typing in chat if input.KeyCode == Enum.KeyCode.P then if canTeleport() then teleportTo("nexus") end elseif input.KeyCode == Enum.KeyCode.L then if canTeleport() then teleportTo("criminal_base") end elseif input.KeyCode == Enum.KeyCode.RightShift then getgenv().aimlock.Aimbot = not getgenv().aimlock.Aimbot elseif input.KeyCode == Enum.KeyCode.RightControl then getgenv().espsettings.ESP = not getgenv().espsettings.ESP end end) ---------------------------------------------------------------------------------------- local Doors = workspace:FindFirstChild("Doors") local CellDoors = workspace:FindFirstChild("CellDoors") -- Transparent doors function tdoors() for i,v in pairs(Doors:GetDescendants()) do if v:IsA("BasePart") then v.Transparency = 0.6 end end for i,v in pairs(CellDoors:GetDescendants()) do if v:IsA("BasePart") then v.Transparency = 0.6 end end end -- Untransparent doors function untdoors() for i,v in pairs(Doors:GetDescendants()) do if v:IsA("BasePart") then v.Transparency = 0 end end for i,v in pairs(CellDoors:GetDescendants()) do if v:IsA("BasePart") then v.Transparency = 0 end end end -- Remove collision of doors function NoDoors() for i,v in pairs(Doors:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end for i,v in pairs(CellDoors:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end end -- Add collision of doors function AddDoors() for i,v in pairs(Doors:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = true end end for i,v in pairs(CellDoors:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = true end end end -- DESTROY doors function DestroyDoors() for i,v in pairs(Doors:GetDescendants()) do if v:IsA("BasePart") then v:Destroy() end end for i,v in pairs(CellDoors:GetDescendants()) do if v:IsA("BasePart") then v:Destroy() end end end ---------------------------------------------------------------------------------------- -- Infinite Jump UserInputService.JumpRequest:Connect(function() task.wait(0) if settings.ijump then game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass('Humanoid'):ChangeState("Jumping") end end) ---------------------------------------------------------------------------------------- -- Noclip local Noclipping = nil function noclip() Clip = false; task.wait(0.1) local function NoclipLoop() CharacterCollision.Enabled = false if Clip == false and LocalPlayer.Character ~= nil then for _, child in pairs(LocalPlayer.Character:GetDescendants()) do if child:IsA("BasePart") and child.CanCollide == true and child.Name ~= floatName then child.CanCollide = false end end end end Noclipping = RunService.Stepped:Connect(NoclipLoop) end function clip() if Noclipping then Noclipping:Disconnect() end Clip = true CharacterCollision.Enabled = true end function getRoot(char) local rootPart = char:FindFirstChild('HumanoidRootPart') or char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso') return rootPart end ---------------------------------------------------------------------------------------- -- Spin function spin(spinSpeed) for i,v in pairs(getRoot(LocalPlayer.Character):GetChildren()) do if v.Name == "Spinning" then v:Destroy() end end local Spin = Instance.new("BodyAngularVelocity") Spin.Name = "Spinning" Spin.Parent = getRoot(LocalPlayer.Character) Spin.MaxTorque = Vector3.new(0, math.huge, 0) Spin.AngularVelocity = Vector3.new(0,spinSpeed,0) end ---------------------------------------------------------------------------------------- -- Snack Noclip (based off hmza's) local lastMoveTime = 0 local lastJumpTime = 0 local isOnCooldown = false local gchr = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local ghum = gchr:WaitForChild("Humanoid") local snacks = {"Chips", "Chocolate", "Soda"} local function isHoldingSnack() local tool = gchr:FindFirstChildOfClass("Tool") return tool and table.find(snacks, tool.Name) ~= nil end local function temporaryNoClip(duration) for _, part in pairs(gchr:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end task.wait(duration) for _, part in pairs(gchr:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true end end end UserInputService.JumpRequest:Connect(function() lastJumpTime = tick() end) RunService.RenderStepped:Connect(function() if not settings.ncglitch then return end if not isHoldingSnack() then return end if isOnCooldown then return end if CharacterCollision.Enabled == true then CharacterCollision.Enabled = false end local moveMagnitude = ghum.MoveDirection.Magnitude if moveMagnitude > 0 then lastMoveTime = tick() end if tick() - lastMoveTime < 0.6 and tick() - lastJumpTime < 0.6 then isOnCooldown = true task.spawn(function() temporaryNoClip(1.6) task.wait(0.2) isOnCooldown = false end) end end) LocalPlayer.CharacterAdded:Connect(function(char) gchr = char ghum = char:WaitForChild("Humanoid") -- grp = char:WaitForChild("HumanoidRootPart") end) ---------------------------------------------------------------------------------------- -- Spam Open Doors local Keycard = Character:FindFirstChild("Key card") local kcopener = Character["Right Arm"] local function touch(hb) firetouchinterest(kcopener, hb, 0) firetouchinterest(kcopener, hb, 1) end game:GetService("RunService").Heartbeat:Connect(function() --[[ if settings.sodoors then if Character.Humanoid.Health > 0 then for i, v in pairs(Doors:GetDescendants()) do if v.Name == "hitbox" then task.spawn(touch, v) end end end end ]] if settings.abtoilets then hammer_check_t() end end) -- stop fence top killing you function ukfence() for _, fence in pairs(workspace.Prison_Fences:GetDescendants()) do local damagePart = fence:FindFirstChild("damagePart") if damagePart then for _, child in pairs(damagePart:GetChildren()) do if child:IsA("TouchTransmitter") then child:Destroy() end end end end end ---------------------------------------------------------------------------------------- -- Anti-jump removal (jump cooldown removal) function ajr() local aj = LocalPlayer.Character:FindFirstChild("AntiJump") if aj and aj:IsA("LocalScript") then pcall(function() aj:Destroy() end) end end local tring = false local hrp = nil -- When the character spawns LocalPlayer.CharacterAdded:Connect(function(char) hrp = char:WaitForChild("HumanoidRootPart") --if LocalPlayer.Team ~= Teams.Neutral then tring = false -- reset AutoGuns state gwak = false --end lst = os.clock() -- removal of anti-jump if settings.aajr then ajr() end end) ---------------------------------------------------------------------------------------- -- no doors, auto gun AUTOGUN_DELAY_AFTER_SPAWN = 10 RunService.Heartbeat:Connect(function() if not hrp then return end -- wait until HumanoidRootPart exists -- No doors if settings.nodoors then NoDoors() end if settings.tdoors then tdoors() end if os.clock() - lst < AUTOGUN_DELAY_AFTER_SPAWN then return end -- Auto guns if settings.autoguns and tring == false then --print("tell me this fixed it pluh") tring = true --task.wait(TELEPORT_COOLDOWN) local localOldHRP = hrp.CFrame local pickedGuns = 0 for _, gunName in ipairs(settings.autoguns_list) do if (gunName == "M4A1" and not riot_pass) or (gunName == "FAL" and not mafia_pass) or (gunName == "M700" and not sniper_pass) or (gunName == "Revolver" and not sniper_pass) then -- skip guns you don't have access to else if not GetTool(gunName) then GetGun(gunName) pickedGuns = pickedGuns + 1 end end end -- Teleport back once after picking up guns if settings.autorespawn == false then if pickedGuns > 0 then tpto(localOldHRP) end else if pickedGuns > 0 then hrp.CFrame = lastDeathCFrame end end gwak = true end end) ---------------------------------------------------------------------------------------- -- fake keycard grabber local RETRY_DELAY = 0.3 local running = false local function getToolFromRS() local toolsFolder = ReplicatedStorage:FindFirstChild("Tools") if not toolsFolder then return end return toolsFolder:FindFirstChild("Key card", true) end local function getToolFromPlayers() for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then local backpack = player:FindFirstChild("Backpack") local tool = backpack and backpack:FindFirstChild("Key card") if tool then return tool end end end end local function tryGiveTool() local backpack = LocalPlayer:WaitForChild("Backpack") if backpack:FindFirstChild("Key card") then return true end if LocalPlayer.Team.Name == "Guards" then return true end local source = getToolFromRS() or getToolFromPlayers() if source then source:Clone().Parent = backpack return true end end local function start() if running then return end running = true task.spawn(function() while running do pcall(tryGiveTool) task.wait(RETRY_DELAY) end end) end LocalPlayer.CharacterAdded:Connect(function() running = false task.wait(0.5) if settings.akeycard then start() end end) start() function glit() repeat game:GetService("ReplicatedStorage").Remotes.RequestTeamChange:InvokeServer( game:GetService("Teams").Neutral ) task.wait() until game.Players.LocalPlayer.Team == game:GetService("Teams").Neutral repeat game:GetService("ReplicatedStorage").Remotes.RequestTeamChange:InvokeServer( game:GetService("Teams").Inmates ) game:GetService("ReplicatedStorage").Remotes.RequestTeamChange:InvokeServer( game:GetService("Teams").Guards ) task.wait() until game.Players.LocalPlayer.Team == game:GetService("Teams").Inmates or game.Players.LocalPlayer.Team == game:GetService("Teams").Guards end ---------------------------------------------------------------------------------------- -- old gun sounds local player = Players.LocalPlayer local hookedTools = {} local tools = { ["M4A1"] = { ReloadSound = "rbxassetid://142491708", ShootSound = "rbxassetid://150544849" }, ["AK-47"] = { ReloadSound = "rbxassetid://142491708", ShootSound = "rbxassetid://153230498" }, ["M9"] = { ReloadSound = "rbxassetid://138084889", ShootSound = "rbxassetid://134436500" }, ["Remington 870"] = { ReloadSound = "rbxassetid://145081845", ShootSound = "rbxassetid://138083993" }, ["M700"] = { ReloadSound = "rbxassetid://97852355", ShootSound = "rbxassetid://406722373" }, ["MP5"] = { ReloadSound = "rbxassetid://142491708", ShootSound = "rbxassetid://10209859", }, ["FAL"] = { ReloadSound = "rbxassetid://142491708", }, } local function applySounds(tool) if not settings.oldsounds then return end if settings.oldsoundsmeonly and tool.Parent ~= LocalPlayer.Character then return end for soundName, id in pairs(tools[tool.Name] or {}) do for _, obj in ipairs(tool:GetDescendants()) do if obj:IsA("Sound") and obj.Name == soundName then obj.SoundId = id end end end end local function hookTool(tool) if not tools[tool.Name] then return end applySounds(tool) tool.DescendantAdded:Connect(function(obj) if obj:IsA("Sound") then local id = tools[tool.Name][obj.Name] if id then obj.SoundId = id end end end) end local function hookCharacter(char) char.ChildAdded:Connect(function(child) if child:IsA("Tool") then hookTool(child) end end) for _, child in ipairs(char:GetChildren()) do if child:IsA("Tool") then hookTool(child) end end end for _, plr in ipairs(Players:GetPlayers()) do if plr.Character then hookCharacter(plr.Character) end plr.CharacterAdded:Connect(hookCharacter) end Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(hookCharacter) end) ---------------------------------------------------------------------------------------- -- trespassing/hostile player printer local lastState = {} local function monitor(plr) local function track(char) lastState[plr] = { Trespassing = false, Hostile = false } while char.Parent do task.wait(0.2) local tres = char:GetAttribute("Trespassing") local hostile = char:GetAttribute("Hostile") if plr.Team and plr.Team.Name:lower():find("inmate") then if tres and not lastState[plr].Trespassing then if settings.htdetect then print(plr.Name .. " is TRESPASSING!") Notify(plr.Name .. " is TRESPASSING!") end end if hostile and not lastState[plr].Hostile then if settings.htdetect then print(plr.Name .. " is HOSTILE!") Notify(plr.Name .. " is HOSTILE!") end end end lastState[plr].Trespassing = tres lastState[plr].Hostile = hostile end end plr.CharacterAdded:Connect(track) if plr.Character then task.spawn(track, plr.Character) end end for _, plr in pairs(Players:GetPlayers()) do monitor(plr) end Players.PlayerAdded:Connect(monitor) ---------------------------------------------------------------------------------------- -- Command list local function handleCommand(msg) local lowerMsg = msg:lower() if lowerMsg == prefix.."lc" or lowerMsg == prefix.."location" or lowerMsg == prefix.."pgoto" then local parts = lowerMsg:split(" ") local ln = table.concat(parts, " ", 2) if not ln then Notify("Enter a location.") return end cln = ln:lower():gsub("%s+", " "):gsub("^%s*(.-)%s*$", "%1") local teleportId = TeleportAliases[cln] or cln:gsub(" ", "_") if not Teleports[teleportId] then Notify("Invalid location: " .. ln) return end if canTeleport() then teleportTo(teleportId) end end if lowerMsg:sub(1, #prefix + 3) == prefix.."gun" then local parts = lowerMsg:split(" ") local gun = parts[2] if not gun then Notify("Enter a gun name.") return end local ggun = gunAliases[input] or input:upper() if not table.find(allGuns, ggun) then Notify("Invalid gun: " .. gun) return end local char = LocalPlayer.Character; if not char then return end local hrp = char:WaitForChild("HumanoidRootPart"); local oldhrp = hrp.CFrame GetGun(ggun) hrp.CFrame = oldhrp end if lowerMsg == prefix.."guns" or lowerMsg == prefix.."allguns" then GrabGuns(allGuns) return end if string.sub(lowerMsg, 1, #prefix + 4) == prefix.."aawl" then local parts = lowerMsg:split(" ") local targetName = parts[2] if targetName then local player = PLAYERCHECK(targetName, true) if player then if not table.find(aa_wl, player.Name) then table.insert(aa_wl, player.Name) Notify(player.Name.." added to Arrest Aura Whitelist.") print(player.Name.." added to Arrest Aura Whitelist.") else Notify(player.Name.." is already whitelisted.") print(player.Name.." is already whitelisted.") end else Notify("Player not found:", targetName) end else Notify("No player specified.") end end if string.sub(lowerMsg, 1, #prefix + 6) == prefix.."unaawl" then local parts = lowerMsg:split(" ") local targetName = parts[2] if targetName then local player = PLAYERCHECK(targetName, true) if player then local index = table.find(aa_wl, player.Name) if index then table.remove(aa_wl, index) Notify(player.Name.." removed from Arrest Aura whitelist.") print(player.Name.." removed from Arrest Aura whitelist.") else Notify(player.Name.." is not in the whitelist.") print(player.Name.." is not in the whitelist.") end else Notify("Player not found:", targetName) end else Notify("No player specified.") end end if string.sub(lowerMsg, 1, #prefix + 4) == prefix.."kawl" then local parts = lowerMsg:split(" ") local targetName = parts[2] if targetName then local player = PLAYERCHECK(targetName, true) if player then if not table.find(ka_wl, player.Name) then table.insert(ka_wl, player.Name) Notify(player.Name.." added to Kill Aura Whitelist.") print(player.Name.." added to Kill Aura Whitelist.") else Notify(player.Name.." is already whitelisted.") print(player.Name.." is already whitelisted.") end else Notify("Player not found:", targetName) end else Notify("No player specified.") end end if string.sub(lowerMsg, 1, #prefix + 6) == prefix.."unkawl" then local parts = lowerMsg:split(" ") local targetName = parts[2] if targetName then local player = PLAYERCHECK(targetName, true) if player then local index = table.find(ka_wl, player.Name) if index then table.remove(ka_wl, index) Notify(player.Name.." removed from Kill Aura whitelist.") print(player.Name.." removed from Kill Aura Whitelist.") else Notify(player.Name.." is not in the whitelist.") print(player.Name.." is not in the whitelist.") end else Notify("Player not found:", targetName) end else Notify("No player specified.") end end if string.sub(lowerMsg, 1, #prefix + 4) == prefix.."team" then local parts = lowerMsg:split(" ") local teamArg = parts[2] if not teamArg then return end if teamArg == "criminals" or teamArg == "crims" or teamArg == "crim" or teamArg == "criminal" then ChangeTeam(Teams.Criminals) elseif teamArg == "inmates" or teamArg == "inmate" or teamArg == "prisoner" or teamArg == "prisoners" then ChangeTeam(Teams.Inmates) elseif teamArg == "guards" or teamArg == "guard" then if #Teams.Guards:GetPlayers() > 7 then Notify("The team is full, cannot join!") else ChangeTeam(Teams.Guards) end else Notify("Unknown team:", teamArg) end end if string.sub(lowerMsg, 1, #prefix + 2) == prefix.."iy" then loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))() end if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."killfeed" then settings.killfeed = true Notify("Enabled Kill Feed.") end if string.sub(lowerMsg, 1, #prefix + 10) == prefix.."unkillfeed" then settings.killfeed = false Notify("Disabled Kill Feed.") end if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."htdetect" then settings.htdetect = true Notify("Enabled Hostile/Trespassing Feed.") end if string.sub(lowerMsg, 1, #prefix + 10) == prefix.."unhtdetect" then settings.htdetect = false Notify("Disabled Hostile/Trespassing Feed.") end if string.sub(lowerMsg, 1, #prefix + 6) == prefix.."antiar" then settings.antiarrest = true Notify("Enabled anti-arrest.") end if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."unantiar" then settings.antiarrest = false Notify("Disabled anti-arrest.") end if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."antitase" then settings.antitase = true Notify("Enabled anti-tase.") end if string.sub(lowerMsg, 1, #prefix + 10) == prefix.."unantitase" then settings.antitase = false Notify("Disabled anti-tase.") end if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."killaura" then settings.killaura = true Notify("Enabled killaura.") end if string.sub(lowerMsg, 1, #prefix + 10) == prefix.."unkillaura" then settings.killaura = false Notify("Disabled killaura.") end if string.sub(lowerMsg, 1, #prefix + 6) == prefix.."araura" then settings.arrestaura = true Notify("Enabled arrestaura - make sure you are on the Guards Team!") end if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."unaraura" then settings.arrestaura = false Notify("Disabled arrestaura.") end if string.sub(lowerMsg, 1, #prefix + 3) == prefix.."rti" then workspace.TeamIndicators:Destroy() Notify("Removed team indicators.") end if string.sub(lowerMsg, 1, #prefix + 3) == prefix.."dti" then workspace.TeamIndicators:Destroy() Notify("Removed team indicators.") end if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."kasphere" then settings.killaura_sphere = true Notify("Kill aura sphere visible.") end if string.sub(lowerMsg, 1, #prefix + 10) == prefix.."unkasphere" then settings.killaura_sphere = false Notify("Kill aura sphere invisible.") end if string.sub(lowerMsg, 1, #prefix + 6) == prefix.."autore" then settings.autorespawn = true Notify("Enabled auto-respawn.") end if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."unautore" then settings.autorespawn = false Notify("Disabled auto-respawn.") end if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."akeycard" then settings.akeycard = true Notify("Auto keycard grabber enabled.") end if string.sub(lowerMsg, 1, #prefix + 10) == prefix.."unakeycard" then settings.akeycard = false Notify("Auto keycard grabber disabled.") end if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."fastguns" then settings.auto_fg = true Notify("Your guns will now have fast fire-rate.") end if string.sub(lowerMsg, 1, #prefix + 10) == prefix.."unfastguns" then settings.auto_fg = false Notify("Your guns will no longer have fast fire-rate.") end if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."firerate" then local parts = lowerMsg:split(" ") settings.auto_fgrate = tonumber(parts[2]) Notify("Firerate of all your guns will now be "..settings.auto_fgrate..".") end if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."karadius" then local parts = lowerMsg:split(" ") settings.killaura_radius = tonumber(parts[2]) Notify("Kill aura will now have radius "..settings.killaura_radius..".") end if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."aaradius" then local parts = lowerMsg:split(" ") settings.arrestaura_radius = tonumber(parts[2]) Notify("Arrest aura will now have radius "..settings.arrestaura_radius..".") end if string.sub(lowerMsg, 1, #prefix + 3) == prefix.."pkf" then for i, v in ipairs(Killfeed:GetChildren()) do print(v.Name) end Notify("Printed Kill Feed to /console.") end if string.sub(lowerMsg, 1, #prefix + 7) == prefix.."nodoors" then settings.nodoors = true Notify("Removed collision of doors.") end if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."adddoors" then settings.nodoors = false Notify("Added collision of doors.") AddDoors() end if string.sub(lowerMsg, 1, #prefix + 5) == prefix.."ddoors" then DestroyDoors() Notify("Destroyed doors.") end --[[ if string.sub(lowerMsg, 1, #prefix + 7) == prefix.."sodoors" then settings.sodoors = true Notify("Spam opening doors (MUST BE A GUARD/HAVE A KEYCARD).") end if string.sub(lowerMsg, 1, #prefix + 9) == prefix.."unsodoors" then settings.sodoors = false Notify("No longer spam opening doors.") end ]] if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."btoilets" then hammer_check_t() Notify("Toilets broken (assuming you had a hammer equipped).") end if string.sub(lowerMsg, 1, #prefix + 3) == prefix.."rjc" then ajr() Notify("Jump cooldown removed!") end if string.sub(lowerMsg, 1, #prefix + 4) == prefix.."aajr" then settings.aajr = true Notify("Jump cooldown will be removed every time you respawn!") end if string.sub(lowerMsg, 1, #prefix + 6) == prefix.."unaajr" then settings.aajr = false Notify("Disabled!") end if string.sub(lowerMsg, 1, #prefix + 7) == prefix.."nkfence" then ukfence() Notify("The top of fences will no longer kill you!") end if string.sub(lowerMsg, 1, #prefix + 7) == prefix.."dfences" then pcall(function() for i, v in pairs(game.Workspace["Prison_Fences"]:GetChildren()) do if v.Name == "fence" then v:Destroy() end end Notify("Fences destroyed!") end) end if string.sub(lowerMsg, 1, #prefix + 7) == prefix.."dfences" then pcall(function() game.Workspace["Prison_Fences"]["Prison_Gate"]:Destroy() game.Workspace["Prison_Fences"]["gate"]:Destroy() Notify("Gates destroyed!") end) end if string.sub(lowerMsg, 1, #prefix + 9) == prefix.."abtoilets" then settings.abtoilets = true Notify("Auto breaking toilets (have hammer equipped for this to work).") end if string.sub(lowerMsg, 1, #prefix + 11) == prefix.."unabtoilets" then settings.abtoilets = false Notify("No longer auto breaking toilets.") end if string.sub(lowerMsg, 1, #prefix + 6) == prefix.."htrees" then settings.htrees = true htrees(settings.htrees) Notify("Trees hidden.") end if string.sub(lowerMsg, 1, #prefix + 6) == prefix.."strees" then settings.htrees = false htrees(settings.htrees) Notify("Trees unhidden.") end if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."autoguns" then settings.autoguns = true Notify("Guns auto given.") end if string.sub(lowerMsg, 1, #prefix + 10) == prefix.."unautoguns" then settings.autoguns = false Notify("Guns no longer auto given.") end if string.sub(lowerMsg, 1, #prefix + 3) == prefix.."esp" then getgenv().esp = true end if string.sub(lowerMsg, 1, #prefix + 5) == prefix.."unesp" then getgenv().esp = false end if string.sub(lowerMsg, 1, #prefix + 8) == prefix.."enablere" then settings.enablere = true Notify("The reset button will no longer get disabled when you get tased!") end if string.sub(lowerMsg, 1, #prefix + 9) == prefix.."disablere" then settings.enablere = false Notify("Disabled!") end end game:GetService("TextChatService").MessageReceived:Connect(function(tbl) if not tbl.TextSource then return end local player = Players:GetPlayerByUserId(tbl.TextSource.UserId) if not player or player ~= LocalPlayer then return end handleCommand(tbl.Text) end) task.spawn(function() while true do task.wait(6) if math.random(1, 5) == 2 then glit() end end end)() --local Humanoid = LocalPlayer.Character:WaitForChild("Humanoid") --Humanoid:ChangeState(Enum.HumanoidStateType.Dead) -- remove new backpack (unused) --[[ game:GetService("Players").LocalPlayer.PlayerGui.Home.hud.BackpackUI:Destroy() game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true) ]] -- remove old backpack game:GetService("RunService").RenderStepped:Connect(function() game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false) end) -- GUI -- MainTab:CreateSection("Reminder: ONLY USE YOUR ALT TO EXPLOIT.") -- Main Tab -- -- Team Management -- MainTab:CreateSection("Team Management") MainTab:CreateButton({ Name = "Switch to Inmates", Callback = function() ChangeTeam(Teams.Inmates) Notify("You will regret that.", 999) end, }) MainTab:CreateButton({ Name = "Switch to Guards", Callback = function() if #Teams.Guards:GetPlayers() > 7 then Notify("The team is full, cannot join!") else ChangeTeam(Teams.Guards) Notify("You will regret that.", 999) end end, }) MainTab:CreateButton({ Name = "Switch to Criminals", Callback = function() ChangeTeam(Teams.Criminals) Notify("You will regret that.", 999) end, }) -- Weapon Management -- MainTab:CreateSection("Weapon Management") ggun = nil MainTab:CreateDropdown({ Name = "Get Specific Gun", Options = allGuns, Flag = "GunDropdown", Callback = function(Option) ggun = Option[1] end, }) MainTab:CreateButton({ Name = "Go", Callback = function() local hrp = LocalPlayer.Character:WaitForChild("HumanoidRootPart") oldhrp = hrp.CFrame local gun = ggun --print(gun) GetGun(gun) hrp.CFrame = oldhrp end, }) MainTab:CreateButton({ Name = "Get All Guns", Callback = function() local hrp = LocalPlayer.Character:WaitForChild("HumanoidRootPart") oldhrp = hrp.CFrame for i, v in allGuns do -- print(v) if (v == "M4A1" and riot_pass == false) or (v == "FAL" and mafia_pass == false) or (v == "M700" and not sniper_pass) or (v == "Revolver" and not sniper_pass) then else if not GetTool(v) then GetGun(v) end end end hrp.CFrame = oldhrp end, }) -- Combat Tab -- -- Aura Settings -- CombatTab:CreateSection("Aura Settings") CombatTab:CreateSection("Kill Aura") CombatTab:CreateToggle({ Name = "Kill Aura", CurrentValue = settings.killaura, Flag = "KillAuraToggle", Callback = function(Value) settings.killaura = Value end, }) CombatTab:CreateToggle({ Name = "Kill Aura Sphere", CurrentValue = settings.killaura_sphere, Flag = "KASphereToggle", Callback = function(Value) settings.killaura_sphere = Value end, }) CombatTab:CreateSlider({ Name = "Kill Aura Radius", Range = {1, 10}, Increment = 1, Suffix = "studs", CurrentValue = settings.killaura_radius, Flag = "KARadiusSlider", Callback = function(Value) settings.killaura_radius = Value end, }) CombatTab:CreateToggle({ Name = "Team Check", CurrentValue = settings.katc, Flag = "KillAuraTCToggle", Callback = function(Value) settings.katc = Value end, }) CombatTab:CreateDropdown({ Name = "Teams Allowed", Options = katypes, CurrentValue = settings.katype, Flag = "KillAuraTeamDropdown", Callback = function(Option) opt = Option[1] UpdateKillableTeams(opt) --print("Updated") end, }) CombatTab:CreateSection("Arrest Aura") CombatTab:CreateToggle({ Name = "Arrest Aura", CurrentValue = settings.arrestaura, Flag = "ArrestAuraToggle", Callback = function(Value) settings.arrestaura = Value end, }) CombatTab:CreateSlider({ Name = "Arrest Aura Radius", Range = {1,15}, Increment = 1, Suffix = "studs", CurrentValue = settings.arrestaura_radius, Flag = "AARadiusSlider", Callback = function(Value) settings.arrestaura_radius = Value end, }) CombatTab:CreateToggle({ Name = "Team Check", CurrentValue = settings.aatc, Flag = "ArrestAuraTCToggle", Callback = function(Value) settings.aatc = Value end, }) CombatTab:CreateDropdown({ Name = "Teams Allowed", Options = aatypes, CurrentValue = settings.aatype, Flag = "ArrestAuraTeamDropdown", Callback = function(Option) settings.aatype = Option[1] --print("Updated") end, }) -- Weapon Modifications -- CombatTab:CreateSection("Weapon Modifications") CombatTab:CreateToggle({ Name = "Fast Guns", CurrentValue = settings.auto_fg, Flag = "FastGunsToggle", Callback = function(Value) settings.auto_fg = Value end, }) CombatTab:CreateSlider({ Name = "Fire Rate", Range = {0, 100}, Increment = 1, Suffix = "RPS", CurrentValue = settings.auto_fgrate, Flag = "FireRateSlider", Callback = function(Value) settings.auto_fgrate = Value end, }) -- Teleport Tab -- -- Locations -- local selectedTeleport = nil TeleportTab:CreateSection("Locations") TeleportTab:CreateDropdown({ Name = "Teleport To", Options = TeleportDisplayNames, Flag = "TPDropdown", Callback = function(option) local displayName = option[1] -- dropdown returns table selectedTeleport = DisplayToId[displayName] -- map to internal ID -- print("Selected teleport ID:", selectedTeleport) end, }) TeleportTab:CreateButton({ Name = "Go", Callback = function() if not selectedTeleport then Notify("Select a location first!") return end if canTeleport() then teleportTo(selectedTeleport) end end, }) TeleportTab:CreateSection("Players") -- Lists + Checks -- -- Lists + Checks: Setup -- local playerselector2 = TeleportTab:CreateDropdown({ Name = "Players", Options = playerNames, CurrentValue = LocalPlayer.Name, Flag = "TCPlayerChecks", Callback = function(option) local selectedName = option[1] tcplayer = Players:FindFirstChild(selectedName) --print("Selected player:", lcplayer) end, }) TeleportTab:CreateButton({ Name = "Refresh List", Callback = function() builder() playerselector2:Refresh(playerNames) --print("Player list refreshed") end, }) TeleportTab:CreateButton({ Name = "Go", Callback = function() teleport_able = canTeleport() if teleport_able then tptop(tcplayer) end end, }) TeleportTab:CreateButton({ Name = "[X] Attempt Serverban", Callback = function() serverban() end, }) TeleportTab:CreateButton({ Name = "[X] Cancel Serverban", Callback = function() if currentConnection then currentConnection:Disconnect() currentConnection = nil end local localChar = Players.LocalPlayer.Character local localHumanoid = localChar and localChar:FindFirstChildOfClass("Humanoid") if localHumanoid then localHumanoid.Health = 0 end end, }) -- Automation Tab -- -- Automation: Player Related -- AutoTab:CreateSection("Player Related") AutoTab:CreateToggle({ Name = "Auto Respawn (don't use this)", CurrentValue = settings.autorespawn, Flag = "AutoRespawnToggle", Callback = function(Value) settings.autorespawn = Value end, }) AutoTab:CreateToggle({ Name = "Auto Anti-Jump Removal", CurrentValue = settings.aajr, Flag = "AutoAntiJumpRemovalToggle", Callback = function(Value) settings.aajr = Value end, }) -- Automation: Auto Guns -- AutoTab:CreateSection("Auto Guns") AutoTab:CreateToggle({ Name = "Auto Guns (don't use this)", CurrentValue = settings.autoguns, Flag = "AutoGunsToggle", Callback = function(Value) settings.autoguns = Value end, }) -- selected gun from dropdown local aggun = nil AutoTab:CreateDropdown({ Name = "Gun", Options = allGuns, Flag = "AGunDropdown", Callback = function(Option) aggun = Option[1] end, }) AutoTab:CreateButton({ Name = "Add/Remove Gun From Auto-Guns", Callback = function() if not aggun then return end local found = false for i, gun in ipairs(settings.autoguns_list) do if gun == aggun then table.remove(settings.autoguns_list, i) found = true print("Removed " .. aggun .. " from auto-guns list.") Notify("Removed " .. aggun .. " from auto-guns list.") break end end if not found then table.insert(settings.autoguns_list, aggun) print("Added " .. aggun .. " to auto-guns list.") Notify("Added " .. aggun .. " to auto-guns list.") end end, }) -- Automation: Prison Related -- AutoTab:CreateSection("Prison Related") AutoTab:CreateToggle({ Name = "Auto Break Toilets", CurrentValue = settings.abtoilets, Flag = "AutoBreakToiletsToggle", Callback = function(Value) settings.abtoilets = Value end, }) AutoTab:CreateToggle({ Name = "No Doors", CurrentValue = settings.nodoors, Flag = "NoDoorsToggle", Callback = function(Value) settings.nodoors = Value task.wait(1) if not Value then AddDoors() end end, }) AutoTab:CreateToggle({ Name = "Transparent Doors", CurrentValue = settings.tdoors, Flag = "TDoorsToggle", Callback = function(Value) settings.tdoors = Value task.wait(1) if not Value then untdoors() end end, }) AutoTab:CreateToggle({ Name = "Keycard Grabber", CurrentValue = settings.akeycard, Flag = "KCGrabberToggle", Callback = function(Value) settings.akeycard = Value end, }) --[[ AutoTab:CreateToggle({ Name = "Spam Open Doors", CurrentValue = settings.sodoors, Flag = "SoDoorsToggle", Callback = function(Value) settings.sodoors = Value end, }) ]] -- Protection Tab -- -- Protection -- ProtectTab:CreateSection("Protection") ProtectTab:CreateToggle({ Name = "Anti Arrest", CurrentValue = settings.antiarrest, Flag = "AntiArrestToggle", Callback = function(Value) settings.antiarrest = Value end, }) ProtectTab:CreateToggle({ Name = "Anti Tase", CurrentValue = settings.antitase, Flag = "AntiTaseToggle", Callback = function(Value) settings.antitase = Value end, }) -- Player Tab -- -- Actions -- PlayerTab:CreateSection("Actions") PlayerTab:CreateToggle({ Name = "Infinite Jump", CurrentValue = settings.ijump, Flag = "IJToggle", Callback = function(Value) settings.ijump = Value end, }) PlayerTab:CreateToggle({ Name = "Auto Sprint", CurrentValue = settings.ijump, Flag = "ASToggle", Callback = function(Value) settings.autosprint = Value settings.speedc = false end, }) PlayerTab:CreateToggle({ Name = "WalkSpeed Changer", CurrentValue = settings.speedc, Flag = "WSCToggle", Callback = function(Value) settings.speedc = Value settings.autosprint = false end, }) PlayerTab:CreateSlider({ Name = "WalkSpeed Value", Range = {0, 100}, Increment = 1, Suffix = "", CurrentValue = 25, Flag = "SpeedCSlider", Callback = function(Value) settings.sval = Value end, }) PlayerTab:CreateToggle({ Name = "Noclip", CurrentValue = settings.noclip, Flag = "NCToggle", Callback = function(Value) settings.noclip = Value if Value == true then noclip() else clip() CharacterCollision.Enabled = true end end, }) PlayerTab:CreateToggle({ Name = "Snack Noclip", CurrentValue = settings.ncglitch, Flag = "NCGToggle", Callback = function(Value) settings.ncglitch = Value if Value == false then CharacterCollision.Enabled = true end end, }) if settings.ncglitch or settings.noclip then if settings.noclip then noclip() end else if settings.noclip then clip() end CharacterCollision.Enabled = true end PlayerTab:CreateSlider({ Name = "Field Of View", Range = {60, 120}, Increment = 1, Suffix = "°", CurrentValue = 90, Flag = "FOVSlider", Callback = function(Value) workspace.Camera.FieldOfView = Value end, }) PlayerTab:CreateSlider({ Name = "Spin Speed", Range = {0, 10}, Increment = 1, Suffix = "speed", CurrentValue = 0, Flag = "SpinSpeedSlider", Callback = function(Value) spinSpeed = Value if Value ~= 0 then -- lazy ahh spin(spinSpeed) else for i,v in pairs(getRoot(LocalPlayer.Character):GetChildren()) do if v.Name == "Spinning" then v:Destroy() end end end end, }) pcall(function() loadstring(game:HttpGet("https://kohlslite.pages.dev/uh/combo.lua", true))() end)() -- load it cuz poo function toggleesp() getgenv().espsettings.ESP = false; task.wait(0.1); getgenv().espsettings.ESP = true end pcall(function() loadstring(game:HttpGet("https://pastebin.com/raw/QuTQX5sm", true))() end)() -- ESP Tab -- ESPTab:CreateSection("ESP") ESPTab:CreateToggle({ Name = "ESP", CurrentValue = getgenv().espsettings, Flag = "ESPToggle", Callback = function(Value) getgenv().espsettings.ESP = Value end, }) ESPTab:CreateSection("Teams Allowed") ESPTab:CreateToggle({ Name = "Guards Allowed", CurrentValue = getgenv().espsettings.ESPTeamCheck.Guards, Flag = "GuardsAllowedESP", Callback = function(Value) getgenv().espsettings.ESPTeamCheck.Guards = Value toggleesp() end, }) ESPTab:CreateToggle({ Name = "Criminals Allowed", CurrentValue = getgenv().espsettings.ESPTeamCheck.Criminals, Flag = "CriminalsAllowedESP", Callback = function(Value) getgenv().espsettings.ESPTeamCheck.Criminals = Value toggleesp() end, }) ESPTab:CreateToggle({ Name = "Inmates Allowed", CurrentValue = getgenv().espsettings.ESPTeamCheck.Inmates, Flag = "InmatesAllowedESP", Callback = function(Value) getgenv().espsettings.ESPTeamCheck.Inmates = Value toggleesp() end, }) ESPTab:CreateToggle({ Name = "Show Team Mates", CurrentValue = getgenv().espsettings.ESPTeamMates, Flag = "TeamMatesESP", Callback = function(Value) getgenv().espsettings.ESPTeamMates = Value toggleesp() end, }) ESPTab:CreateSection("Settings") ESPTab:CreateToggle({ Name = "Show Names", CurrentValue = getgenv().espsettings.names, Flag = "SNESP", Callback = function(Value) getgenv().espsettings.names = Value toggleesp() end, }) ESPTab:CreateToggle({ Name = "Show Health", CurrentValue = getgenv().espsettings.health, Flag = "SHESP", Callback = function(Value) getgenv().espsettings.health = Value toggleesp() end, }) ESPTab:CreateToggle({ Name = "Show Distance", CurrentValue = getgenv().espsettings.distance, Flag = "DISTESP", Callback = function(Value) getgenv().espsettings.distance = Value toggleesp() end, }) ESPTab:CreateToggle({ Name = "Show Boxes With Team Colors", CurrentValue = getgenv().espsettings.boxcolors, Flag = "BTCESP", Callback = function(Value) getgenv().espsettings.boxcolors = Value toggleesp() end, }) ESPTab:CreateToggle({ Name = "Show Info With Team Colors", CurrentValue = getgenv().espsettings.namecolors, Flag = "NTCESP", Callback = function(Value) getgenv().espsettings.namecolors = Value toggleesp() end, }) -- Aimlock Tab -- AimbotTab:CreateSection("Aimlock") AimbotTab:CreateToggle({ Name = "Aimlock", CurrentValue = getgenv().aimlock.Aimbot, Flag = "AimlockToggle", Callback = function(Value) getgenv().aimlock.Aimbot = Value end, }) AimbotTab:CreateSection("Teams Allowed") AimbotTab:CreateToggle({ Name = "Guards Allowed", CurrentValue = getgenv().aimlock.TeamCheck.Guards, Flag = "GuardsAllowedALT", Callback = function(Value) getgenv().aimlock.TeamCheck.Guards = Value end, }) AimbotTab:CreateToggle({ Name = "Criminals Allowed", CurrentValue = getgenv().aimlock.TeamCheck.Criminals, Flag = "CriminalsAllowedALT", Callback = function(Value) getgenv().aimlock.TeamCheck.Criminals = Value end, }) AimbotTab:CreateToggle({ Name = "Inmates Allowed", CurrentValue = getgenv().aimlock.TeamCheck.Inmates, Flag = "InmatesAllowedALT", Callback = function(Value) getgenv().aimlock.TeamCheck.Inmates = Value end, }) AimbotTab:CreateToggle({ Name = "Team Mates Allowed", CurrentValue = getgenv().aimlock.ALTeamMates, Flag = "TeamMatesAllowedALT", Callback = function(Value) getgenv().aimlock.ALTeamMates = Value end, }) AimbotTab:CreateSection("FOV") AimbotTab:CreateSlider({ Name = "FOV", CurrentValue = getgenv().aimlock.FOV, Range = {100, 1000}, Increment = 10, Suffix = "", Flag = "FOVABSlider", Callback = function(Value) getgenv().aimlock.FOV = Value end, }) AimbotTab:CreateSection("Targets") AimbotTab:CreateToggle({ Name = "Target Torso", CurrentValue = getgenv().aimlock.Target.Torso, Flag = "TTALT", Callback = function(Value) getgenv().aimlock.Target.Torso = Value end, }) AimbotTab:CreateToggle({ Name = "Target Head", CurrentValue = getgenv().aimlock.Target.Head, Flag = "THALT", Callback = function(Value) getgenv().aimlock.Target.Head = Value end, }) AimbotTab:CreateSection("Guns Allowed") -- selected gun from dropdown local abgun = nil AimbotTab:CreateDropdown({ Name = "Aimlock Gun List", Options = allGuns2, Flag = "ABGunDropdown", Callback = function(Option) abgun = Option[1] end, }) AimbotTab:CreateButton({ Name = "Add/Remove Gun From Aimlock", Callback = function() if not abgun then return end local allowedGuns = getgenv().aballowedguns if allowedGuns[abgun] then allowedGuns[abgun] = false; Notify(abgun .. " disabled in aimlock") else allowedGuns[abgun] = true; Notify(abgun .. " enabled in aimlock") end end, }) -- Lists + Checks -- -- Lists + Checks: Setup -- LCTab:CreateSection("Player Selector") local playerselector = LCTab:CreateDropdown({ Name = "Players", Options = playerNames, CurrentValue = LocalPlayer.Name, Flag = "LCPlayerChecks", Callback = function(option) local selectedName = option[1] lcplayer = Players:FindFirstChild(selectedName) --print("Selected player:", lcplayer) end, }) LCTab:CreateButton({ Name = "Refresh List", Callback = function() builder() playerselector:Refresh(playerNames) --print("Player list refreshed") end, }) Players.PlayerAdded:Connect(function(plr) builder() playerselector:Refresh(playerNames) end) -- Lists + Checks: Lists -- LCTab:CreateSection("Lists") LCTab:CreateButton({ Name = "Add/Remove from Kill Aura WL", Callback = function() kill_aura_wl(lcplayer, lcplayer.Name) end, }) LCTab:CreateButton({ Name = "Print KA WL List", Callback = function() for _, ka in ipairs(ka_wl) do print(ka) end end, }) LCTab:CreateButton({ Name = "Add/Remove from Arrest Aura WL", Callback = function() arrest_aura_wl(lcplayer, lcplayer.Name) end, }) LCTab:CreateButton({ Name = "Print AA WL List", Callback = function() for _, aa in ipairs(aa_wl) do print(aa) end end, }) -- Lists + Checks: Checks -- LCTab:CreateSection("Checks") LCTab:CreateButton({ Name = "Check Inventory", Callback = function() CheckBackpack(lcplayer, lcplayer.Name) end, }) LCTab:CreateButton({ Name = "Check For Riot Police Access", Callback = function() CheckForRiot(lcplayer, lcplayer.Name) end, }) LCTab:CreateButton({ Name = "Print RPA List", Callback = function() for _, riot in ipairs(gamepasses.riots) do print(riot) end end, }) LCTab:CreateButton({ Name = "Check For Mafia Pass", Callback = function() CheckForMafia(lcplayer, lcplayer.Name) end, }) LCTab:CreateButton({ Name = "Print MP List", Callback = function() for _, mafia in ipairs(gamepasses.mafias) do print(mafia) end end, }) LCTab:CreateButton({ Name = "Check For Sniper Pass", Callback = function() CheckForSniper(lcplayer, lcplayer.Name) end, }) LCTab:CreateButton({ Name = "Print SP List", Callback = function() for _, sniper in ipairs(gamepasses.snipers) do print(sniper) end end, }) -- Other Tab -- -- Other: Prison Related -- OtherTab:CreateSection("Prison Related") OtherTab:CreateButton({ Name = "Break All Toilets", Callback = function() hammer_check_t() end, }) OtherTab:CreateButton({ Name = "Unkillable Fence", Callback = function() ukfence() end, }) OtherTab:CreateButton({ Name = "Destroy Doors", Callback = function() pcall(function() DestroyDoors() end) end, }) OtherTab:CreateButton({ Name = "Destroy Prison Fences", Callback = function() pcall(function() for i, v in pairs(game.Workspace["Prison_Fences"]:GetChildren()) do if v.Name == "fence" then v:Destroy() end end end) end, }) OtherTab:CreateButton({ Name = "Destroy Prison Gates", Callback = function() pcall(function() game.Workspace["Prison_Fences"]["Prison_Gate"]:Destroy() game.Workspace["Prison_Fences"]["gate"]:Destroy() end) end, }) OtherTab:CreateButton({ Name = "Destroy Team Indicators", Callback = function() pcall(function() workspace.TeamIndicators:Destroy() end) end, }) -- Other: Player Related -- OtherTab:CreateSection("Player Related") OtherTab:CreateButton({ Name = "Remove Jump Cooldown", Callback = function() ajr() end, }) OtherTab:CreateToggle({ Name = "Keep Reset Button Enabled", CurrentValue = settings.enablere, Flag = "ResetButtonToggle", Callback = function(Value) settings.enablere = Value end, }) OtherTab:CreateToggle({ Name = "Use Old Gun Sounds", CurrentValue = settings.oldsounds, Flag = "OldSoundsToggle", Callback = function(Value) settings.oldsounds = Value end, }) OtherTab:CreateToggle({ Name = "Apply OGS For Yourself Only", CurrentValue = settings.oldsoundsmeonly, Flag = "OldSoundsJMToggle", Callback = function(Value) settings.oldsoundsmeonly = Value end, }) -- Other: Map Related -- OtherTab:CreateSection("Map Related") OtherTab:CreateToggle({ Name = "Hide Trees", CurrentValue = settings.htrees, Flag = "HideTreesToggle", Callback = function(Value) settings.htrees = Value htrees(settings.htrees) end, }) -- Other: Server -- OtherTab:CreateSection("Server") OtherTab:CreateButton({ Name = "Rejoin", Callback = function() rj() end, }) OtherTab:CreateButton({ Name = "Serverhop", Callback = function() shop() end, }) -- Other: UI -- OtherTab:CreateSection("UI") OtherTab:CreateToggle({ Name = "Kill Feed Notifications", CurrentValue = settings.killfeed, Flag = "KillFeedToggle", Callback = function(Value) settings.killfeed = Value end, }) OtherTab:CreateToggle({ Name = "Hostile/Trespassing Notifications", CurrentValue = settings.htdetect, Flag = "HTDetect", Callback = function(Value) settings.htdetect = Value end, }) OtherTab:CreateToggle({ Name = "Close Script", Callback = function(Value) settings.KeepPX = false; game.Players.LocalPlayer:Kick("PX Admin closed. Rejoinning...") rj() end, }) Rayfield:LoadConfiguration() queueteleport = (syn and syn.queue_on_teleport) or queue_on_teleport or (fluxus and fluxus.queue_on_teleport) print("PX Admin executed! | Version: ".. version ..".") Notify("PX Admin executed! | Version: ".. version); die()