if game.PlaceId ~= 104965156633249 then print('wrong game dumbass'); else print('loaded'); end; local mt = getrawmetatable(game); local origin = mt.__namecall; setreadonly(mt, false); mt.__namecall = newcclosure(function(self: Instance, ...) local method: string = getnamecallmethod(); local args = { ... }; if self.Name == 'ResetStreak' and method == 'FireServer' then return nil; end; return origin(self, ...); end); setreadonly(mt, true);