if game.PlaceId == 155615604 then local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("Prison Life", "Sentinel") -- MAIN local Main = Window:NewTab("Main") local MainSection = Main:NewSection("Main") MainSection:NewDropdown("Give Gun", "Gives the localplayer a gun", {"M9", "Remington 870", "AK-47"}, function(v) local A_1 = game:GetService("Workspace")["Prison_ITEMS"].giver[v].ITEMPICKUP local Event = game:GetService("Workspace").Remote.ItemHandler Event:InvokeServer(A_1) end) MainSection:NewDropdown("Gun Mod", "Makes the gun op", {"M9", "Remington 870", "AK-47"}, function(v) local module = nil if game:GetService("Players").LocalPlayer.Backpack:FindFirstChild(v) then module = require(game:GetService("Players").LocalPlayer.Backpack[v].GunStates) elseif game:GetService("Players").LocalPlayer.Character:FindFirstChild(v) then module = require(game:GetService("Players").LocalPlayer.Character[v].GunStates) end if module ~= nil then module["MaxAmmo"] = math.huge module["CurrentAmmo"] = math.huge module["StoredAmmo"] = math.huge module["FireRate"] = 0.000001 module["Spread"] = 0 module["Range"] = math.huge module["Bullets"] = 10 module["ReloadTime"] = 0.000001 module["AutoFire"] = true end end) -- PLAYER local Player = Window:NewTab("Player") local PlayerSection = Player:NewSection("Player") PlayerSection:NewSlider("Walkspeed", "Changes the walkspeed", 250, 16, function(v) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = v end) PlayerSection:NewSlider("Jumppower", "Changes the jumppower", 250, 50, function(v) game.Players.LocalPlayer.Character.Humanoid.JumpPower = v end) elseif game.PlaceId == 3956818381 then local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("Ninja Legends", "Sentinel") -- MAIN local Main = Window:NewTab("Main") local MainSection = Main:NewSection("Main") MainSection:NewToggle("Auto Swing", "Make your player autoswing", function(v) getgenv().autoswing = v while true do if not getgenv().autoswing then return end for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if v:FindFirstChild("ninjitsuGain") then game.Players.LocalPlayer.Character.Humanoid:EquipTool(v) break end end local A_1 = "swingKatana" local Event = game:GetService("Players").LocalPlayer.ninjaEvent Event:FireServer(A_1) wait(0.1) end end) MainSection:NewToggle("Auto Sell", "Makes your player autosell", function(v) getgenv().autosell = v while true do if getgenv().autoswing == false then return end game:GetService("Workspace").sellAreaCircles["sellAreaCircle16"].circleInner.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame wait(0.1) game:GetService("Workspace").sellAreaCircles["sellAreaCircle16"].circleInner.CFrame = CFrame.new(0,0,0) wait(0.1) end end) MainSection:NewButton("Unlock all islands", "Unlocks all islands", function() local oldcframe = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame for _,v in pairs(game:GetService("Workspace").islandUnlockParts:GetChildren()) do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame wait(0.1) end wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = oldcframe end) MainSection:NewToggle("Auto buy all swords", "Auto buys all swords", function(v) getgenv().buyswords = v while true do if not getgenv().buyswords then return end local A_1 = "buyAllSwords" local A_2 = "Inner Peace Island" local Event = game:GetService("Players").LocalPlayer.ninjaEvent Event:FireServer(A_1, A_2) wait(0.5) end end) MainSection:NewToggle("Auto buy all belts", "Auto buys all belts", function(v) getgenv().buybelts = v while true do if not getgenv().buybelts then return end local A_1 = "buyAllBelts" local A_2 = "Inner Peace Island" local Event = game:GetService("Players").LocalPlayer.ninjaEvent Event:FireServer(A_1, A_2) wait(0.5) end end) end