_G.InfHealth = true -- true or false while _G.InfHealth do local args = { game:GetService("Players").LocalPlayer.Character, -1 -- Don't look at it as -1, it actually adds health } game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("_Index"):WaitForChild("sleitnick_net@0.1.0"):WaitForChild("net"):WaitForChild("RE/Damage"):FireServer(unpack(args)) task.wait() end