-- Credits To: Jake11price -- If u would like to modify/make better script than this one or if u have a stronger crasher for prison life please post it in comments or simply publish them -- Crash Server: local Gun = "Remington 870" local Player = game.Players.LocalPlayer.Name game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver[Gun].ITEMPICKUP) for i,v in pairs(game.Players[Player].Backpack:GetChildren()) do if v.name == (Gun) then v.Parent = game.Players.LocalPlayer.Character end end Gun = game.Players[Player].Character[Gun] game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):UnequipTools() function FireGun(target) coroutine.resume(coroutine.create(function() local bulletTable = {} table.insert(bulletTable, { Hit = target, Distance = 100, Cframe = CFrame.new(0,1,1), RayObject = Ray.new(Vector3.new(0.1,0.2), Vector3.new(0.3,0.4)) }) game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun) wait() end)) end while game:GetService("RunService").Stepped:wait() do for count = 0, 10, 10 do FireGun() end end