local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local GodMode = false local KillAll = false local Library = loadstring(game:HttpGet(("https://raw.githubusercontent.com/theneutral0ne/wally-modified/refs/heads/main/wally-modified.lua")))() local Window = Library:CreateWindow('Credit: Neutral') Window:Toggle("God Mode", {}, function(value) GodMode = value end) Window:Toggle("Kill All", {}, function(value) KillAll = value if KillAll then for _,v in workspace:GetChildren() do if v:GetAttribute("State") and v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 then ReplicatedStorage.Packages["_Index"]["sleitnick_net@0.1.0"]["net"]["RF/Damage"]:InvokeServer(v,v.Humanoid.Health) end end end end) Character.Humanoid.HealthChanged:Connect(function() if GodMode then ReplicatedStorage.Packages["_Index"]["sleitnick_net@0.1.0"]["net"]["RE/Damage"]:FireServer(Character,-1) end end) LocalPlayer.CharacterAdded:Connect(function(Character) Character.Humanoid.HealthChanged:Connect(function() if GodMode then ReplicatedStorage.Packages["_Index"]["sleitnick_net@0.1.0"]["net"]["RE/Damage"]:FireServer(Character,-1) end end) end) workspace.ChildAdded:Connect(function(Child) task.wait(1) if KillAll and Child:GetAttribute("State") and Child:FindFirstChild("Humanoid") and Child.Humanoid.Health > 0 then ReplicatedStorage.Packages["_Index"]["sleitnick_net@0.1.0"]["net"]["RF/Damage"]:InvokeServer(Child,Child.Humanoid.Health) end end)