local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local infstam = function(char) local humanoid = char:WaitForChild("Humanoid") UserInputService.JumpRequest:Connect(function() if humanoid.FloorMaterial ~= Enum.Material.Air then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end) end if LocalPlayer and LocalPlayer.Character then infstam(LocalPlayer.Character) end LocalPlayer.CharacterAdded:Connect(infstam) game:GetService("Players").LocalPlayer.Character.AntiJump:Destroy() game:GetService("StarterPlayer").StarterCharacterScripts.AntiJump:Destroy()