local plr = game.Players.LocalPlayer local char = plr.Character local root = char.HumanoidRootPart local Players = game:GetService'Players' local STOP = false local connection local killplayerEvent = game:GetService'ReplicatedStorage':FindFirstChild'meleeEvent' local player = "d" -- player name not need to type full name GlobalPlayersTable = {} for i,proplayer in pairs(Players:GetPlayers()) do table.insert(GlobalPlayersTable, proplayer) end local function Kill(FOUND) for i,Table in ipairs(GlobalPlayersTable) do if string.find(Table.Name, FOUND) then coroutine.wrap(function() while task.wait() do if STOP then break end local Humanoid = Table.Character.Humanoid connection = Humanoid.Died:Connect(function() STOP = true connection = nil end) root.CFrame = Table.Character.HumanoidRootPart.CFrame killplayerEvent:FireServer(Table) end end)() end end end Kill(player) --[[coroutine.wrap(function() while task.wait() do if STOP then break end local Humanoid = v.Character.Humanoid connection = Humanoid.Died:Connect(function() STOP = true connection = nil end) root.CFrame = v.Character.HumanoidRootPart.CFrame killplayerEvent:FireServer(v) end end)() ]]