-- Auto Win Toggle GUI (No Close Button) -- local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local UserInputService = game:GetService("UserInputService") local player = Players.LocalPlayer local TARGET_CFRAME = CFrame.new(-131.528061, 20.9987259, -10375.0088, 0, 0, -1, 0, 1, 0, 1, 0, 0) local enabled = false local screenGui = Instance.new("ScreenGui") screenGui.Name = "AutoWinGUI" screenGui.ResetOnSpawn = false screenGui.Parent = player:WaitForChild("PlayerGui") local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 100) frame.Position = UDim2.new(0.5, -100, 0.1, 0) frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) frame.BorderSizePixel = 0 frame.Active = true frame.Draggable = true frame.Parent = screenGui local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 12) corner.Parent = frame local stroke = Instance.new("UIStroke") stroke.Color = Color3.fromRGB(255, 50, 50) stroke.Thickness = 3 stroke.Parent = frame local title = Instance.new("TextLabel") title.Size = UDim2.new(1, 0, 0.4, 0) title.BackgroundTransparency = 1 title.Text = "Auto Win" title.TextColor3 = Color3.fromRGB(0, 255, 100) title.TextScaled = true title.Font = Enum.Font.GothamBold title.Parent = frame local toggle = Instance.new("TextButton") toggle.Size = UDim2.new(0.8, 0, 0.35, 0) toggle.Position = UDim2.new(0.1, 0, 0.5, 0) toggle.BackgroundColor3 = Color3.fromRGB(255, 50, 50) toggle.Text = "OFF" toggle.TextColor3 = Color3.new(1, 1, 1) toggle.TextScaled = true toggle.Font = Enum.Font.GothamBold toggle.Parent = frame local toggleCorner = Instance.new("UICorner") toggleCorner.CornerRadius = UDim.new(0, 10) toggleCorner.Parent = toggle -- Draggable (mobile + PC) local dragging = false local dragStart, startPos frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = frame.Position end end) frame.InputChanged:Connect(function(input) if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then local delta = input.Position - dragStart frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end end) frame.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = false end end) -- Toggle toggle.MouseButton1Click:Connect(function() enabled = not enabled if enabled then toggle.Text = "ON" toggle.BackgroundColor3 = Color3.fromRGB(0, 255, 100) stroke.Color = Color3.fromRGB(0, 255, 100) if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then player.Character.HumanoidRootPart.CFrame = TARGET_CFRAME end spawn(function() while enabled and wait(0.1) do if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then player.Character.HumanoidRootPart.CFrame = TARGET_CFRAME end end end) else toggle.Text = "OFF" toggle.BackgroundColor3 = Color3.fromRGB(255, 50, 50) stroke.Color = Color3.fromRGB(255, 50, 50) end end) print("Auto Win GUI Loaded")