local Library = loadstring(Game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Window = Library:NewWindow("Prison Life") local Section = Window:NewSection("Hacks") local storedDoors = nil -- Door Toggle Section:CreateToggle("Remove Doors", function(value) local workspace = game:GetService("Workspace") if value then local doors = workspace:FindFirstChild("Doors") if doors then storedDoors = doors doors.Parent = nil end else if storedDoors then storedDoors.Parent = workspace end end end) -- Gun Modder Section:CreateButton("Mod All Guns", function() game.StarterGui:SetCore("SendNotification", { Text = "Drop any equipped guns first!", Title = "Gun Modder" }) local moddedCount = 0 for i, v in pairs(LocalPlayer.Backpack:GetChildren()) do if v:GetAttribute("FireRate") ~= nil then v:SetAttribute("FireRate", 0.02) v:SetAttribute("AutoFire", true) v:SetAttribute("SpreadRadius", 0) moddedCount = moddedCount + 1 end end if moddedCount > 0 then game.StarterGui:SetCore("SendNotification", { Text = "Modded " .. moddedCount .. " gun(s)!", Title = "Gun Modder" }) else game.StarterGui:SetCore("SendNotification", { Text = "No guns in backpack", Title = "Gun Modder" }) end end) -- Aimbot Section:CreateButton("Silent Aimbot", function() loadstring(game:HttpGet("https://gist.githubusercontent.com/yMerch/c244bb0cffc6396148544c503ba5c80f/raw/661fd34e55bc2f84a1b87aa5580fa6b2428a55a6/SilentAim.lua"))() end) game.StarterGui:SetCore("SendNotification", { Text = "Prison Life Hacks Loaded!", Title = "Wizard UI" })