local game = game local players = game:GetService("Players") local localPlayer = players.LocalPlayer local character = localPlayer.Character local playerGui = localPlayer.PlayerGui local teleportService = game:GetService("TeleportService") local userInputService = game:GetService("UserInputService") local virtualInputManager = game:GetService("VirtualInputManager") local runService = game:GetService("RunService") local replicatedStorage = game:GetService("ReplicatedStorage") local guiService = game:GetService("GuiService") local tweenService = game:GetService("TweenService") local httpService = game:GetService("HttpService") local placeId = game.PlaceId local coreGui = game:GetService("CoreGui") local currentCamera = workspace.CurrentCamera local keyCode = Enum.KeyCode local instanceNew = Instance.new local uDim2New = UDim2.new local vector2New = Vector2.new local vector3New = Vector3.new local color3New = Color3.new local cFrameNew = CFrame.new runService.RenderStepped:Connect(function(delta) character = localPlayer.Character for _,v in workspace:GetChildren() do if v:FindFirstChild("MineHuman") and not players:FindFirstChild(v.Name) and character:FindFirstChild("Scrap Pickaxe")then character["Scrap Pickaxe"].RemoteFunction:InvokeServer("hit",{v.MineHuman,1000000000000}) end end end)