spawn(function() while wait(0.1) do for i, v in next, game:GetService("Players"):GetChildren() do pcall(function() if v ~= game:GetService("Players").LocalPlayer and not v.Character:FindFirstChildOfClass("ForceField") and v.Character.Humanoid.Health > 0 then while v.Character:WaitForChild("Humanoid").Health > 0 do wait() game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame for x, c in next, game:GetService("Players"):GetChildren() do if c ~= game:GetService("Players").LocalPlayer then game.ReplicatedStorage.meleeEvent:FireServer(c) end end end end end) wait() end end end) --Finished update! Script created by username_5610u