if getgenv().haxloaded then return end getgenv().haxloaded = true local sextoy = Instance.new("Message") sextoy.Parent = workspace sextoy.Text = "ULTRA SIGMA HAX >:3c" task.wait(2) sextoy.Text = "Made by White Cat :3c" task.wait(0.8) sextoy:Destroy() local function processPart(obj) if obj:IsA("BasePart") then obj.BrickColor = BrickColor.new("Really red") obj.Transparency = 0.5 obj.CanCollide = false end end local function recursiveProcess(obj) processPart(obj) for _, child in ipairs(obj:GetChildren()) do recursiveProcess(child) end end for _, v in pairs(workspace.Prison_OuterWall.prison_wall:GetChildren()) do recursiveProcess(v) end for _, v in pairs(workspace.Prison_guardtower:GetChildren()) do recursiveProcess(v) end for _, v in pairs(workspace.Prison_Fences:GetChildren()) do if v.Name == "fence" then recursiveProcess(v) local dmg = v:FindFirstChild("damagePart") if dmg then local ti = dmg:FindFirstChild("TouchInterest") if ti then ti:Destroy() end end end end local doors = workspace:FindFirstChild("Doors") if doors then doors:Destroy() end task.spawn(function() while task.wait() do if game.Players.LocalPlayer and game.Players.LocalPlayer.Character then local hum = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") if hum then hum.WalkSpeed = 25 end end end end) local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local UIStroke = Instance.new("UIStroke") local UICorner = Instance.new("UICorner") local UIListLayout = Instance.new("UIListLayout") local Title = Instance.new("TextLabel") local Buttons = { { name="CrimBaseTP", text="TP to Crim Base" }, { name="PrisonTP", text="TP to Prison" }, { name="ModGguns", text="Mod All Guns" }, } ScreenGui.Parent = game:WaitForChild("CoreGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.fromRGB(15,15,15) Frame.Position = UDim2.new(0.3, 0, 0.25, 0) Frame.Size = UDim2.new(0, 300, 0, 250) UIStroke.Parent = Frame UIStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border UIStroke.Thickness = 2 UIStroke.Color = Color3.fromRGB(255, 80, 80) UICorner.Parent = Frame UIListLayout.Parent = Frame UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center UIListLayout.VerticalAlignment = Enum.VerticalAlignment.Top UIListLayout.Padding = UDim.new(0, 10) Title.Parent = Frame Title.Size = UDim2.new(1, 0, 0, 50) Title.BackgroundTransparency = 1 Title.Text = "ULTRA SIGMA HAX" Title.Font = Enum.Font.GothamBlack Title.TextSize = 24 Title.TextColor3 = Color3.fromRGB(255, 80, 80) for _, info in ipairs(Buttons) do local btn = Instance.new("TextButton") btn.Name = info.name btn.Parent = Frame btn.Size = UDim2.new(0.85, 0, 0, 40) btn.BackgroundColor3 = Color3.fromRGB(30,30,30) btn.Text = info.text btn.Font = Enum.Font.GothamBold btn.TextColor3 = Color3.fromRGB(255, 255, 255) btn.TextScaled = true Instance.new("UICorner", btn) btn.MouseEnter:Connect(function() btn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) end) btn.MouseLeave:Connect(function() btn.BackgroundColor3 = Color3.fromRGB(30, 30, 30) end) btn.MouseButton1Click:Connect(function() if info.name == "ModGguns" then game.StarterGui:SetCore("SendNotification", {Text="Make sure you aren't holding any guns rn", Title="Modded shit idfk"}) for i, v in pairs(LocalPlayer.Backpack:GetChildren()) do if v:GetAttribute("FireRate") ~= nil then v:SetAttribute("FireRate", 0.02) v:SetAttribute("AutoFire", true) v:SetAttribute("SpreadRadius", 0) game.StarterGui:SetCore("SendNotification", {Text="Modded " .. v.Name .. " successfully!", Title="Modded shit idfk"}) end end elseif info.name == "CrimBaseTP" then LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["Criminals Spawn"].SpawnLocation.CFrame elseif info.name == "PrisonTP" then LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(916, 100, 2369) end end) end -- Dragging UI local UIS = game:GetService("UserInputService") local dragging = false local dragStart, startPos Frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position startPos = Frame.Position end end) Frame.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) UIS.InputChanged:Connect(function(input) if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStart Frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end end) game.StarterGui:SetCore("SendNotification", {Text="Loaded Successfully", Title="ULTRA SIGMA HAX >:3c"})