local Players = game:GetService("Players") local player = Players.LocalPlayer local function setupHumanoid(character) local humanoid = character:WaitForChild("Humanoid") humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false) humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false) end player.CharacterAdded:Connect(setupHumanoid) if player.Character then setupHumanoid(player.Character) end if type(sethiddenproperty) == "function" then pcall(function() sethiddenproperty(Game:GetService("Players").LocalPlayer, "SimulationRadius", math.huge) end) elseif type(setsimulationradius) == "function" then pcall(function() setsimulationradius(math.huge) end) end local itemFolder = workspace:FindFirstChild("ItemFolder") or workspace:FindFirstChild("ItemFolder1") if not itemFolder then for _, child in pairs(workspace:GetChildren()) do if string.match(child.Name, "%d") then itemFolder = child break end end end if itemFolder then itemFolder.Name = "ItemFolder1" end local WindUI = loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))() local Window = WindUI:CreateWindow({ Title = "Piggy | Veno Hub", Icon = "lucide:piggy-bank", -- lucide icon Author = "By Totallynothimplayz", Folder = "VenoHub", -- ↓ This all is Optional. You can remove it. Size = UDim2.fromOffset(580, 460), MinSize = Vector2.new(500, 350), MaxSize = Vector2.new(900, 600), Transparent = true, Theme = "Dark", Resizable = true, SideBarWidth = 185, BackgroundImageTransparency = 0.42, HideSearchBar = false, ScrollBarEnabled = false, -- ↓ Optional. You can remove it. --[[ You can set 'rbxassetid://' or video to Background. 'rbxassetid://': Background = "rbxassetid://", -- rbxassetid Video: Background = "video:YOUR-RAW-LINK-TO-VIDEO.webm", -- video --]] KeySystem = { -- ↓ Optional. You can remove it. Key = { "minitoon likes leaking intercity too much", "P938298292&|6336_$" }, Note = "Join The Discord To Get The Key.", -- ↓ Optional. You can remove it. -- ↓ Optional. You can remove it. URL = "https://discord.gg/7euCFTSPfz", SaveKey = true, -- automatically save and load the key. }, }) WindUI:AddTheme({ Name = "Cyberpunk Purple", -- theme name Accent = Color3.fromHex("#FF44CC"), Background = Color3.fromHex("#0F0022"), Outline = Color3.fromHex("#00FFF0"), Text = Color3.fromHex("#FFFFFF"), Button = Color3.fromHex("#2A0049"), Icon = Color3.fromHex("#FFD700"), }) WindUI:AddTheme({ Name = "Dracula", Accent = Color3.fromHex("#FF79C6"), Background = Color3.fromHex("#282A36"), Outline = Color3.fromHex("#6272A4"), Text = Color3.fromHex("#F8F8F2"), Button = Color3.fromHex("#44475A"), Icon = Color3.fromHex("#BD93F9"), }) WindUI:AddTheme({ Name = "Synthwave", Accent = Color3.fromHex("#FF44CC"), Background = Color3.fromHex("#1A0033"), Outline = Color3.fromHex("#FF9500"), Text = Color3.fromHex("#FFFFFF"), Button = Color3.fromHex("#330066"), Icon = Color3.fromHex("#00D4FF"), }) WindUI:AddTheme({ Name = "Forest", Accent = Color3.fromHex("#4ECDC4"), Background = Color3.fromHex("#1A1F16"), Outline = Color3.fromHex("#45B7D1"), Text = Color3.fromHex("#E0E0E0"), Button = Color3.fromHex("#2D3A2D"), Icon = Color3.fromHex("#FFE66D"), }) WindUI:AddTheme({ Name = "Monochrome", Accent = Color3.fromHex("#808080"), Background = Color3.fromHex("#0A0A0A"), Outline = Color3.fromHex("#404040"), Text = Color3.fromHex("#FFFFFF"), Button = Color3.fromHex("#1A1A1A"), Icon = Color3.fromHex("#C0C0C0"), }) WindUI:SetTheme("Dracula") local Tab1 = Window:Tab({ Title = "Main", Icon = "lucide:house", -- optional Locked = false, }) local Tab11 = Window:Tab({ Title = "Player", Icon = "lucide:user", -- optional Locked = false, }) local Tab2 = Window:Tab({ Title = "Esp", Icon = "lucide:eye", -- optional Locked = false, }) local Tab3 = Window:Tab({ Title = "Trolling", Icon = "lucide:drama", -- optional Locked = false, }) local Tab4 = Window:Tab({ Title = "Quests", Icon = "lucide:carrot", -- optional Locked = false, }) local Tab10 = Window:Tab({ Title = "Build Mode", Icon = "lucide:hammer", -- optional Locked = false, }) local Tab5 = Window:Tab({ Title = "Other", Icon = "lucide:ghost", -- optional Locked = false, }) local Tab6 = Window:Tab({ Title = "Secrets", Icon = "lucide:crown", -- optional Locked = false, }) local Tab7 = Window:Tab({ Title = "Settings", Icon = "lucide:settings", -- optional Locked = false, }) local Tab8 = Window:Tab({ Title = "Credits", Icon = "lucide:pencil", -- optional Locked = false, }) local Tab9 = Window:Tab({ Title = "Updates Log", Icon = "lucide:scroll-text", -- optional Locked = false, }) Tab1:Select() -- Select Tab Window:Tag({ Title = "V3.7", Icon = nil, Color = nil, Radius = 0, -- from 0 to 13 }) WindUI:Notify({ Title = "Please Execute The Script On The Main Menu", Content = "If You Did Its fine, If You Didnt Some Features Might Not Work Correctly In The Current Round Only, Others Will Be Fine", Duration = 5, -- 3 seconds Icon = "lucide:house", }) local Toggle = Tab1:Toggle({ Title = "God Mode [UPDATE]", Desc = "(Piggy Bots Only)", Icon = "lucide:shield-plus", Type = "Checkbox", Value = false, -- default value Callback = function(Value) if Value then getgenv().Clicker = true; while Clicker == true do local a = workspace:GetDescendants() for _, obj in ipairs(a) do if obj:FindFirstChild("Enemy") and obj:FindFirstChild("HumanoidRootPart") and not obj:FindFirstChild("ToolRequired") then for _, er in ipairs(obj:GetDescendants()) do if er:IsA("TouchTransmitter") then er:Destroy() end end end end task.wait(1) end else getgenv().Clicker = false end end }) local Toggle = Tab1:Toggle({ Title = "God Mode 2", Desc = "(For Objects Only, Disable To Be Able To Win)", Icon = "lucide:shield-half", Type = "Checkbox", Value = false, -- default value Callback = function(Value) if Value then getgenv().Clicker = true; while Clicker == true do local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() for _, part in ipairs(character:GetChildren()) do if part:IsA("BasePart") then part.CanTouch = false end end task.wait(1) end else getgenv().Clicker = false local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() for _, part in ipairs(character:GetChildren()) do if part:IsA("BasePart") then part.CanTouch = true end end end end }) local Toggle = Tab1:Toggle({ Title = "God Mode 3", Desc = "(Piggy Stunners Only)", Icon = "lucide:shield-plus", Type = "Checkbox", Value = false, -- default value Callback = function(Value) if Value then getgenv().Clicker = true; while Clicker == true do local a = workspace:GetDescendants() for _, obj in ipairs(a) do if obj:FindFirstChild("Enemy") and obj:FindFirstChild("HumanoidRootPart") and obj:FindFirstChild("ToolRequired") then for _, er in ipairs(obj:GetChildren()) do if er:FindFirstChildOfClass("TouchTransmitter") then er:FindFirstChildOfClass("TouchTransmitter"):Destroy() end end end end task.wait(1.5) end else getgenv().Clicker = false end end }) local Toggle = Tab1:Toggle({ Title = "Disable Collision Manager", Desc = "Enables You To Go Through Vents Without Crouching Again", Icon = nil, Type = "Checkbox", Value = false, -- default value Callback = function(Value) if Value then getgenv().Clicker = true while Clicker == true do if Game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart"):FindFirstChild("CrouchBlocker") then Game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart"):FindFirstChild("CrouchBlocker"):Remove() end task.wait(3) end else getgenv().Clicker = false end end }) local Button = Tab1:Button({ Title = "Items Gui/Unlocker [REWORK]", Desc = "Never Seen Before And Is The Best In Its League. (Doesnt Work On All Items unlocker version)", Locked = false, Callback = function() local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") local PiggyGui = Instance.new("ScreenGui") PiggyGui.Name = "PiggyGui" PiggyGui.Parent = game.CoreGui PiggyGui.ResetOnSpawn = false PiggyGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling local Frame = Instance.new("Frame", PiggyGui) Frame.Name = "MainFrame" Frame.BackgroundColor3 = Color3.fromRGB(20, 20, 30) Frame.Position = UDim2.new(0.21, 10, 0.05, 0) Frame.Size = UDim2.new(0, 450, 0, 320) Frame.Visible = false Frame.Draggable = true Frame.Active = true Frame.BorderSizePixel = 0 local FrameCorner = Instance.new("UICorner", Frame) FrameCorner.CornerRadius = UDim.new(0, 10) local FrameStroke = Instance.new("UIStroke", Frame) FrameStroke.Color = Color3.fromRGB(50, 50, 70) FrameStroke.Thickness = 1.5 local TitleBar = Instance.new("Frame", Frame) TitleBar.Size = UDim2.new(1, 0, 0, 40) TitleBar.BackgroundColor3 = Color3.fromRGB(28, 28, 42) TitleBar.BorderSizePixel = 0 local TitleBarCorner = Instance.new("UICorner", TitleBar) TitleBarCorner.CornerRadius = UDim.new(0, 10) local TitlePatch = Instance.new("Frame", TitleBar) TitlePatch.Size = UDim2.new(1, 0, 0.5, 0) TitlePatch.Position = UDim2.new(0, 0, 0.5, 0) TitlePatch.BackgroundColor3 = Color3.fromRGB(28, 28, 42) TitlePatch.BorderSizePixel = 0 local TitleLabel = Instance.new("TextLabel", TitleBar) TitleLabel.Size = UDim2.new(1, -100, 1, 0) TitleLabel.Position = UDim2.new(0, 15, 0, 0) TitleLabel.BackgroundTransparency = 1 TitleLabel.Text = "Items Gui" TitleLabel.TextColor3 = Color3.fromRGB(220, 220, 235) TitleLabel.Font = Enum.Font.GothamBold TitleLabel.TextSize = 15 TitleLabel.TextXAlignment = Enum.TextXAlignment.Left local CloseBtn = Instance.new("TextButton", TitleBar) CloseBtn.Size = UDim2.new(0, 20, 0, 20) CloseBtn.Position = UDim2.new(1, -26, 0.5, -10) CloseBtn.Text = "X" CloseBtn.BackgroundColor3 = Color3.fromRGB(220, 50, 50) CloseBtn.TextColor3 = Color3.fromRGB(255, 255, 255) CloseBtn.Font = Enum.Font.GothamBold CloseBtn.TextSize = 10 CloseBtn.BorderSizePixel = 0 local CloseCorner = Instance.new("UICorner", CloseBtn) CloseCorner.CornerRadius = UDim.new(1, 0) CloseBtn.MouseButton1Click:Connect(function() Frame.Visible = false end) local TabFrame = Instance.new("Frame", Frame) TabFrame.Size = UDim2.new(1, 0, 0, 30) TabFrame.Position = UDim2.new(0, 0, 0, 40) TabFrame.BackgroundColor3 = Color3.fromRGB(24, 24, 36) TabFrame.BorderSizePixel = 0 local currentMode = "Items" local function createTab(name, pos) local btn = Instance.new("TextButton", TabFrame) btn.Size = UDim2.new(0.5, 0, 1, 0) btn.Position = UDim2.new(pos, 0, 0, 0) btn.Text = name btn.BackgroundColor3 = Color3.fromRGB(30, 30, 45) btn.TextColor3 = Color3.fromRGB(200, 200, 200) btn.Font = Enum.Font.GothamBold btn.TextSize = 12 btn.BorderSizePixel = 0 return btn end local ItemsTab = createTab("ITEMS COLLECTER", 0) local UnlocksTab = createTab("ITEMS UNLOCKER", 0.5) local function updateTabs() ItemsTab.BackgroundColor3 = currentMode == "Items" and Color3.fromRGB(0, 200, 160) or Color3.fromRGB(30, 30, 45) UnlocksTab.BackgroundColor3 = currentMode == "Unlocks" and Color3.fromRGB(0, 200, 160) or Color3.fromRGB(30, 30, 45) for _, child in ipairs(Frame.ScrollingFrame:GetChildren()) do if child:IsA("TextButton") then child:Destroy() end end end ItemsTab.MouseButton1Click:Connect(function() currentMode = "Items" updateTabs() end) UnlocksTab.MouseButton1Click:Connect(function() currentMode = "Unlocks" updateTabs() end) local ScrollingFrame = Instance.new("ScrollingFrame", Frame) ScrollingFrame.Name = "ScrollingFrame" ScrollingFrame.BackgroundTransparency = 1 ScrollingFrame.Position = UDim2.new(0, 10, 0, 75) ScrollingFrame.Size = UDim2.new(1, -20, 1, -105) ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 0) ScrollingFrame.ScrollBarThickness = 4 ScrollingFrame.ScrollBarImageColor3 = Color3.fromRGB(0, 180, 140) ScrollingFrame.AutomaticCanvasSize = Enum.AutomaticSize.Y ScrollingFrame.BorderSizePixel = 0 local UIGridLayout = Instance.new("UIGridLayout", ScrollingFrame) UIGridLayout.CellSize = UDim2.new(0, 95, 0, 100) UIGridLayout.CellPadding = UDim2.new(0, 8, 0, 8) UIGridLayout.SortOrder = Enum.SortOrder.Name local Footer = Instance.new("Frame", Frame) Footer.Name = "Footer" Footer.Size = UDim2.new(1, 0, 0, 24) Footer.Position = UDim2.new(0, 0, 1, -24) Footer.BackgroundColor3 = Color3.fromRGB(18, 18, 28) Footer.BorderSizePixel = 0 local ItemCountLabel = Instance.new("TextLabel", Footer) ItemCountLabel.Size = UDim2.new(1, -10, 1, 0) ItemCountLabel.Position = UDim2.new(0, 10, 0, 0) ItemCountLabel.BackgroundTransparency = 1 ItemCountLabel.Text = "Scanning..." ItemCountLabel.TextColor3 = Color3.fromRGB(100, 200, 170) ItemCountLabel.Font = Enum.Font.Gotham ItemCountLabel.TextSize = 11 ItemCountLabel.TextXAlignment = Enum.TextXAlignment.Left local ToggleButton = Instance.new("TextButton", PiggyGui) ToggleButton.Size = UDim2.new(0, 58, 0, 58) ToggleButton.Position = UDim2.new(0.85, 0, 0.13, 0) ToggleButton.Text = "⭐" ToggleButton.BackgroundColor3 = Color3.fromRGB(20, 20, 32) ToggleButton.TextColor3 = Color3.fromRGB(255, 255, 255) ToggleButton.BackgroundTransparency = 0.3 ToggleButton.Font = Enum.Font.GothamBold ToggleButton.TextSize = 26 ToggleButton.Active = true local ToggleCorner = Instance.new("UICorner", ToggleButton) ToggleCorner.CornerRadius = UDim.new(0, 12) local dragging = false local dragInput, dragStart, startPos local dragThreshold = 5 local hasMoved = false local function update(input) local delta = input.Position - dragStart if delta.Magnitude > dragThreshold then hasMoved = true end ToggleButton.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end ToggleButton.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true hasMoved = false dragStart = input.Position startPos = ToggleButton.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) ToggleButton.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) ToggleButton.MouseButton1Up:Connect(function() if not hasMoved then Frame.Visible = not Frame.Visible end end) local function buildItemFrame(item) local ItemFrame = Instance.new("TextButton", ScrollingFrame) ItemFrame.Name = item.Name ItemFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 44) ItemFrame.Size = UDim2.new(0, 100, 0, 100) ItemFrame.Text = "" local IFCorner = Instance.new("UICorner", ItemFrame) IFCorner.CornerRadius = UDim.new(0, 8) local View = Instance.new("ViewportFrame", ItemFrame) View.Size = UDim2.new(1, 0, 1, -24) View.BackgroundTransparency = 1 local viewportclone = item:Clone() viewportclone.Parent = View local cam = Instance.new("Camera", View) local objectPosition = item:IsA("Model") and item:GetPivot().Position or item.Position cam.CFrame = CFrame.new(objectPosition + Vector3.new(0, 3, 1), objectPosition) View.CurrentCamera = cam local NameLabel = Instance.new("TextLabel", ItemFrame) NameLabel.Size = UDim2.new(1, 0, 0, 24) NameLabel.Position = UDim2.new(0, 0, 1, -24) NameLabel.BackgroundColor3 = Color3.fromRGB(20, 20, 32) NameLabel.Text = item.Name NameLabel.TextColor3 = Color3.fromRGB(200, 220, 210) NameLabel.Font = Enum.Font.Gotham NameLabel.TextSize = 10 ItemFrame.MouseButton1Click:Connect(function() local character = Players.LocalPlayer.Character if character and character:FindFirstChild("HumanoidRootPart") then local originalPos = character.HumanoidRootPart.CFrame local targetPos = item.CFrame wait(0.01) character.HumanoidRootPart.CFrame = targetPos task.wait(0.15) local interact = item:FindFirstChildOfClass("ClickDetector") or item:FindFirstChildOfClass("ProximityPrompt") if interact:IsA("ClickDetector") then fireclickdetector(interact) else fireproximityprompt(interact) end task.wait(0.01) if currentMode == "Unlocks" then for _, lock in ipairs(workspace:GetDescendants()) do if lock:IsA("StringValue") and lock.Value == item.Name then for _, click in ipairs(lock.Parent:GetDescendants()) do if click:IsA("ClickDetector") then if click.Parent:IsA("Model") then if click.Parent.PrimaryPart then character.HumanoidRootPart.CFrame = click.Parent.PrimaryPart.CFrame else character.HumanoidRootPart.CFrame = click.Parent:GetPivot() end else character.HumanoidRootPart.CFrame = click.Parent.CFrame end task.wait(0.03) fireclickdetector(click) task.wait(0.05) break end end end end end character.HumanoidRootPart.CFrame = originalPos end end) end updateTabs() while true do if Frame.Visible then local folder = workspace:FindFirstChild("ItemFolder1") if folder then local validItems = {} local folderItems = folder:GetChildren() local locks = {} if currentMode == "Unlocks" then for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("StringValue") then table.insert(locks, v) end end end for _, obj in ipairs(folderItems) do if (obj:FindFirstChildOfClass("ClickDetector") or obj:FindFirstChildOfClass("ProximityPrompt")) and obj.Transparency ~= 1 then if currentMode == "Unlocks" then for _, lock in ipairs(locks) do if lock.Value == obj.Name then table.insert(validItems, obj) break end end else table.insert(validItems, obj) end end end ItemCountLabel.Text = #validItems .. " " .. currentMode .. " found" for _, item in ipairs(validItems) do if not ScrollingFrame:FindFirstChild(item.Name) then buildItemFrame(item) end end for _, child in ipairs(ScrollingFrame:GetChildren()) do if child:IsA("TextButton") then local stillValid = false for _, v in ipairs(validItems) do if v.Name == child.Name then stillValid = true break end end if not stillValid then child:Destroy() end end end end end task.wait(1) end end }) local Toggle = Tab1:Toggle({ Title = "Disable Traps [UPDATE]", Desc = "(Doesnt Work On All Traps)", Icon = nil, Type = "Checkbox", Value = false, -- default value Callback = function(Value) if Value then getgenv().Clicker = true; while Clicker == true do local descendants = workspace:FindFirstChild("ItemFolder1"):GetDescendants() for _, item in pairs(descendants) do if string.find(item.Name, "Trap") then for _, descendant in pairs(item:GetDescendants()) do if descendant:IsA("TouchTransmitter") then descendant:Remove() end end end end wait(0.5) end else getgenv().Clicker = false end end }) local Toggle = Tab2:Toggle({ Title = "Piggy Esp [UPDATE]", Desc = "Esp Changes Depending If Its A Bot Or Not.", Icon = nil, Type = "Checkbox", Value = false, -- default value Callback = function(Value) if Value then getgenv().Clicker = true while Clicker do for _, obj in ipairs(workspace:GetDescendants()) do if obj:FindFirstChild("Enemy") and obj:FindFirstChild("HumanoidRootPart") and not obj:FindFirstChild("CHICKEN2") and not obj:FindFirstChild("ToolRequired") and obj ~= game.Players.LocalPlayer.Character then local esp = obj:FindFirstChildOfClass("Highlight") and obj:FindFirstChildOfClass("Highlight").Name ~= "CHICKEN2" if esp then esp:Remove() end local highlight = Instance.new("Highlight") highlight.Adornee = obj highlight.Name = "CHICKEN2" highlight.FillTransparency = 0.5 highlight.OutlineColor = Color3.fromRGB(255, 255, 255) highlight.OutlineTransparency = 0.5 if obj.Parent.Name == "PiggyNPC" then highlight.FillColor = Color3.fromRGB(0, 0, 255) else highlight.FillColor = Color3.fromRGB(255, 0, 0) end highlight.Parent = obj end end task.wait(1.5) end else getgenv().Clicker = false for _, obj in ipairs(workspace:GetDescendants()) do if obj.Name == "CHICKEN2" then obj:Destroy() end end end end }) local Toggle = Tab2:Toggle({ Title = "Survivors Esp [UPDATE]", Desc = "Esps All The Alive Players", Icon = nil, Type = "Checkbox", Value = false, -- default value Callback = function(Value) if Value then getgenv().Clicker = true local Players = game:GetService("Players") local function updateHighlight(player) local character = player.Character if not character then return end if player == Players.LocalPlayer then return end if character:FindFirstChild("Enemy") or character:FindFirstChild("Traitor") then return end local hrp = character:FindFirstChild("HumanoidRootPart") local spawnPos = workspace.GameFolder.MainSpawn.Position if hrp then local distance = (hrp.Position - spawnPos).Magnitude local existingHighlight = character:FindFirstChildOfClass("Highlight") if distance >= 20 then if not existingHighlight then local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(0, 255, 255) highlight.OutlineColor = Color3.fromRGB(255, 255, 255) highlight.Parent = character end else if existingHighlight then existingHighlight:Destroy() end end end end local function onCharacterAdded(player, character) local old = character:FindFirstChildOfClass("Highlight") if old then old:Destroy() end end local playerConnections = {} local function setupPlayer(player) if playerConnections[player] then return end playerConnections[player] = player.CharacterAdded:Connect(function(character) onCharacterAdded(player, character) end) end for _, player in ipairs(Players:GetPlayers()) do setupPlayer(player) end local playerAddedConn = Players.PlayerAdded:Connect(setupPlayer) getgenv().ClickerConns = { playerAddedConn = playerAddedConn, playerConnections = playerConnections } task.spawn(function() while getgenv().Clicker do for _, player in ipairs(Players:GetPlayers()) do updateHighlight(player) end task.wait(1) end end) else getgenv().Clicker = false if getgenv().ClickerConns then if getgenv().ClickerConns.playerAddedConn then getgenv().ClickerConns.playerAddedConn:Disconnect() end for _, conn in pairs(getgenv().ClickerConns.playerConnections or {}) do conn:Disconnect() end getgenv().ClickerConns = nil end local Players = game:GetService("Players") for _, player in ipairs(Players:GetPlayers()) do if player.Character then local highlight = player.Character:FindFirstChildOfClass("Highlight") if highlight then highlight:Destroy() end end end end end }) local Toggle = Tab2:Toggle({ Title = "Items Esp", Desc = "Esp's All The Avaliable Items On The Map", Icon = nil, Type = "Checkbox", Value = false, -- default value Callback = function(Value) if Value then getgenv().Clicker = true while getgenv().Clicker == true do for _, item in pairs(game.Workspace:FindFirstChild("ItemFolder1"):GetChildren()) do if item.Transparency and item.Transparency ~= 1 and item:FindFirstChildOfClass("ClickDetector") or item:FindFirstChildOfClass("ProximityPrompt") then local parent = item local existingGui = parent:FindFirstChildOfClass("BillboardGui") local existingHighlight = parent:FindFirstChildOfClass("Highlight") if not existingGui or not existingHighlight then local billboard = Instance.new("BillboardGui") billboard.Size = UDim2.new(4, 0, 1.5, 0) billboard.AlwaysOnTop = true billboard.Adornee = parent billboard.StudsOffset = Vector3.new(0, 3, 0) billboard.MaxDistance = 1000 billboard.Parent = parent billboard.Name = "CHICKENOA2" local frame = Instance.new("Frame") frame.Size = UDim2.new(1, 0, 1, 0) frame.BackgroundTransparency = 1 frame.Parent = billboard local textLabel = Instance.new("TextLabel") if string.match(parent.Name, "%d") then textLabel.Text = "Item" else textLabel.Text = parent.Name end textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.BackgroundTransparency = 1 textLabel.Font = Enum.Font.SourceSansBold textLabel.TextColor3 = Color3.new(1, 1, 1) textLabel.TextStrokeColor3 = Color3.new(0, 0, 0) textLabel.TextStrokeTransparency = 0.5 textLabel.TextSize = 12 textLabel.TextScaled = true textLabel.Parent = frame local highlight = Instance.new("Highlight") highlight.Name = "CHICKENOA" if parent:FindFirstChildOfClass("ParticleEmitter") then highlight.FillColor = parent:FindFirstChildOfClass("ParticleEmitter").Color.Keypoints[1].Value else highlight.FillColor = Color3.fromRGB(0, 255, 0) end highlight.OutlineColor = Color3.new(1, 1, 1) highlight.FillTransparency = 0.6 highlight.OutlineTransparency = 0.3 highlight.Adornee = parent highlight.Parent = parent end end end task.wait(1) end else getgenv().Clicker = false local descendants = workspace:FindFirstChild("ItemFolder1"):GetDescendants() for _, item in pairs(descendants) do if item.Name == "CHICKENOA" or item.Name == "CHICKENOA2" then item:Remove() end end end end }) local Toggle = Tab2:Toggle({ Title = "Traps Esp [UPDATE]", Desc = "Esps All The Traps That Spawn", Icon = nil, Type = "Checkbox", Value = false, -- default value Callback = function(Value) if Value then getgenv().Clicker = true while Clicker == true do local descendants = workspace:FindFirstChild("ItemFolder1"):GetDescendants() for _, item in pairs(descendants) do if not item:FindFirstChild("CHICKEN4") and string.find(item.Name, "Trap") then local highlight = Instance.new("Highlight") highlight.Name = "CHICKEN4" highlight.FillTransparency = 0.5 highlight.OutlineColor = Color3.fromRGB(0, 0, 0) highlight.OutlineTransparency = 0.5 highlight.FillColor = Color3.fromRGB(255, 255, 255) highlight.Parent = item highlight.Adornee = item end end task.wait(1.5) end else getgenv().Clicker = false for _, v in workspace.ItemFolder1:GetDescendants() do if v.Name == "CHICKEN4" then v:Remove() end end end end }) local Toggle = Tab2:Toggle({ Title = "Traitor Esp", Desc = "Esp's The Traitor (If There Is One)", Icon = nil, Type = "Checkbox", Value = false, -- default value Callback = function(Value) if Value then local Players = game:GetService("Players") local function addTraitorESP(character, player) local existingHighlight = character:FindFirstChildOfClass("Highlight") local existingBillboardGui = character:FindFirstChildOfClass("BillboardGui") if not existingHighlight and not existingBillboardGui then local billboardGui = Instance.new("BillboardGui") billboardGui.Size = UDim2.new(0, 100, 0, 50) billboardGui.AlwaysOnTop = true billboardGui.Adornee = character.PrimaryPart or character:FindFirstChildWhichIsA("Part") billboardGui.Name = player.DisplayName billboardGui.Parent = character billboardGui.StudsOffset = Vector3.new(0, 3.5, 0) local frame = Instance.new("Frame", billboardGui) frame.Size = UDim2.new(1, 0, 1, 0) frame.BackgroundTransparency = 1 frame.BorderSizePixel = 0 local textLabel = Instance.new("TextLabel", frame) textLabel.Text = player.DisplayName textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.BackgroundTransparency = 1 textLabel.BorderSizePixel = 0 textLabel.TextColor3 = Color3.fromRGB(255, 255, 255) textLabel.TextStrokeTransparency = 0.5 textLabel.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) textLabel.TextSize = 5 local highlight = Instance.new("Highlight") highlight.Adornee = character highlight.FillColor = Color3.fromRGB(255, 140, 0) highlight.FillTransparency = 0.5 highlight.OutlineColor = Color3.fromRGB(255, 255, 255) highlight.OutlineTransparency = 0.5 highlight.Parent = character end end local function setupTraitorDetection(player) local function onCharacterAdded(character) character.ChildAdded:Connect(function(child) if child.Name == "Traitor" then addTraitorESP(character, player) end end) if character:FindFirstChild("Traitor") then addTraitorESP(character, player) end end if player.Character then onCharacterAdded(player.Character) end player.CharacterAdded:Connect(onCharacterAdded) end for _, player in ipairs(Players:GetPlayers()) do setupTraitorDetection(player) end else getgenv().Clicker = false local Players = game:GetService("Players") for _, player in ipairs(Players:GetPlayers()) do local character = player.Character local Traitor = character:FindFirstChild("Traitor") if Traitor then local existingHighlight = character:FindFirstChildOfClass("Highlight") local existingBillboardGui = character:FindFirstChildOfClass("BillboardGui") if existingHighlight then existingHighlight:Remove() existingBillboardGui:Remove() end end end end end }) local Toggle = Tab2:Toggle({ Title = "Friendly Bots Esp", Desc = "Esp's All The Friendly Bots On The Map", Icon = nil, Type = "Checkbox", Value = false, -- default value Callback = function(Value) if Value then getgenv().Clicker = true while Clicker == true do local a = workspace:GetDescendants() for _, obj in ipairs(a) do if obj:FindFirstChild("Enemy") and obj:FindFirstChild("HumanoidRootPart") and obj:FindFirstChild("ToolRequired") and not obj:FindFirstChild("CHICKEN") then local highlight = Instance.new("Highlight") highlight.Adornee = obj highlight.Name = "CHICKEN" highlight.FillColor = Color3.fromRGB(0, 255, 0) highlight.FillTransparency = 0.5 highlight.OutlineColor = Color3.fromRGB(255, 255, 255) highlight.OutlineTransparency = 0.5 highlight.Parent = obj end end task.wait(1.5) end else getgenv().Clicker = false local a = workspace:GetDescendants() for _, obj in ipairs(a) do if obj.Name == "CHICKEN" then obj:FindFirstChild("CHICKEN"):Remove() end end end end }) local Button = Tab3:Button({ Title = "Kill Piggy (FE)", Desc = "If There Is A Main Piggy Bot Spawned It Kills It (Doesnt Work On Duocara, Must Be Near.)", Locked = false, Callback = function() local lp = game.Players.LocalPlayer local humanoid = workspace.PiggyNPC:FindFirstChildOfClass("Model"):FindFirstChild("Humanoid") local rootPart = workspace.PiggyNPC:FindFirstChildOfClass("Model"):FindFirstChild("HumanoidRootPart") if workspace.PiggyNPC:FindFirstChildOfClass("Model") then if workspace.PiggyNPC:FindFirstChildOfClass("Model").Name ~= "Prototype" then for _, v in ipairs(workspace.PiggyNPC:FindFirstChildOfClass("Model"):GetChildren()) do if v:IsA("Part") and v.CanCollide == true then v.CanCollide = false end end rootPart.Anchored = false humanoid.PlatformStand = true local bv = Instance.new("BodyVelocity") bv.Velocity = Vector3.new(0, -1000, 0) bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bv.P = math.huge bv.Parent = rootPart end end end }) local Button = Tab3:Button({ Title = "Kill Piggy Bots Tool (FE)", Desc = "Gives You A Tool That You Can Kill Bot Piggys With (Doesnt Work On Mr P Or Duocara.)", Locked = false, Callback = function() local lp = game.Players.LocalPlayer local mouse = lp:GetMouse() local ft = Instance.new("Tool") ft.Name = "Kill Piggy Bots Tool" ft.RequiresHandle = false ft.Parent = lp.Backpack ft.Activated:Connect(function() local obj = mouse.Target if (not obj.Anchored) and not obj:FindFirstChildOfClass("BodyVelocity") then if obj:IsA("Model") then for _, v in ipairs(obj:GetDescendants()) do if v:IsA("Part") and v.CanCollide == true then v.CanCollide = false end end elseif obj:IsA("Part") then for _, v in ipairs(obj.Parent:GetDescendants()) do if v:IsA("Part") and v.CanCollide == true then v.CanCollide = false end end end for _, v in ipairs(obj.Parent:GetDescendants()) do if v.Name == "HumanoidRootPart" then obj.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true local bv = Instance.new("BodyVelocity") bv.Velocity = Vector3.new(0, -1000, 0) bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bv.P = math.huge bv.Parent = v end end end end) end }) local Toggle = Tab3:Toggle({ Title = "Spin Piggy Bots", Desc = "Spins All Bots (May Stop Spinning If Your Far)", Icon = nil, Type = "Checkbox", Value = false, -- default value Callback = function(Value) if Value then getgenv().Clicker = true while Clicker do for _, obj in ipairs(workspace:GetDescendants()) do if obj:FindFirstChild("Enemy") and not obj:FindFirstChild("CHICKEN2") and not obj:FindFirstChild("ToolRequired") and obj ~= game.Players.LocalPlayer.Character then local Spin = Instance.new("BodyAngularVelocity") Spin.Name = "Spinning" Spin.Parent = obj:FindFirstChild("HumanoidRootPart") Spin.MaxTorque = Vector3.new(0, math.huge, 0) Spin.AngularVelocity = Vector3.new(0,35,0) end end task.wait(1.5) end else for _, obj in ipairs(workspace:GetDescendants()) do if obj.Name == "Spinning" and obj:IsA("BodyAngularVelocity") then obj:Destroy() end end getgenv().Clicker = false end end }) local Button = Tab3:Button({ Title = "Control Piggy Bots [REWORK]", Desc = "Gives You The Abillity To Control Piggy Bots Friendly Or Unfriendly (Doesnt Work On Mr P Or Duocara)", Locked = false, Callback = function() -- piggy bot control local inf, pi = math.huge, math.pi game.Players.LocalPlayer.PlayerGui:FindFirstChild("GameGUI").ResetOnSpawn = false local StarterGui = game:GetService("StarterGui") local RobloxGui = game:GetService("CoreGui"):WaitForChild("RobloxGui") local Client = game:GetService("Players").LocalPlayer local Character = Client.Character or Client.CharacterAdded:Wait() local Backpack = Client:WaitForChild("Backpack") local Humanoid = Character:WaitForChild("Humanoid") local HumanoidRootPart = Humanoid.RootPart local Mouse = Client:GetMouse() local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Controlling = false local CurrentlyControlledNPC = nil local OriginalProperties = {} local DisposableInstances = {} local OriginalPosition local CurrentMode = 1 local Connections = {} local ScreenGui local ToggleEnabled = true local lastChar = Character function CreateDisposableInstance(className, properties) properties = properties or {} local instance = Instance.new(className) table.insert(DisposableInstances, instance) for name, value in pairs(properties) do instance[name] = value end return instance end local ClientHighligher = CreateDisposableInstance("Highlight", { FillTransparency = 1, OutlineColor = Color3.fromRGB(75, 150, 255), Enabled = false, Parent = Character }) local ClientAttachment = CreateDisposableInstance("Attachment", {Parent = HumanoidRootPart}) local DummyAttachment = CreateDisposableInstance("Attachment") local NPCAttachment = CreateDisposableInstance("Attachment") local ClientVelocity = CreateDisposableInstance("LinearVelocity", { Attachment0 = ClientAttachment, MaxForce = inf, Enabled = false, Parent = workspace }) local ClientAlignOrientation = CreateDisposableInstance("AlignOrientation", { MaxTorque = inf, Responsiveness = inf, Attachment0 = ClientAttachment, Attachment1 = NPCAttachment, Enabled = false, Parent = workspace }) local NPCAlignPosition = CreateDisposableInstance("AlignPosition", { ApplyAtCenterOfMass = false, Attachment0 = NPCAttachment, Attachment1 = DummyAttachment, MaxForce = inf, Responsiveness = inf, Enabled = false, Parent = workspace }) local NPCAlignOrientation = CreateDisposableInstance("AlignOrientation", { MaxTorque = inf, Responsiveness = inf, Attachment0 = NPCAttachment, Attachment1 = DummyAttachment, Enabled = false, Parent = workspace }) local DummyModel, DummyRootPart local NPCModel, NPCRootPart, NPCName, NPCHighlighter local DummyDiedConnection, ClientHealthChangedConnection function SetOriginalProperty(instance, name, value) local instanceOriginalProperties = OriginalProperties[instance] or {} instanceOriginalProperties[name] = value OriginalProperties[instance] = instanceOriginalProperties end function SetCameraSubject(subject) while task.wait() do local camera = workspace.CurrentCamera if camera then camera.CameraSubject = subject return end end end Client.CharacterAdded:Connect(function(newCharacter) local wasDeath = false if lastChar then local oldHumanoid = lastChar:FindFirstChildOfClass("Humanoid") if oldHumanoid and oldHumanoid.Health <= 0 then wasDeath = true end end if wasDeath then Character = newCharacter Humanoid = newCharacter:WaitForChild("Humanoid") HumanoidRootPart = Humanoid.RootPart ClientHighligher.Parent = Character ClientAttachment.Parent = HumanoidRootPart Humanoid.Died:Once(function() StopControlling() end) end lastChar = newCharacter end) function StopControlling(restorePosition) Controlling = false CurrentlyControlledNPC = nil if ClientHealthChangedConnection then ClientHealthChangedConnection:Disconnect() ClientHealthChangedConnection = nil end if DummyDiedConnection then DummyDiedConnection:Disconnect() DummyDiedConnection = nil end NPCAlignPosition.Enabled = false NPCAlignOrientation.Enabled = false ClientVelocity.Enabled = false ClientAlignOrientation.Enabled = false if CurrentMode == 2 then if Character then SetCameraSubject(Humanoid) Client.Character = Character else for _, Newchar in pairs(workspace:GetDescendants()) do if Newchar.Name == Client.Name then Client.Character = Newchar SetCameraSubject(Newchar:FindFirstChildOfClass("Humanoid")) HumanoidRootPart = Newchar:FindFirstChild("HumanoidRootPart") Humanoid = Newchar:FindFirstChildOfClass("Humanoid") end end end else SetCameraSubject(Humanoid) Client.Character = Character end DummyAttachment.Parent = nil NPCAttachment.Parent = nil if DummyModel then DummyModel:Destroy() DummyModel = nil end DummyRootPart = nil if NPCHighlighter then NPCHighlighter:Destroy() NPCHighlighter = nil end NPCModel = nil NPCRootPart = nil NPCName = nil if Humanoid.Health > 0 then if restorePosition and OriginalPosition then HumanoidRootPart.CFrame = OriginalPosition OriginalPosition = nil end for instance, originalProperties in pairs(OriginalProperties) do for name, value in pairs(originalProperties) do instance[name] = value end OriginalProperties[instance] = nil end if game.Players.LocalPlayer.Character:FindFirstChild("Energy") and game.Players.LocalPlayer.Character:FindFirstChild("Energy").Value == 100 then game.Players.LocalPlayer.Character:FindFirstChild("Energy").Value = 99 game.Players.LocalPlayer.Character:FindFirstChild("Energy").Value = 100 end local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() for _, part in ipairs(character:GetChildren()) do if part:IsA("BasePart") then part.CanTouch = true end end ClientHighligher.Enabled = false Humanoid.PlatformStand = false end end function Control(npcModel) if Controlling then return end if CurrentlyControlledNPC == npcModel then return end local npcHumanoid = npcModel:FindFirstChildOfClass("Humanoid") local npcRootPart = npcHumanoid and npcHumanoid.RootPart if npcRootPart and npcHumanoid then local player = game.Players:GetPlayerFromCharacter(npcModel) if player then return end if npcModel == Character then return end CurrentlyControlledNPC = npcModel OriginalPosition = HumanoidRootPart.CFrame ClientHighligher.Enabled = true SetOriginalProperty(HumanoidRootPart, "CFrame", HumanoidRootPart.CFrame) Humanoid.PlatformStand = true local localPlayer = game.Players.LocalPlayer local localCharacter = localPlayer.Character or localPlayer.CharacterAdded:Wait() for _, part in ipairs(localCharacter:GetChildren()) do if part:IsA("BasePart") then part.CanTouch = false end end task.wait(0.5) if not Humanoid or Humanoid.Health <= 0 or not HumanoidRootPart or not HumanoidRootPart.Parent or not npcRootPart or not npcRootPart.Parent then CurrentlyControlledNPC = nil pcall(function() Humanoid.PlatformStand = false end) ClientHighligher.Enabled = false for _, part in ipairs(Character:GetChildren()) do if part:IsA("BasePart") then part.CanTouch = true end end return end pcall(function() npcRootPart.BodyPosition:Destroy() end) pcall(function() npcRootPart.BodyGyro:Destroy() end) local dummyModel = npcModel:Clone() local dummyHumanoid = dummyModel:FindFirstChildOfClass("Humanoid") local dummyRootPart = dummyModel:FindFirstChild(npcRootPart.Name) if CurrentMode == 1 then DummyDiedConnection = dummyHumanoid.Died:Once(function() if Controlling then StopControlling(true) end end) else DummyDiedConnection = dummyHumanoid.Died:Once(function() if Controlling then Humanoid.Health = 0 end end) end local function updateHealth() if Controlling then dummyHumanoid.MaxHealth = inf dummyHumanoid.Health = inf Humanoid.Health = inf end end ClientHealthChangedConnection = Humanoid.Changed:Connect(updateHealth) updateHealth() for _, descendant in pairs(dummyModel:GetDescendants()) do if descendant:IsA("Light") or descendant:IsA("Sound") then descendant:Remove() else pcall(function() descendant.Transparency = 0.95 end) end end DummyModel = dummyModel DummyRootPart = dummyRootPart dummyModel.Parent = workspace DummyAttachment.Parent = dummyRootPart NPCAttachment.Parent = npcRootPart NPCModel = npcModel NPCRootPart = npcRootPart NPCName = npcModel.Name NPCHighlighter = Instance.new("Highlight") NPCHighlighter.FillTransparency = 1 NPCHighlighter.OutlineColor = Color3.fromRGB(255, 0, 0) NPCHighlighter.Parent = npcModel local DummyHighlighter = Instance.new("Highlight") DummyHighlighter.FillTransparency = 1 DummyHighlighter.OutlineColor = Color3.fromRGB(128, 0, 128) DummyHighlighter.Parent = dummyModel SetCameraSubject(dummyHumanoid) Client.Character = dummyModel NPCAlignPosition.Enabled = true NPCAlignOrientation.Enabled = true ClientAlignOrientation.Enabled = false ClientVelocity.Enabled = true Controlling = true end end task.spawn(function() while true do task.wait(0.5) if not Controlling or not ToggleEnabled or CurrentMode ~= 2 then continue end local npcModel = NPCModel local dummyRootPart = DummyRootPart if not npcModel or not dummyRootPart then continue end for _, objc in ipairs(npcModel:GetDescendants()) do if objc:IsA("TouchTransmitter") then objc:Remove() end end for _, objc in ipairs(npcModel:GetDescendants()) do if objc:IsA("Script") then objc:Remove() end end local closestRootPart = nil local closestDist = math.huge local mainSpawn = workspace:FindFirstChild("GameFolder") and workspace.GameFolder:FindFirstChild("MainSpawn") for _, player in ipairs(game.Players:GetPlayers()) do if player ~= Client and player.Character and not player.Character:FindFirstChild("Enemy") and not player.Character:FindFirstChild("Traitor") then local rootPart = player.Character:FindFirstChild("HumanoidRootPart") if rootPart then if mainSpawn then local dist = (rootPart.Position - mainSpawn.Position).Magnitude if dist >= 20 and dist < closestDist then closestDist = dist closestRootPart = rootPart end else closestRootPart = rootPart break end end end end if closestRootPart then dummyRootPart.CFrame = closestRootPart.CFrame * CFrame.new(0, 2, -9) end end end) function DestroyEverything() StopControlling(false) for _, connection in pairs(Connections) do pcall(function() connection:Disconnect() end) end Connections = {} for _, instance in pairs(DisposableInstances) do pcall(function() instance:Destroy() end) end DisposableInstances = {} if ScreenGui then ScreenGui:Destroy() ScreenGui = nil end end ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "PiggyBotGui" ScreenGui.ResetOnSpawn = false ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.Parent = Client.PlayerGui local MiniButton = Instance.new("TextButton") MiniButton.Name = "MiniToggle" MiniButton.Size = UDim2.new(0, 56, 0, 56) MiniButton.Position = UDim2.new(1, -68, 0, 60) MiniButton.BackgroundColor3 = Color3.fromRGB(30, 30, 30) MiniButton.BackgroundTransparency = 0.3 MiniButton.BorderSizePixel = 0 MiniButton.Text = "🐷" MiniButton.TextSize = 28 MiniButton.TextColor3 = Color3.fromRGB(200, 200, 200) MiniButton.FontFace = Font.new("rbxasset://fonts/families/Ubuntu.json", Enum.FontWeight.Bold) MiniButton.ZIndex = 12 MiniButton.AutoButtonColor = false MiniButton.Parent = ScreenGui Instance.new("UICorner", MiniButton).CornerRadius = UDim.new(0, 10) local MiniStroke = Instance.new("UIStroke", MiniButton) MiniStroke.Color = Color3.fromRGB(80, 80, 80) MiniStroke.Thickness = 1 local MainFrame = Instance.new("Frame") MainFrame.Name = "MainPanel" MainFrame.Size = UDim2.new(0, 200, 0, 120) MainFrame.Position = UDim2.new(1, -276, 0, 56) MainFrame.BackgroundColor3 = Color3.fromRGB(22, 22, 22) MainFrame.BackgroundTransparency = 0.15 MainFrame.BorderSizePixel = 0 MainFrame.ZIndex = 10 MainFrame.Visible = true MainFrame.Parent = ScreenGui Instance.new("UICorner", MainFrame).CornerRadius = UDim.new(0, 10) local FrameStroke = Instance.new("UIStroke", MainFrame) FrameStroke.Color = Color3.fromRGB(70, 70, 70) FrameStroke.Thickness = 1 local Header = Instance.new("TextButton") Header.Name = "Header" Header.Size = UDim2.new(1, 0, 0, 30) Header.Position = UDim2.new(0, 0, 0, 0) Header.BackgroundColor3 = Color3.fromRGB(18, 18, 18) Header.BackgroundTransparency = 0 Header.BorderSizePixel = 0 Header.Text = "" Header.AutoButtonColor = false Header.ZIndex = 11 Header.Parent = MainFrame Instance.new("UICorner", Header).CornerRadius = UDim.new(0, 10) local HeaderPatch = Instance.new("Frame") HeaderPatch.Size = UDim2.new(1, 0, 0, 10) HeaderPatch.Position = UDim2.new(0, 0, 1, -10) HeaderPatch.BackgroundColor3 = Color3.fromRGB(18, 18, 18) HeaderPatch.BackgroundTransparency = 0 HeaderPatch.BorderSizePixel = 0 HeaderPatch.ZIndex = 11 HeaderPatch.Parent = Header local HeaderLabel = Instance.new("TextLabel") HeaderLabel.Size = UDim2.new(1, -32, 1, 0) HeaderLabel.Position = UDim2.new(0, 8, 0, 0) HeaderLabel.BackgroundTransparency = 1 HeaderLabel.Text = "🐷 piggy bot control" HeaderLabel.TextColor3 = Color3.fromRGB(220, 220, 220) HeaderLabel.TextSize = 12 HeaderLabel.FontFace = Font.new("rbxasset://fonts/families/Ubuntu.json", Enum.FontWeight.Bold) HeaderLabel.TextXAlignment = Enum.TextXAlignment.Left HeaderLabel.ZIndex = 12 HeaderLabel.Parent = Header local DestroyButton = Instance.new("TextButton") DestroyButton.Name = "DestroyBtn" DestroyButton.Size = UDim2.new(0, 20, 0, 20) DestroyButton.Position = UDim2.new(1, -24, 0.5, -10) DestroyButton.BackgroundColor3 = Color3.fromRGB(50, 20, 20) DestroyButton.BackgroundTransparency = 0.2 DestroyButton.BorderSizePixel = 0 DestroyButton.Text = "❌" DestroyButton.TextSize = 11 DestroyButton.TextColor3 = Color3.fromRGB(255, 80, 80) DestroyButton.FontFace = Font.new("rbxasset://fonts/families/Ubuntu.json", Enum.FontWeight.Bold) DestroyButton.ZIndex = 13 DestroyButton.Parent = Header Instance.new("UICorner", DestroyButton).CornerRadius = UDim.new(0, 4) local Content = Instance.new("Frame") Content.Size = UDim2.new(1, 0, 1, -34) Content.Position = UDim2.new(0, 0, 0, 34) Content.BackgroundTransparency = 1 Content.ZIndex = 10 Content.Parent = MainFrame local Padding = Instance.new("UIPadding", Content) Padding.PaddingTop = UDim.new(0, 6) Padding.PaddingBottom = UDim.new(0, 8) Padding.PaddingLeft = UDim.new(0, 8) Padding.PaddingRight = UDim.new(0, 8) local Layout = Instance.new("UIListLayout", Content) Layout.SortOrder = Enum.SortOrder.LayoutOrder Layout.Padding = UDim.new(0, 6) local function MakeButton(text, color, layoutOrder) local btn = Instance.new("TextButton") btn.Size = UDim2.new(1, 0, 0, 28) btn.BackgroundColor3 = Color3.fromRGB(38, 38, 38) btn.BackgroundTransparency = 0.2 btn.BorderSizePixel = 0 btn.TextColor3 = color btn.TextSize = 13 btn.Text = text btn.FontFace = Font.new("rbxasset://fonts/families/Ubuntu.json", Enum.FontWeight.Bold) btn.ZIndex = 11 btn.LayoutOrder = layoutOrder btn.Parent = Content Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 6) local s = Instance.new("UIStroke", btn) s.ApplyStrokeMode = Enum.ApplyStrokeMode.Border s.Color = color s.Transparency = 0.45 return btn, s end local ToggleButton, ToggleStroke = MakeButton("Toggle: ON", Color3.new(0, 1, 0), 1) local ModeButton, ModeStroke = MakeButton("Mode: Normal", Color3.fromRGB(100, 180, 255), 2) local dragging, dragInput, dragStart, startPos, headerDragStart local function updateMainDrag(input) local delta = input.Position - dragStart MainFrame.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end Header.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = MainFrame.Position headerDragStart = MainFrame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) Header.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then updateMainDrag(input) end end) local miniDragging, miniDragInput, miniDragStart, miniStartPos, miniDragStartPos local function updateMiniDrag(input) local delta = input.Position - miniDragStart MiniButton.Position = UDim2.new( miniStartPos.X.Scale, miniStartPos.X.Offset + delta.X, miniStartPos.Y.Scale, miniStartPos.Y.Offset + delta.Y ) end MiniButton.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then miniDragging = true miniDragStart = input.Position miniStartPos = MiniButton.Position miniDragStartPos = MiniButton.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then miniDragging = false end end) end end) MiniButton.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then miniDragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == miniDragInput and miniDragging then updateMiniDrag(input) end end) local PanelOpen = true MiniButton.MouseButton1Up:Connect(function() if miniDragStartPos and MiniButton.Position == miniDragStartPos then PanelOpen = not PanelOpen MainFrame.Visible = PanelOpen end miniDragStartPos = nil end) local function UpdateToggleButton() if ToggleEnabled then ToggleButton.Text = "Toggle: ON" ToggleButton.TextColor3 = Color3.new(0, 1, 0) ToggleStroke.Color = Color3.new(0, 1, 0) else ToggleButton.Text = "Toggle: OFF" ToggleButton.TextColor3 = Color3.new(1, 0, 0) ToggleStroke.Color = Color3.new(1, 0, 0) end end local function UpdateModeButton() if CurrentMode == 1 then ModeButton.Text = "Mode: Normal" ModeButton.TextColor3 = Color3.fromRGB(100, 180, 255) ModeStroke.Color = Color3.fromRGB(100, 180, 255) else ModeButton.Text = "Mode: Killer" ModeButton.TextColor3 = Color3.fromRGB(255, 100, 100) ModeStroke.Color = Color3.fromRGB(255, 100, 100) end end local function ToggleToggleButton() if ToggleEnabled and Controlling then StopControlling(true) end ToggleEnabled = not ToggleEnabled UpdateToggleButton() end local function SwitchMode() CurrentMode = (CurrentMode == 1) and 2 or 1 UpdateModeButton() end local function OnMouseClick() if not ToggleEnabled then return end local target = Mouse.Target if not target then return end local model = target while model and model ~= workspace do local h = model:FindFirstChildOfClass("Humanoid") if h and h.RootPart then wait(0) Control(model) break end model = model.Parent end end Connections = { UserInputService.InputBegan:Connect(function(input, gameProcessedEvent) if not gameProcessedEvent and input.KeyCode == Enum.KeyCode.H and input.UserInputState == Enum.UserInputState.Begin then ToggleToggleButton() end end), Mouse.Button1Down:Connect(OnMouseClick), ToggleButton.Activated:Connect(ToggleToggleButton), ModeButton.Activated:Connect(SwitchMode), DestroyButton.Activated:Connect(function() if not dragging then DestroyEverything() end end), RunService.Heartbeat:Connect(function() if not (Controlling and ToggleEnabled) then return end if not NPCRootPart or not NPCRootPart.Parent or not HumanoidRootPart or not HumanoidRootPart.Parent or not Humanoid or Humanoid.Health <= 0 then return end if type(sethiddenproperty) == "function" then pcall(function() sethiddenproperty(Client, "SimulationRadius", inf) end) elseif type(setsimulationradius) == "function" then pcall(function() setsimulationradius(inf) end) end if NPCRootPart then local offset = CurrentMode == 1 and 7.2 or 8.4 local npcPosition = NPCRootPart.Position HumanoidRootPart.CFrame = CFrame.new( npcPosition.X, npcPosition.Y - offset, npcPosition.Z ) * NPCRootPart.CFrame.Rotation end for _, child in pairs(Character:GetChildren()) do if child:IsA("BasePart") and child.CanCollide then SetOriginalProperty(child, "CanCollide", true) child.CanCollide = false SetOriginalProperty(child, "CanTouch", true) child.CanTouch = false end end if DummyModel then for _, child in pairs(DummyModel:GetChildren()) do if child:IsA("BasePart") and child.CanCollide then child.CanCollide = false child.CanTouch = false end end end if NPCModel then for _, child in pairs(NPCModel:GetChildren()) do if child:IsA("BasePart") and child.CanCollide then SetOriginalProperty(child, "CanCollide", true) child.CanCollide = false end end end end), Humanoid.Died:Once(function() StopControlling(false) end), Character.Destroying:Once(function() StopControlling(false) end), } UpdateToggleButton() UpdateModeButton() end }) local Toggle = Tab3:Toggle({ Title = "Spam Open Doors", Desc = "Spam Open All Doors Really Annoying For The Server", Icon = nil, Type = "Checkbox", Value = false, -- default value Callback = function(Value) if Value then getgenv().Clicker = true; while Clicker == true do local targetSoundId = "rbxassetid://320946744" local function findSoundInWorkspace() local workspace = game:GetService("Workspace") local foundSound = false for _, descendant in ipairs(workspace:GetDescendants()) do if descendant:IsA("Sound") and descendant.SoundId == targetSoundId then local parent = descendant.Parent local clickDetector = parent:FindFirstChildOfClass("ClickDetector") if clickDetector then fireclickdetector(clickDetector) foundSound = true end end end if not foundSound then for _, descendant in ipairs(workspace:GetDescendants()) do if descendant:IsA("RemoteEvent") then local parent = descendant.Parent local clickDetector = parent:FindFirstChildOfClass("ClickDetector") local weldConstraint = parent:FindFirstChildOfClass("WeldConstraint") if clickDetector and weldConstraint then fireclickdetector(clickDetector) end end end end end findSoundInWorkspace() wait(0.5) end else getgenv().Clicker = false end end }) local Sectionm = Tab4:Section({ Title = "Breakout (Ombra)", Box = false, TextTransparency = 0.05, TextXAlignment = "Left", TextSize = 17, -- Default Size Opened = false, }) Sectionm:Button({ Title = "Semi-Auto Get Skin", Desc = "Auto Completes All Of Breakout Chapter Except For Classroom Minigame", Locked = false, Callback = function() local b = workspace:FindFirstChild("Bunker") if b then local Char = game.Players.LocalPlayer.Character Char.HumanoidRootPart.CFrame = CFrame.new(821.329407, 13.0502357, -81.8983536, -0.999667823, -8.57004494e-08, 0.0257738139, -8.70634338e-08, 1, -5.1760221e-08, -0.0257738139, -5.39869838e-08, -0.999667823) task.wait(0.3) local post2 = workspace.LoadedMap.Part4.ObstacleCourse:FindFirstChild("RopeEvent") and workspace.LoadedMap.Part4.ObstacleCourse.RopeEvent:FindFirstChild("Post2") if post2 then post2:Destroy() end firetouchinterest(Char.HumanoidRootPart, workspace.LoadedMap.Part4.ObstacleCourse.RopeEvent:FindFirstChild("Post1"), 0) task.wait(2) for _, a in ipairs(b:GetDescendants()) do if a:IsA("Attachment") and (a.CFrame.Position - Vector3.new(0.325004578, 0.550010681, 0)).Magnitude < 0.1 and a:FindFirstChildOfClass("ProximityPrompt") then Char.HumanoidRootPart.CFrame = a.Parent.CFrame task.wait(0.3) fireproximityprompt(a:FindFirstChildOfClass("ProximityPrompt")) end end task.wait(0.5) Char.HumanoidRootPart.CFrame = CFrame.new(622.974487, -34.574955, -419.279999, 1, 0, 0, 0, 1, 0, 0, 0, 1) task.wait(0.5) for _, v in ipairs(Char:GetChildren()) do if v:IsA("Part") and v.CanTouch == true then v.CanTouch = false end end Char.HumanoidRootPart.CFrame = CFrame.new(878.641113, 4.00013304, -326.347382, 0.999494314, 1.17617949e-09, 0.0317979194, -3.27763772e-09, 1, 6.60357884e-08, -0.0317979194, -6.61066224e-08, 0.999494314) WindUI:Notify({ Title = "Please Complete This Minigame Manually", Content = "Please Complete The Minigame Manually", Duration = 8, Icon = "lucide:house", }) local foundPart = nil repeat for _, n in ipairs(workspace:GetDescendants()) do local gui = n:FindFirstChildOfClass("SurfaceGui") local frame = gui and gui:FindFirstChildOfClass("Frame") local image = frame and frame:FindFirstChildOfClass("ImageLabel") if image and (Vector3.new(880.43689, 10.1252556, -371.887756) - n.Position).Magnitude < 5 then if image.ImageColor3 == Color3.fromRGB(255, 255, 255) then task.wait(1) else getgenv().color3 = image.ImageColor3 foundPart = n end end end until foundPart and foundPart:FindFirstChildOfClass("SurfaceGui"):FindFirstChildOfClass("Frame"):FindFirstChildOfClass("ImageLabel").ImageColor3 ~= Color3.fromRGB(255, 255, 255) -- Separate loop for colors (needs SurfaceGui) for _, n in ipairs(workspace:GetDescendants()) do local gui = n:FindFirstChildOfClass("SurfaceGui") local frame = gui and gui:FindFirstChildOfClass("Frame") local image = frame and frame:FindFirstChildOfClass("ImageLabel") if image then if (Vector3.new(570.440186, 8.80036545, 114.038559) - n.Position).Magnitude < 5 then getgenv().color2 = image.ImageColor3 elseif (Vector3.new(642.477722, 11.2252312, 235.007584) - n.Position).Magnitude < 5 then getgenv().color1 = image.ImageColor3 elseif (Vector3.new(622.933716, -41.2997627, -362.378204) - n.Position).Magnitude < 5 then getgenv().color4 = image.ImageColor3 end end end -- Separate loop for parts (just needs to be a BasePart at the right position) for _, n in ipairs(workspace:GetDescendants()) do if n:IsA("BasePart") then if (Vector3.new(772.686951, 37.0755119, 19.4998016) - n.Position).Magnitude < 0.3 then getgenv().part1 = n elseif (Vector3.new(772.686951, 37.0755119, 22.4998016) - n.Position).Magnitude < 0.3 then getgenv().part2 = n elseif (Vector3.new(772.686951, 37.0755119, 25.4998016) - n.Position).Magnitude < 0.3 then getgenv().part3 = n elseif (Vector3.new(772.686951, 37.0755119, 28.4998016) - n.Position).Magnitude < 0.3 then getgenv().part4 = n end end end local parts = {getgenv().part1, getgenv().part2, getgenv().part3, getgenv().part4} local colors = {getgenv().color1, getgenv().color2, getgenv().color3, getgenv().color4} for i, part in ipairs(parts) do Char.HumanoidRootPart.CFrame = part.CFrame local foundA = nil repeat foundA = nil for _, a in ipairs(part:GetChildren()) do if a:IsA("Decal") and a.Color3 == colors[i] and a.Transparency == 1 then local prompt = part:FindFirstChildOfClass("ProximityPrompt") if prompt then fireproximityprompt(prompt) end foundA = a task.wait(0.9) end end until foundA == nil or foundA.Transparency ~= 1 task.wait(1) end task.wait(0.5) if workspace:FindFirstChild("ItemFolder1"):FindFirstChild("MilitaryKnife"):FindFirstChildOfClass("ProximityPrompt").Enabled == true then Char.HumanoidRootPart.CFrame = workspace:FindFirstChild("ItemFolder1"):FindFirstChild("MilitaryKnife").CFrame task.wait(0.25) fireproximityprompt(workspace:FindFirstChild("ItemFolder1"):FindFirstChild("MilitaryKnife"):FindFirstChildOfClass("ProximityPrompt")) for _, tool in pairs(Game.Players.LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") then tool.Parent = Char end end task.wait(0.1) Char.HumanoidRootPart.CFrame = workspace:FindFirstChild("PiggyNPC"):FindFirstChildOfClass("Model"):FindFirstChild("HumanoidRootPart").CFrame task.wait(0.1) WindUI:Notify({ Title = "Check Your Inventory", Content = "The Script Has Successfully Finished And Gave You The Skin.", Duration = 8, -- 3 seconds Icon = "lucide:house", }) end else WindUI:Notify({ Title = "Wrong Map!", Content = "The Script Did Not Detect The Breakout Map", Duration = 8, -- 3 seconds Icon = "lucide:house", }) end end }) local SectionPh = Tab4:Section({ Title = "Phenna (Temple)", Box = false, TextTransparency = 0.05, TextXAlignment = "Left", TextSize = 17, -- Default Size Opened = false, }) SectionPh:Button({ Title = "Auto Get Skin", Desc = "Automatically Completes The Puzzle And Gives You Skin", Locked = false, Callback = function() if workspace:FindFirstChild("Temple") then local char = game.Players.LocalPlayer.Character local hrp = char:FindFirstChild("HumanoidRootPart") for _, child in pairs(char:GetDescendants()) do if child:IsA("BasePart") and child.CanCollide == true and child.Name ~= floatName then child.CanCollide = false end end for _, can in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do if can.Name == "Candle" then hrp.CFrame = can.CFrame task.wait(0.25) local click = can:FindFirstChildOfClass("ClickDetector") if click then fireclickdetector(click) end end end task.wait(0.25) for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") then tool.Parent = char end end task.wait(0.8) local wasEnabled = {} for _, iLabel in ipairs(workspace:FindFirstChild("Temple"):GetDescendants()) do if iLabel:IsA("TextLabel") and iLabel.Text == "I" and iLabel.Parent:IsA("SurfaceGui") then wasEnabled[iLabel.Parent] = iLabel.Parent.Enabled end end hrp.CFrame = CFrame.new(2164.13916, 193.003891, -1841.63306, 0.29246819, 1.07416312e-07, 0.956275225, -2.16853113e-08, 1, -1.05695563e-07, -0.956275225, 1.01754631e-08, 0.29246819) for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") then tool.Parent = char end end task.wait(1.8) local iIndex = 0 local newParent = nil local waitTime = 0 while newParent == nil and waitTime < 5 do for _, iLabel in ipairs(workspace:FindFirstChild("Temple"):GetDescendants()) do if iLabel:IsA("TextLabel") and iLabel.Text == "I" and iLabel.Parent:IsA("SurfaceGui") and iLabel.Parent.Enabled and wasEnabled[iLabel.Parent] == false then newParent = iLabel.Parent break end end if newParent == nil then task.wait(0.2) waitTime = waitTime + 0.2 end end if newParent then iIndex = iIndex + 1 wasEnabled[newParent] = true local iCount = 0 for _, child in ipairs(newParent:GetChildren()) do if child:IsA("TextLabel") and child.Text == "I" then iCount = iCount + 1 end end getgenv()["I" .. iIndex] = tostring(iCount) end for attempt = 1, 4 do for _, que in ipairs(workspace:FindFirstChild("Temple"):GetDescendants()) do if que:IsA("TextLabel") and que.Text == "?" and que.Parent.Parent.Parent:FindFirstChildOfClass("BoolValue").Value == true then hrp.CFrame = que.Parent.Parent.CFrame for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") then tool.Parent = char end end task.wait(0.5) local newParent = nil local waitTime = 0 while newParent == nil and waitTime < 5 do for _, iLabel in ipairs(workspace:FindFirstChild("Temple"):GetDescendants()) do if iLabel:IsA("TextLabel") and iLabel.Text == "I" and iLabel.Parent:IsA("SurfaceGui") and iLabel.Parent.Enabled and wasEnabled[iLabel.Parent] == false then newParent = iLabel.Parent break end end if newParent == nil then task.wait(0.2) waitTime = waitTime + 0.2 end end if newParent then iIndex = iIndex + 1 wasEnabled[newParent] = true local iCount = 0 for _, child in ipairs(newParent:GetChildren()) do if child:IsA("TextLabel") and child.Text == "I" then iCount = iCount + 1 end end getgenv()["I" .. iIndex] = tostring(iCount) if attempt < 4 then task.wait(0.8) end end break end end end task.wait(0.8) local codeCFrame = CFrame.new(2088.66309, 226.286804, -1712.59485, 0.14193435, -0.0323865339, -0.989346147, -8.73667694e-10, 0.999464631, -0.0327177644, 0.989876091, 0.00464377552, 0.141858354) hrp.CFrame = codeCFrame local clickReference = nil local waitTime3 = 0 while clickReference == nil and waitTime3 < 5 do for _, cod in ipairs(workspace:FindFirstChild("Temple"):GetDescendants()) do if cod:IsA("TextLabel") and cod.Text == "I" then local distance = (cod.Parent.Parent.Position - codeCFrame.Position).Magnitude if distance <= 12 then clickReference = cod break end end end if clickReference == nil then task.wait(0.2) waitTime3 = waitTime3 + 0.2 end end if not clickReference then WindUI:Notify({ Title = "Wrong Map!", Content = "The Script Did Not Detect The Temple Map", Duration = 8, Icon = "lucide:house", }) return end local clickDetector = clickReference.Parent.Parent:FindFirstChildOfClass("ClickDetector") for i = 1, iIndex do local targetCount = tonumber(getgenv()["I" .. i]) local matchFound = false local waitTime4 = 0 while not matchFound and waitTime4 < 5 do for _, cod in ipairs(workspace:FindFirstChild("Temple"):GetDescendants()) do if cod:IsA("TextLabel") and cod.Text == "I" then local distance = (cod.Parent.Parent.Position - codeCFrame.Position).Magnitude if distance <= 12 then local count = 0 for _, child in ipairs(cod.Parent:GetChildren()) do if child:IsA("TextLabel") and child.Text == "I" then count = count + 1 end end if count == targetCount then local cd = cod.Parent.Parent:FindFirstChildOfClass("ClickDetector") if cd then fireclickdetector(cd) matchFound = true task.wait(1) break end end end end end if not matchFound then task.wait(0.2) waitTime4 = waitTime4 + 0.2 end end end WindUI:Notify({ Title = "Check Your Inventory", Content = "The Script Has Successfully Finished And Gave You The Skin.", Duration = 8, -- 3 seconds Icon = "lucide:house", }) else WindUI:Notify({ Title = "Wrong Map!", Content = "The Script Did Not Detect The Temple Map", Duration = 8, -- 3 seconds Icon = "lucide:house", }) end end }) local SectionHunt = Tab4:Section({ Title = "The Hunt", Box = false, TextTransparency = 0.05, TextXAlignment = "Left", TextSize = 17, -- Default Size Opened = false, }) SectionHunt:Button({ Title = "Auto Complete The Past", Desc = "Auto Completes The First Half Of The Hunt Chapter", Locked = false, Callback = function() if workspace:FindFirstChild("TimeTravel") then local player = game.Players.LocalPlayer local hrp = game.Players.LocalPlayer.Character.HumanoidRootPart local char = game.Players.LocalPlayer.Character for _, child in pairs(hrp.Parent:GetDescendants()) do if child:IsA("BasePart") and child.CanCollide == true and child.Name ~= floatName then child.CanCollide = false end end for _, yk in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do if yk.Name == "YellowKey" then hrp.CFrame = yk.Item.CFrame task.wait(0.2) fireproximityprompt(yk.Item:FindFirstChild("ProximityPrompt")) task.wait(0.3) local cf = CFrame.new(241.667633, 11.2408514, -299.907288, -0.0521605536, 9.6270476e-09, 0.99863869, -4.37803838e-09, 1, -9.86884263e-09, -0.99863869, -4.88684293e-09, -0.0521605536) hrp.CFrame = cf for _, obj in ipairs(workspace:FindFirstChild("TimeTravel"):GetDescendants()) do if obj:IsA("ClickDetector") then position = obj.Parent.Position if position then local dist = (hrp.Position - position).Magnitude if dist < 16 then fireclickdetector(obj) task.wait(0.3) fireclickdetector(obj) end end end end end end task.wait(0.5) for _, bk in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do if bk.Name == "BlueKey" then hrp.CFrame = bk.Item.CFrame task.wait(0.2) fireproximityprompt(bk.Item:FindFirstChild("ProximityPrompt")) task.wait(0.1) local cf = CFrame.new(209.965057, 29.9908371, -275.417847, -0.999952078, 9.3711428e-08, 0.00979215465, 9.44858343e-08, 1, 7.86216177e-08, -0.00979215465, 7.95430708e-08, -0.999952078) hrp.CFrame = cf for _, obj in ipairs(workspace:FindFirstChild("TimeTravel"):GetDescendants()) do if obj:IsA("ClickDetector") then position = obj.Parent.Position if position then local dist = (hrp.Position - position).Magnitude if dist < 16 then fireclickdetector(obj) task.wait(0.3) fireclickdetector(obj) end end end end end end task.wait(0.5) local positions = { A = CFrame.new(203.612518, 11.3658724, -174.312546), B = CFrame.new(235.137497, 10.441, -193.5), C = CFrame.new(218.512512, 10.3535004, -211.412491) } local FINAL_GOAL = CFrame.new(191.508667, 9.7383604, -193.488312) local FAIL_SOUND_ID = "rbxassetid://9119159510" local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local hrp = character:WaitForChild("HumanoidRootPart") local t = true local searchRange = 10 local clickDelay = 0.5 local sequenceDelay = 1.2 local aborted = false local blacklistedFirst = {} local function checkAbort() if not t then return true end -- Stop immediately if t is false if aborted then return true end for _, s in ipairs(game:GetDescendants()) do if s:IsA("Sound") and s.SoundId == FAIL_SOUND_ID and s.IsPlaying then aborted = true return true end end return false end local function teleportAndClick(cf) if not t or not cf or aborted then return false end hrp.CFrame = cf task.wait(0.15) if checkAbort() then return false end for _, obj in ipairs(game:GetService("Workspace"):GetDescendants()) do if obj:IsA("ClickDetector") and (obj.Parent.Position - cf.Position).Magnitude < searchRange then fireclickdetector(obj) return true end end return false end local function anyDetectorsExist() for _, obj in ipairs(game:GetService("Workspace"):GetDescendants()) do if obj:IsA("ClickDetector") then for _, cf in pairs(positions) do if (obj.Parent.Position - cf.Position).Magnitude < searchRange then return true end end end end return false end local keys = {"A", "B", "C"} -- THE MAIN LOOP for _, k1 in ipairs(keys) do if not t then break end -- MASTER KILL SWITCH if blacklistedFirst[k1] then continue end local blacklistedSecond = {} for _, k2 in ipairs(keys) do if not t then break end -- MASTER KILL SWITCH if blacklistedSecond[k2] or blacklistedFirst[k1] then continue end local blacklistedThird = {} for _, k3 in ipairs(keys) do if not t then break end -- MASTER KILL SWITCH if blacklistedThird[k3] or blacklistedSecond[k2] or blacklistedFirst[k1] then continue end aborted = false -- STEP 1 teleportAndClick(positions[k1]) task.wait(clickDelay) if checkAbort() then if t then -- Only blacklist if we didn't manually stop warn(k1 .. " failed at Step 1.") blacklistedFirst[k1] = true task.wait(1) end break end -- STEP 2 teleportAndClick(positions[k2]) task.wait(clickDelay) if checkAbort() then if t then warn(k2 .. " failed at Step 2.") blacklistedSecond[k2] = true task.wait(1) end break end -- STEP 3 teleportAndClick(positions[k3]) task.wait(sequenceDelay) if checkAbort() then if t then warn(k3 .. " failed at Step 3.") blacklistedThird[k3] = true task.wait(1) end else -- SUCCESS CHECK if not anyDetectorsExist() then task.wait(0.5) teleportAndClick(FINAL_GOAL) t = false -- THIS TRIGGERS THE KILL SWITCH FOR ALL LOOPS break end end end end end task.wait(6) for _, codes in ipairs(workspace:FindFirstChild("TimeTravel"):GetDescendants()) do if codes:IsA("TextLabel") then if codes.Text == "Y" then for _, Y in ipairs(codes.Parent:GetChildren()) do if Y:IsA("TextLabel") and Y ~= codes then getgenv().cY = Y end end elseif codes.Text == "X" then for _, X in ipairs(codes.Parent:GetChildren()) do if X:IsA("TextLabel") and X ~= codes then getgenv().cX = X end end elseif codes.Text == "Z" then for _, Z in ipairs(codes.Parent:GetChildren()) do if Z:IsA("TextLabel") and Z ~= codes then getgenv().cZ = Z end end end end end local labelText = getgenv().cY.Text local result = string.match(labelText, ">(%d+)<") local bigNumber = tonumber(result) if bigNumber then print("The Y number is:", bigNumber) getgenv().cYa = bigNumber else end local labelText = getgenv().cX.Text local result = string.match(labelText, ">(%d+)<") local bigNumber = tonumber(result) if bigNumber then print("The X number is:", bigNumber) getgenv().cXa = bigNumber else end local labelText = getgenv().cZ.Text local result = string.match(labelText, ">(%d+)<") local bigNumber = tonumber(result) if bigNumber then print("The Z number is:", bigNumber) getgenv().cZa = bigNumber else end hrp.CFrame = CFrame.new(269.59729, 9.26591396, -215.767792, -0.85950768, -2.07374722e-08, -0.511122763, -4.28549072e-08, 1, 3.1492732e-08, 0.511122763, 4.89723639e-08, -0.85950768) task.wait(0.5) local timeTravel = workspace:FindFirstChild("TimeTravel") if not timeTravel then warn("TimeTravel folder not found!") return end local function isColorClose(c1, c2) return math.abs(c1.r - c2.r) < 0.05 and math.abs(c1.g - c2.g) < 0.05 and math.abs(c1.b - c2.b) < 0.05 end local axisConfig = { {color = Color3.fromRGB(255, 200, 200), amount = getgenv().cXa, name = "Red/X"}, {color = Color3.fromRGB(200, 255, 200), amount = getgenv().cYa, name = "Green/Y"}, {color = Color3.fromRGB(200, 200, 255), amount = getgenv().cZa, name = "Blue/Z"} } for _, config in ipairs(axisConfig) do local targetAmount = tonumber(config.amount) or 0 if targetAmount <= 0 then continue end local foundAxis = false for _, pad in ipairs(timeTravel:GetDescendants()) do if pad:IsA("TextLabel") and pad.Text == "0" and isColorClose(pad.TextColor3, config.color) then local group = pad.Parent.Parent.Parent for _, cl in ipairs(group:GetDescendants()) do if cl:IsA("TextLabel") and cl.Text == "+" then local detector = cl.Parent.Parent:FindFirstChildOfClass("ClickDetector") if detector then for i = 1, targetAmount do fireclickdetector(detector) task.wait(0.4) end foundAxis = true break end end end end if foundAxis then break end end task.wait(0.5) end local targets = { fv = Vector3.new(257.678, 11.335, -217.712), sv = Vector3.new(257.678, 11.335, -220.312), tv = Vector3.new(257.678, 11.335, -222.862) } local function isNear(pos1, pos2) return (pos1 - pos2).Magnitude <= 2 end for _, mesh in ipairs(workspace:FindFirstChild("TimeTravel"):GetDescendants()) do if mesh:IsA("MeshPart") and mesh.MeshId == "rbxassetid://6596010164" then if isNear(mesh.Position, targets.fv) then getgenv().fv = mesh elseif isNear(mesh.Position, targets.sv) then getgenv().sv = mesh elseif isNear(mesh.Position, targets.tv) then getgenv().tv = mesh end end end for _, book in ipairs(workspace:FindFirstChild("TimeTravel"):GetDescendants()) do if book:IsA("TextLabel") and book.Text == "O" then local parent = book.Parent for _, idLabel in ipairs(parent:GetChildren()) do if idLabel:IsA("TextLabel") and (idLabel.Text == "1" or idLabel.Text == "2" or idLabel.Text == "3") then local currentID = idLabel.Text for _, answer in ipairs(parent:GetChildren()) do if answer:IsA("TextLabel") and answer.Text ~= "O" and answer.Text ~= currentID then if currentID == "1" then getgenv().fva = answer.Text elseif currentID == "2" then getgenv().sva = answer.Text elseif currentID == "3" then getgenv().tva = answer.Text end end end end end end end local numbers = { ["^"] = 0, [">"] = 1, ["V"] = 2, ["<"] = 3 } local clickQueue = { {name = "FV", mesh = getgenv().fv, val = getgenv().fva}, {name = "SV", mesh = getgenv().sv, val = getgenv().sva}, {name = "TV", mesh = getgenv().tv, val = getgenv().tva} } print("Final Values: fva="..tostring(getgenv().fva)..", sva="..tostring(getgenv().sva)..", tva="..tostring(getgenv().tva)) for _, item in ipairs(clickQueue) do local count = numbers[item.val] if not item.mesh then warn(item.name .. " mesh is missing!") end if count == nil then warn(item.name .. " symbol (" .. tostring(item.val) .. ") not found in numbers table!") end if item.mesh and count and count > 0 then local detector = item.mesh:FindFirstChildOfClass("ClickDetector") if detector then for i = 1, count do fireclickdetector(detector) task.wait(0.9) end else end end task.wait(0.3) end else WindUI:Notify({ Title = "Wrong Map!", Content = "The Script Did Not Detect The Hunt Map.", Duration = 8, -- 3 seconds Icon = "lucide:house", }) end end }) SectionHunt:Button({ Title = "Auto Complete The Future", Desc = "Auto Complete The Second Last Half Of The Hunt Chapter", Locked = false, Callback = function() if workspace:FindFirstChild("TimeTravel") then local player = game.Players.LocalPlayer local hrp = game.Players.LocalPlayer.Character.HumanoidRootPart local char = game.Players.LocalPlayer.Character for _, child in pairs(char:GetDescendants()) do if child:IsA("BasePart") and child.CanCollide == true and child.Name ~= floatName then child.CanCollide = false end end for _, elek in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do if elek.Name == "ElevatorKey" and elek:FindFirstChild("Item") then hrp.CFrame = elek.Item.CFrame task.wait(0.3) fireproximityprompt(elek.Item:FindFirstChildOfClass("ProximityPrompt")) end end task.wait(0.5) local Player = game.Players.LocalPlayer local MaxDistance = 40 local function clickNearest() local Character = Player.Character if not Character or not Character:FindFirstChild("HumanoidRootPart") then return end local rootPart = Character.HumanoidRootPart local nearestDetector = nil local shortestDistance = MaxDistance for _, descendant in ipairs(workspace:GetDescendants()) do if descendant:IsA("ClickDetector") then local parentPart = descendant.Parent if parentPart:IsA("BasePart") or parentPart:IsA("Part") then local distance = (rootPart.Position - parentPart.Position).Magnitude if distance < shortestDistance then shortestDistance = distance nearestDetector = descendant end end end end if nearestDetector then fireclickdetector(nearestDetector) end end hrp.CFrame = CFrame.new(548.789856, 408.825012, 287.943878, -0.999591351, 1.9147981e-08, -0.0285862107, 1.87461762e-08, 1, 1.43239127e-08, 0.0285862107, 1.37821772e-08, -0.999591351) task.wait(0.2) clickNearest() task.wait(0.5) hrp.CFrame = CFrame.new(413.911926, 408.199982, 396.380157, -0.99944216, 2.22359531e-09, 0.0333977826, 4.40517484e-10, 1, -5.33964659e-08, -0.0333977826, -5.33519682e-08, -0.99944216) task.wait(0.2) clickNearest() task.wait(0.5) hrp.CFrame = CFrame.new(538.059875, 424.45929, 351.074829, 0.014552027, 1.55103752e-08, -0.999894142, -5.37869527e-09, 1, 1.54337378e-08, 0.999894142, 5.1535336e-09, 0.014552027) task.wait(0.2) clickNearest() task.wait(1.6) local timeTravel = workspace:FindFirstChild("TimeTravel") if timeTravel then for _, book in ipairs(timeTravel:GetDescendants()) do if book:IsA("TextLabel") then local parent = book.Parent for _, idLabel in ipairs(parent:GetChildren()) do if idLabel:IsA("TextLabel") then -- Pattern: Look for the prefix (1, 2, or 3), the dash, -- then capture the digits that come AFTER the dash. local prefix, floorValue = idLabel.Text:match("(%d+) %- (%d+)") if prefix and floorValue then if prefix == "1" then getgenv().fna = floorValue elseif prefix == "2" then getgenv().sna = floorValue elseif prefix == "3" then getgenv().tna = floorValue end end end end end end end print("Found -> 1:", getgenv().fna, "| 2:", getgenv().sna, "| 3:", getgenv().tna) local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local hrp = character:WaitForChild("HumanoidRootPart") for _, sou in ipairs(workspace:FindFirstChild("TimeTravel"):GetDescendants()) do if sou:IsA("Sound") and sou.SoundId == "rbxassetid://537744814" then local p = sou.Parent if p.Color == Color3.fromRGB(0, 255, 0) then getgenv().fn = p elseif p.Color == Color3.fromRGB(0, 0, 255) then getgenv().sn = p elseif p.Color == Color3.fromRGB(255, 0, 0) then getgenv().tn = p end end end hrp.CFrame = CFrame.new(524.578613, 424.496796, 381.881378, -0.043359302, 9.94770932e-10, 0.999059558, -4.68516319e-08, 1, -3.02907366e-09, -0.999059558, -4.69389079e-08, -0.043359302) task.wait(0.5) local function executeClicks(obj, val) if obj and val then local cd = obj:FindFirstChildOfClass("ClickDetector") if cd then for i = 1, tonumber(val) do fireclickdetector(cd) task.wait(0.9) end end end end if getgenv().fna ~= "1" then executeClicks(getgenv().fn, getgenv().fna - 1) end if getgenv().sna ~= "1" then executeClicks(getgenv().sn, getgenv().sna - 1) end if getgenv().tna ~= "1" then executeClicks(getgenv().tn, getgenv().tna - 1) end else WindUI:Notify({ Title = "Wrong Map!", Content = "The Script Did Not Detect The Hunt Map.", Duration = 8, -- 3 seconds Icon = "lucide:house", }) end end }) local SectionCrawl = Tab4:Section({ Title = "Crawling Trap", Box = false, TextTransparency = 0.05, TextXAlignment = "Left", TextSize = 17, -- Default Size Opened = false, }) SectionCrawl:Button({ Title = "Auto Get Trap", Desc = "Automatically Gets The Trap", Locked = false, Callback = function() if workspace:FindFirstChild("Docks") then local hrp = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") local oc = hrp.CFrame for _, child in pairs(hrp.Parent:GetDescendants()) do if child:IsA("BasePart") and child.CanCollide == true and child.Name ~= floatName then child.CanCollide = false end end for _, candle in ipairs(workspace: FindFirstChild("ItemFolder1"):GetChildren()) do if candle.Name == "Candle" then hrp.CFrame = candle.CFrame + Vector3.new(0, 3, 0) task.wait(0.2) fireclickdetector(candle: FindFirstChildOfClass("ClickDetector")) end end for _, eye in ipairs(workspace.Docks:GetDescendants()) do if eye:IsA("Decal") and eye.Texture == "http://www.roblox.com/asset/?id=6075543224" and eye.Parent:FindFirstChildOfClass("ClickDetector") then fireclickdetector(eye.Parent: FindFirstChildOfClass("ClickDetector")) end end task.wait(0.5) if workspace.PiggyNPC:FindFirstChild("Cold") then repeat workspace.PiggyNPC:FindFirstChild("Cold"):FindFirstChildOfClass("Humanoid").RootPart.CFrame = CFrame.new(1628.9032, 164.584946, -1111.82703, 0.0403436199, 5.02392581e-08, 0.99918586, -2.88136768e-08, 1, -4.9116796e-08, -0.99918586, -2.68086691e-08, 0.0403436199) task.wait(0.5) until not workspace.PiggyNPC:FindFirstChild("Cold") end hrp.CFrame = oc WindUI:Notify({ Title = "Check Your Inventory", Content = "The Script Has Successfully Finished And Gave You The Skin.", Duration = 8, -- 3 seconds Icon = "lucide:house", }) else WindUI:Notify({ Title = "Wrong Map!", Content = "The Script Did Not Detect The Docks Map.", Duration = 8, -- 3 seconds Icon = "lucide:house", }) end end }) local SectionSpir = Tab4:Section({ Title = "Holiday Spirit", Box = false, TextTransparency = 0.05, TextXAlignment = "Left", TextSize = 17, -- Default Size Opened = false, }) SectionSpir:Button({ Title = "Auto Win", Desc = "Automatically For You", Locked = false, Callback = function() if workspace:FindFirstChild("Theater") then local char = game.Players.LocalPlayer.Character firesignal(game:GetService("Players").LocalPlayer.PlayerGui.MainMenu.Title.SettingsMenu.HardModeOn.MouseButton1Click) for _, child in pairs(char:GetChildren()) do if child:IsA("BasePart") and child.CanCollide then child.CanCollide = false end end for _, clo in ipairs(game.workspace:FindFirstChild("ItemFolder1"):GetChildren()) do if string.match(clo.Name, "Pants") or string.match(clo.Name, "Shirt") or string.match(clo.Name, "Prop") or string.match(clo.Name, "Tie") or string.match(clo.Name, "Hat") or string.match(clo.Name, "Wand") or string.match(clo.Name, "TorsoDecor") then for _, pro in ipairs(clo:GetDescendants()) do if pro:IsA("ProximityPrompt") then char:FindFirstChild("HumanoidRootPart").CFrame = pro.Parent.CFrame task.wait(0.3) fireproximityprompt(pro) task.wait(0.3) end end end end task.wait(0.5) WindUI:Notify({ Title = "Check Your Inventory", Content = "The Script Has Successfully Finished And Gave You The Skin.", Duration = 8, -- 3 seconds Icon = "lucide:house", }) char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-37.7717133, 81.7471771, -50.9040909, 0.98351258, -9.57462165e-11, 0.180839837, 2.43233504e-08, 1, -1.31755129e-07, -0.180839837, 1.33981445e-07, 0.98351258) task.wait(7) firesignal(game:GetService("Players").LocalPlayer.PlayerGui.MainMenu.Title.SettingsMenu.HardModeOff.MouseButton1Click) else WindUI:Notify({ Title = "Wrong Map!", Content = "The Script Did Not Detect The Holiday Spirit Map.", Duration = 8, -- 3 seconds Icon = "lucide:house", }) end end }) local SectionPro = Tab4:Section({ Title = "Prototype (Mall/Plant)", Box = false, TextTransparency = 0.05, TextXAlignment = "Left", TextSize = 17, -- Default Size Opened = false, }) SectionPro:Button({ Title = "Auto Do Mall", Desc = "Automatically Does Everything In Mall For You", Locked = false, Callback = function() if workspace:FindFirstChild("Mall") then local char = game.Players.LocalPlayer.Character firesignal(game:GetService("Players").LocalPlayer.PlayerGui.MainMenu.Title.SettingsMenu.HardModeOn.MouseButton1Click) for _, part in ipairs(char:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end for _, w in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do if w.Name == "Wrench" then char:FindFirstChild("HumanoidRootPart").CFrame = w.CFrame task.wait(0.2) fireclickdetector(w:FindFirstChild("ClickDetector")) task.wait(0.4) char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-608.999756, 63.7852859, -659.657288, 0.999782979, -0.000384845451, -0.0208302345, 1.1937365e-10, 0.999829352, -0.0184721723, 0.0208337884, 0.018468162, 0.999612391) for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") then tool.Parent = game.Players.LocalPlayer.Character end end end end task.wait(1) for _, cr in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do if cr.Name == "Crowbar" then char:FindFirstChild("HumanoidRootPart").CFrame = cr.CFrame task.wait(0.2) fireclickdetector(cr:FindFirstChild("ClickDetector")) task.wait(0.4) char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-601.05835, 66.7488098, -660.42749, 0.999229729, -3.9794224e-05, -0.0392424837, 4.2000071e-12, 0.999999464, -0.00101405918, 0.0392425023, 0.00101327803, 0.999229193) for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") then tool.Parent = game.Players.LocalPlayer.Character end end end end task.wait(1) for _, coi in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do if coi.Name == "Coin" then char:FindFirstChild("HumanoidRootPart").CFrame = coi.CFrame task.wait(0.2) fireclickdetector(coi:FindFirstChild("ClickDetector")) task.wait(0.4) char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-603.658875, 50.2499771, -672.133118, 0.993559837, -6.17334592e-08, -0.11330843, 5.05934032e-08, 1, -1.01191766e-07, 0.11330843, 9.48074188e-08, 0.993559837) for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") then tool.Parent = game.Players.LocalPlayer.Character end end task.wait(0.5) end end task.wait(1.5) for _, key in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do if key.Name == "WhiteKey" then char:FindFirstChild("HumanoidRootPart").CFrame = key.CFrame task.wait(0.2) fireclickdetector(key:FindFirstChild("ClickDetector")) task.wait(0.4) char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-601.05835, 66.7488098, -660.42749, 0.999229729, -3.9794224e-05, -0.0392424837, 4.2000071e-12, 0.999999464, -0.00101405918, 0.0392425023, 0.00101327803, 0.999229193) for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") then tool.Parent = game.Players.LocalPlayer.Character end end end end task.wait(1) workspace:FindFirstChild("PiggyNPC"):FindFirstChild("Proto"):FindFirstChild("HumanoidRootPart"):FindFirstChildOfClass("TouchTransmitter"):Remove() for _, gu in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do if gu.Name == "Gun" then char:FindFirstChild("HumanoidRootPart").CFrame = gu.CFrame task.wait(0.2) fireclickdetector(gu:FindFirstChild("ClickDetector")) end end task.wait(0.2) for _, bu in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do if bu.Name == "Ammo" then char:FindFirstChild("HumanoidRootPart").CFrame = bu.CFrame task.wait(0.2) fireclickdetector(bu:FindFirstChild("ClickDetector")) end end task.wait(0.5) char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-630.548157, 50.5427666, -489.878906, 0.138430864, 2.24833414e-08, 0.990372121, -8.56886615e-08, 1, -1.07246416e-08, -0.990372121, -8.33790423e-08, 0.138430864) for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") then tool.Parent = game.Players.LocalPlayer.Character end end task.wait(4.2) local args = { Ray.new(vector.create(-624.0390625, 53.41666030883789, -490.5646667480469), vector.create(-288.9146423339844, -80.32899475097656, 8.693399429321289)) } game:GetService("Players").LocalPlayer.Character:WaitForChild("Gun"):WaitForChild("FireRemote"):FireServer(unpack(args)) task.wait(0.3) for _, ch in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do if ch.Name == "Chip" then char:FindFirstChild("HumanoidRootPart").CFrame = ch.CFrame task.wait(0.2) fireclickdetector(ch:FindFirstChild("ClickDetector")) task.wait(0.4) char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-601.602112, 62.7888374, -662.458679, 0.999106348, 5.05161921e-08, 0.0422674231, -5.15600327e-08, 1, 2.36059545e-08, -0.0422674231, -2.57641677e-08, 0.999106348) for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") then tool.Parent = game.Players.LocalPlayer.Character end end end end task.wait(7) firesignal(game:GetService("Players").LocalPlayer.PlayerGui.MainMenu.Title.SettingsMenu.HardModeOff.MouseButton1Click) else WindUI:Notify({ Title = "Wrong Map!", Content = "The Script Did Not Detect The Mall Map.", Duration = 8, -- 3 seconds Icon = "lucide:house", }) end end }) SectionPro:Button({ Title = "Auto Do Plant", Desc = "Automatically Does Everything In Plant For You", Locked = false, Callback = function() if workspace:FindFirstChild("Plant") then local char = game.Players.LocalPlayer.Character for _, r in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do if r.Name == "RedKey" then char:FindFirstChild("HumanoidRootPart").CFrame = r.CFrame task.wait(0.2) fireclickdetector(r:FindFirstChild("ClickDetector")) end end task.wait(0.3) for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") then tool.Parent = game.Players.LocalPlayer.Character end end char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-134.736923, 49.1213493, 611.930847, 0.999991953, -5.10194864e-09, 0.00401585363, 5.18970111e-09, 1, -2.18410872e-08, -0.00401585363, 2.18617533e-08, 0.999991953) task.wait(2) for _, gli in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do if gli.Name == "GlitchKey" then char:FindFirstChild("HumanoidRootPart").CFrame = gli.CFrame task.wait(0.2) fireclickdetector(gli:FindFirstChild("ClickDetector")) end end task.wait(0.8) for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") then tool.Parent = game.Players.LocalPlayer.Character end end char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-144.178986, 49.5169945, 927.359131, -0.297405064, -2.02018935e-09, 0.954751372, 1.05063247e-08, 1, 5.38865264e-09, -0.954751372, 1.16335412e-08, -0.297405064) task.wait(0.2) char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-184.645508, 49.1663208, 900.437317, 0.918405473, -7.96199231e-08, -0.395640433, 5.8066135e-08, 1, -6.64534383e-08, 0.395640433, 3.80578911e-08, 0.918405473) task.wait(0.2) char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-151.939407, 49.5169945, 867.06543, 0.217303842, 8.85215101e-08, -0.976104021, -8.73963746e-09, 1, 8.87429579e-08, 0.976104021, -1.07533902e-08, 0.217303842) task.wait(0.2) char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-114.79734, 49.5169945, 893.189209, -0.971669078, -2.38752769e-08, -0.236345485, -1.89464995e-08, 1, -2.3125251e-08, 0.236345485, -1.79921713e-08, -0.971669078) task.wait(10) for _, ch in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do if ch.Name == "Chip" then char:FindFirstChild("HumanoidRootPart").CFrame = ch.CFrame task.wait(0.2) fireclickdetector(ch:FindFirstChild("ClickDetector")) task.wait(0.4) for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") then tool.Parent = game.Players.LocalPlayer.Character end end task.wait(0.3) char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-147.66861, 37.0412674, 894.889343, 0.999415874, -4.0277591e-08, 0.0341738649, 3.8112006e-08, 1, 6.40210871e-08, -0.0341738649, -6.26812593e-08, 0.999415874) task.wait(0.2) end end task.wait(6) for _, gli in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do if gli.Name == "GlitchKey" then char:FindFirstChild("HumanoidRootPart").CFrame = gli.CFrame task.wait(0.2) fireclickdetector(gli:FindFirstChild("ClickDetector")) task.wait(0.4) for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") then tool.Parent = game.Players.LocalPlayer.Character end end task.wait(0.3) char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-150.462097, 37.0412674, 894.139221, 0.999616981, 6.89084967e-09, 0.0276737511, -8.25829805e-09, 1, 4.92989116e-08, -0.0276737511, -4.95085715e-08, 0.999616981) end end else WindUI:Notify({ Title = "Wrong Map!", Content = "The Script Did Not Detect The Plant Map.", Duration = 8, -- 3 seconds Icon = "lucide:house", }) end end }) local SectionL = Tab4:Section({ Title = "Laura (Camp)", Box = false, TextTransparency = 0.05, TextXAlignment = "Left", TextSize = 17, -- Default Size Opened = false, }) SectionL:Button({ Title = "Auto Get Skin", Desc = "Automatically Gets The Skin For You (Need To Have Camp Map Loaded)", Locked = false, Callback = function() if workspace:FindFirstChild("Camp") then for _, value in ipairs(workspace:FindFirstChild("Camp"):GetDescendants()) do if value:IsA("Decal") and value.Texture == "http://www.roblox.com/asset/?id=6075543224" then fireclickdetector(value.Parent:FindFirstChildOfClass("ClickDetector")) end end task.wait(1) for _, parrt in ipairs(workspace:FindFirstChild("Camp"):GetDescendants()) do if parrt:IsA("Sound") and parrt.SoundId == "rbxassetid://4056786383" then if parrt.Parent.Parent:IsA("Model") then for _, rpart in ipairs(parrt.Parent.Parent:GetDescendants()) do if rpart:FindFirstChildOfClass("ClickDetector") then fireclickdetector(rpart:FindFirstChildOfClass("ClickDetector")) end end end end end task.wait(3) for _, obs in ipairs(workspace:FindFirstChild("Camp"):GetDescendants()) do if obs:FindFirstChild("Enemy") and obs:FindFirstChild("HumanoidRootPart") and obs:FindFirstChild("Crew2") or obs:FindFirstChild("Crew") and obs:FindFirstChild("State") and obs:FindFirstChild("State").Value == "Idle" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = obs:FindFirstChild("HumanoidRootPart").CFrame + Vector3.new(0, 5, 5) npc = obs break end end task.wait(2.7) for _, tele in ipairs(workspace:FindFirstChild("Camp"):GetDescendants()) do if tele:IsA("Sound") and tele.SoundId == "rbxassetid://4474746611" then local found = npc:FindFirstChild("HumanoidRootPart") repeat if tele then npc:PivotTo(tele.Parent.CFrame) end task.wait(0.5) until not npc:FindFirstChild("HumanoidRootPart") WindUI:Notify({ Title = "Check Your Inventory", Content = "The Script Has Successfully Finished And Gave You The Skin.", Duration = 8, -- 3 seconds Icon = "lucide:house", }) end end else WindUI:Notify({ Title = "Wrong Map!", Content = "The Script Did Not Detect The Camp Map.", Duration = 8, -- 3 seconds Icon = "lucide:house", }) end end }) local SectionMa = Tab4:Section({ Title = "Mansion (Bela/Duocara)", Box = false, TextTransparency = 0.05, TextXAlignment = "Left", TextSize = 17, -- Default Size Opened = false, }) SectionMa:Button({ Title = "Auto Win", Desc = "Automatically Wins For You", Locked = false, Callback = function() local mansion = workspace:FindFirstChild("Mansion") if mansion then firesignal(game:GetService("Players").LocalPlayer.PlayerGui.MainMenu.Title.SettingsMenu.HardModeOn.MouseButton1Click) local Players = game:GetService("Players") local player = Players.LocalPlayer -- Safe return positions local RETURN_POSITION_BOOKS = CFrame.new(558.695862, -11.6280489, 1431.51978, 0.954221606, 8.71381012e-09, 0.299100518, -8.25791702e-09, 1, -2.78811507e-09, -0.299100518, 1.90532395e-10, 0.954221606) local RETURN_POSITION_WIRES = CFrame.new(568.788818, -30.5207119, 1343.45972, 0.0928064585, -2.12910187e-08, 0.995684147, -2.60768607e-09, 1, 2.16263647e-08, -0.995684147, -4.60349803e-09, 0.0928064585) local RETURN_POSITION_BLUEKEY = CFrame.new(601.861938, 11.9877653, 1357.79541, -0.0215767063, -3.74202607e-08, 0.999767184, -5.70195091e-09, 1, 3.73059166e-08, -0.999767184, -4.8956843e-09, -0.0215767063) local FINAL_POSITION = CFrame.new(572.751343, -11.6280489, 1367.09021, 0.0344861858, -1.23042653e-07, -0.999405146, 3.00703817e-08, 1, -1.22078248e-07, 0.999405146, -2.58424802e-08, 0.0344861858) -- Wait for character and essential parts local function getCharacter() if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then player.CharacterAdded:Wait() end return player.Character end local character = getCharacter() local hrp = character:WaitForChild("HumanoidRootPart") local humanoid = character:WaitForChild("Humanoid") -- Function to get nearest enabled ProximityPrompt within max distance local function getNearestProximityPrompt(maxDistance) maxDistance = maxDistance or 20 local nearestPrompt = nil local nearestDist = maxDistance for _, obj in ipairs(workspace:GetDescendants()) do if obj:IsA("ProximityPrompt") and obj.Enabled then local position = nil if obj.Parent:IsA("BasePart") then position = obj.Parent.Position elseif obj.Parent:IsA("Attachment") and obj.Parent.Parent:IsA("BasePart") then position = obj.Parent.WorldPosition elseif obj.Parent:IsA("Model") and obj.Parent.PrimaryPart then position = obj.Parent.PrimaryPart.Position end if position then local dist = (hrp.Position - position).Magnitude if dist < nearestDist then nearestDist = dist nearestPrompt = obj end end end end return nearestPrompt end -- Equip all tools in backpack local function equipAllTools() for _, tool in pairs(player.Backpack:GetChildren()) do if tool:IsA("Tool") then tool.Parent = player.Character end end end -- === MAIN SCRIPT === -- 1. Collect all NewBooks local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() for _, part in ipairs(character:GetChildren()) do if part:IsA("BasePart") then part.CanCollide = false end end repeat local collectedAny = false for _, book in ipairs(workspace.ItemFolder1:GetChildren()) do if book.Name == "NewBook" and book:FindFirstChildOfClass("ProximityPrompt") then collectedAny = true hrp.CFrame = book.CFrame task.wait(0.25) local prompt = book:FindFirstChildOfClass("ProximityPrompt") if prompt and prompt.Enabled then fireproximityprompt(prompt) end task.wait(0.3) hrp.CFrame = RETURN_POSITION_BOOKS task.wait(0.3) local nearest = getNearestProximityPrompt(15) if nearest then fireproximityprompt(nearest) end task.wait(0.5) end end if not collectedAny then break end task.wait(0.2) until not collectedAny task.wait(0.5) -- 2. Collect YellowWire and GreenWire for _, wire in ipairs(workspace.ItemFolder1:GetChildren()) do if wire.Name == "YellowWire" or wire.Name == "GreenWire" then if wire:FindFirstChildOfClass("ProximityPrompt") then hrp.CFrame = wire.CFrame task.wait(0.25) local prompt = wire:FindFirstChildOfClass("ProximityPrompt") if prompt and prompt.Enabled then fireproximityprompt(prompt) end task.wait(0.3) hrp.CFrame = RETURN_POSITION_WIRES task.wait(0.15) local nearest = getNearestProximityPrompt(15) if nearest then fireproximityprompt(nearest) end task.wait(0.3) end end end task.wait(0.5) -- 3. Collect NewBlueKey for _, key in ipairs(workspace.ItemFolder1:GetChildren()) do if key.Name == "NewBlueKey" and key:FindFirstChildOfClass("ProximityPrompt") then hrp.CFrame = key.CFrame task.wait(0.25) local prompt = key:FindFirstChildOfClass("ProximityPrompt") if prompt and prompt.Enabled then fireproximityprompt(prompt) end task.wait(0.2) hrp.CFrame = RETURN_POSITION_BLUEKEY equipAllTools() task.wait(1) local nearestPrompt = getNearestProximityPrompt(8) if nearestPrompt then fireproximityprompt(nearestPrompt) end end end task.wait(0.5) -- 4. Collect NewRemote and use it on train for Purple Key for _, remote in ipairs(workspace.ItemFolder1:GetChildren()) do if remote.Name == "NewRemote" and remote:FindFirstChildOfClass("ProximityPrompt") then hrp.CFrame = remote.CFrame task.wait(0.25) local prompt = remote:FindFirstChildOfClass("ProximityPrompt") if prompt and prompt.Enabled then fireproximityprompt(prompt) end task.wait(0.5) end end for _, train in ipairs(workspace:GetDescendants()) do local trainPrompt = train:FindFirstChildOfClass("ProximityPrompt") if trainPrompt and trainPrompt.ObjectText == "Purple Key" then repeat hrp.CFrame = train.CFrame equipAllTools() task.wait(0.1) fireproximityprompt(trainPrompt) -- Update trainPrompt to check if it still exists trainPrompt = train:FindFirstChildOfClass("ProximityPrompt") until not trainPrompt break -- Stop searching after processing one train end end task.wait(0.5) hrp.CFrame = FINAL_POSITION equipAllTools() task.wait(0.5) local nearestPrompt = getNearestProximityPrompt(8) if nearestPrompt then fireproximityprompt(nearestPrompt) end task.wait(0.8) -- === FIXED BUCKET COLLECTION - SEARCHES ENTIRE MANSION FOR HINT DECALS === local itemFolder = workspace:FindFirstChild("ItemFolder1") if not itemFolder then WindUI:Notify({ Title = "Critical Error!", Content = "Did Not Find ItemFolder In Workspace.", Duration = 8, -- 3 seconds Icon = "lucide:house", }) return end local bucketMap = { ["http://www.roblox.com/asset/?id=11322784427"] = "SunsetBucket", ["http://www.roblox.com/asset/?id=11322783630"] = "DayBucket", ["http://www.roblox.com/asset/?id=11322784984"] = "NightBucket", } local bucketReturnPos = CFrame.new(616.467712, -30.5207119, 1379.02979, 0.999459565, 3.12556381e-08, 0.0328713916, -2.80830363e-08, 1, -9.69772174e-08, -0.0328713916, 9.60016848e-08, 0.999459565) local collectedBuckets = {} local maxAttempts = 10 local attempt = 1 repeat local collectedAnyThisLoop = false -- Search ENTIRE mansion for visible hint decals for _, decal in ipairs(mansion:GetDescendants()) do if decal:IsA("Decal") and decal.Transparency == 0 then local bucketName = bucketMap[decal.Texture] for _, father in ipairs(decal.Parent:GetDescendants()) do if father:IsA("Decal") and father.Texture == "http://www.roblox.com/asset/?id=11322796499" then if bucketName and not collectedBuckets[bucketName] and father then local bucket = itemFolder:FindFirstChild(bucketName) if bucket and bucket:FindFirstChildOfClass("ProximityPrompt") then collectedAnyThisLoop = true collectedBuckets[bucketName] = true -- Collect bucket hrp.CFrame = bucket.CFrame * CFrame.new(0, 4, 0) task.wait(0.3) local prompt = bucket:FindFirstChildOfClass("ProximityPrompt") if prompt and prompt.Enabled then fireproximityprompt(prompt) end task.wait(0.3) -- Go to placement area & place hrp.CFrame = bucketReturnPos task.wait(0.3) local nearestPrompt = getNearestProximityPrompt(8) if nearestPrompt then fireproximityprompt(nearestPrompt) end task.wait(0.3) end end end end end end if collectedAnyThisLoop then task.wait(0.5) -- Wait for next hint/update attempt = attempt + 1 end until not collectedAnyThisLoop or attempt >= maxAttempts or next(collectedBuckets) and #collectedBuckets == 3 task.wait(0.5) local bucketMap = { ["http://www.roblox.com/asset/?id=11322784427"] = "SunsetBucket", ["http://www.roblox.com/asset/?id=11322783630"] = "DayBucket", ["http://www.roblox.com/asset/?id=11322784984"] = "NightBucket", } local bucketReturnPos = CFrame.new(610.872681, -30.5207119, 1378.66833, 0.388001114, 8.01267106e-08, 0.921658874, -4.37941274e-08, 1, -6.85009809e-08, -0.921658874, -1.37847893e-08, 0.388001114) local collectedBuckets = {} local maxAttempts = 10 local attempt = 1 repeat local collectedAnyThisLoop = false -- Search ENTIRE mansion for visible hint decals for _, decal in ipairs(mansion:GetDescendants()) do if decal:IsA("Decal") and decal.Transparency == 0 then local bucketName = bucketMap[decal.Texture] for _, son in ipairs(decal.Parent:GetDescendants()) do if son:IsA("Decal") and son.Texture == "http://www.roblox.com/asset/?id=11322797772" then if bucketName and not collectedBuckets[bucketName] and son then local bucket = itemFolder:FindFirstChild(bucketName) if bucket and bucket:FindFirstChildOfClass("ProximityPrompt") then collectedAnyThisLoop = true collectedBuckets[bucketName] = true -- Collect bucket hrp.CFrame = bucket.CFrame * CFrame.new(0, 4, 0) task.wait(0.3) local prompt = bucket:FindFirstChildOfClass("ProximityPrompt") if prompt and prompt.Enabled then fireproximityprompt(prompt) end task.wait(0.3) -- Go to placement area & place hrp.CFrame = bucketReturnPos task.wait(0.3) local nearestPrompt = getNearestProximityPrompt(8) if nearestPrompt then fireproximityprompt(nearestPrompt) end task.wait(0.3) end end end end end end if collectedAnyThisLoop then task.wait(0.5) -- Wait for next hint/update attempt = attempt + 1 end until not collectedAnyThisLoop or attempt >= maxAttempts or next(collectedBuckets) and #collectedBuckets == 3 task.wait(0.5) local bucketMap = { ["http://www.roblox.com/asset/?id=11322784427"] = "SunsetBucket", ["http://www.roblox.com/asset/?id=11322783630"] = "DayBucket", ["http://www.roblox.com/asset/?id=11322784984"] = "NightBucket", } local bucketReturnPos = CFrame.new(620.385254, -30.5207119, 1379.41003, 0.310287714, 4.92113628e-10, -0.950642705, 1.38541711e-08, 1, 5.03963538e-09, 0.950642705, -1.47341037e-08, 0.310287714) local collectedBuckets = {} local maxAttempts = 10 local attempt = 1 repeat local collectedAnyThisLoop = false -- Search ENTIRE mansion for visible hint decals for _, decal in ipairs(mansion:GetDescendants()) do if decal:IsA("Decal") and decal.Transparency == 0 then local bucketName = bucketMap[decal.Texture] for _, mother in ipairs(decal.Parent:GetDescendants()) do if mother:IsA("Decal") and mother.Texture == "http://www.roblox.com/asset/?id=11322797344" then if bucketName and not collectedBuckets[bucketName] and mother then local bucket = itemFolder:FindFirstChild(bucketName) if bucket and bucket:FindFirstChildOfClass("ProximityPrompt") then collectedAnyThisLoop = true collectedBuckets[bucketName] = true -- Collect bucket hrp.CFrame = bucket.CFrame * CFrame.new(0, 4, 0) task.wait(0.3) local prompt = bucket:FindFirstChildOfClass("ProximityPrompt") if prompt and prompt.Enabled then fireproximityprompt(prompt) end task.wait(0.3) -- Go to placement area & place hrp.CFrame = bucketReturnPos task.wait(0.3) local nearestPrompt = getNearestProximityPrompt(8) if nearestPrompt then fireproximityprompt(nearestPrompt) end task.wait(0.3) end end end end end end if collectedAnyThisLoop then task.wait(0.5) -- Wait for next hint/update attempt = attempt + 1 end until not collectedAnyThisLoop or attempt >= maxAttempts or next(collectedBuckets) and #collectedBuckets == 3 wait(0.8) for _, white in ipairs(workspace.ItemFolder1:GetChildren()) do if white.Name:find("%d") then local keyPrompt = white:FindFirstChildOfClass("ProximityPrompt") if keyPrompt then hrp.CFrame = white.CFrame task.wait(0.3) fireproximityprompt(keyPrompt) end end end wait(0.5) hrp.CFrame = CFrame.new(495.255341, -8.43988228, 1399.3689, 0.0466635972, -0.0850504413, 0.995283365, 2.16236806e-10, 0.996368706, 0.0851431936, -0.998910666, -0.0039730873, 0.0464941487) equipAllTools() task.wait(0.5) local nearestPrompt = getNearestProximityPrompt(18) if nearestPrompt then fireproximityprompt(nearestPrompt) end WindUI:Notify({ Title = "Check Your Inventory", Content = "The Script Has Successfully Finished And Gave You The Skin.", Duration = 8, -- 3 seconds Icon = "lucide:house", }) task.wait(7) firesignal(game:GetService("Players").LocalPlayer.PlayerGui.MainMenu.Title.SettingsMenu.HardModeOff.MouseButton1Click) else WindUI:Notify({ Title = "Wrong Map!", Content = "The Script Did Not Detect The Mansion Map.", Duration = 8, -- 3 seconds Icon = "lucide:house", }) end end }) SectionMa:Button({ Title = "Get Bela Skin", Desc = "Automatically Gets The Skin For You (Auto Picks Up Books, Pick Up An Item If There Isn't Any Books)", Locked = false, Callback = function() if workspace:FindFirstChild("Mansion") then local hrp = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") local ocf = hrp.CFrame local character = player.Character or player.CharacterAdded:Wait() for _, part in ipairs(character:GetChildren()) do if part:IsA("BasePart") then part.CanCollide = false end end local function equipAllTools() for _, tool in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") then tool.Parent = Game.Players.LocalPlayer.Character end end end local function FireNearest(maxDistance) maxDistance = maxDistance or 20 if not hrp then return end for _, obj in ipairs(workspace:GetDescendants()) do if obj:IsA("ProximityPrompt") and obj.Enabled then local position = nil if obj.Parent:IsA("BasePart") then position = obj.Parent.Position elseif obj.Parent:IsA("Attachment") and obj.Parent.Parent:IsA("BasePart") then position = obj.Parent.WorldPosition elseif obj.Parent:IsA("Model") and obj.Parent.PrimaryPart then position = obj.Parent.PrimaryPart.Position end if position then local dist = (hrp.Position - position).Magnitude if dist < maxDistance then fireproximityprompt(obj) end end end if obj:IsA("ClickDetector") then local part = obj.Parent if part:IsA("BasePart") then local dist = (hrp.Position - part.Position).Magnitude if dist < maxDistance then fireclickdetector(obj) end end end if obj:IsA("TouchTransmitter") then local part = obj.Parent if part:IsA("BasePart") then local dist = (hrp.Position - part.Position).Magnitude if dist < maxDistance then firetouchinterest(hrp, part, 0) end end end end end if workspace:FindFirstChild("ItemFolder1"):FindFirstChild("NewBook") then local b = workspace:FindFirstChild("ItemFolder1"):FindFirstChild("NewBook") hrp.CFrame = b.CFrame task.wait(0.5) fireproximityprompt(b:FindFirstChildOfClass("ProximityPrompt")) task.wait(0.2) equipAllTools() elseif game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool") or game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then else WindUI:Notify({ Title = "There Isn't Any Books And You Dont Have A Item In Your Inventory", Content = "Please Pick Up An Item.", Duration = 8, -- 3 seconds Icon = "lucide:house", }) return end local cfs = { {512.697937, -11.6247759, 1344.34155, 0.702151835, 7.43408179e-09, 0.712027192, 6.03828312e-08, 1, -6.99860934e-08, -0.712027192, 9.21350818e-08, 0.702151835}, {551.30957, -12.3799887, 1413.76233, -1, 0, 0, 0, 1, 0, 0, 0, -1}, {566.163452, -12.3799887, 1387.49158, 0, 0, -1, 0, 1, 0, 1, 0, 0}, {550.43866, -12.4799891, 1455.90833, 0, 0, 1, 0, 1, -0, -1, 0, 0}, {664.509583, -12.4799891, 1461.26233, -1, 0, 0, 0, 1, 0, 0, 0, -1}, {544.738708, 11.2200127, 1363.50842, 0, 0, 1, 0, 1, -0, -1, 0, 0} } for _, cf in ipairs(cfs) do hrp.CFrame = CFrame.new(unpack(cf)) - CFrame.new(unpack(cf)).LookVector * 1 + Vector3.new(0, 4, 0) task.wait(1.3) FireNearest(10) end repeat if not workspace:FindFirstChild("PiggyNPC"):FindFirstChild("DuocaraBot") then task.wait(0.5) end until workspace:FindFirstChild("PiggyNPC"):FindFirstChild("DuocaraBot") hrp.CFrame = CFrame.new(625.309021, -28.3566647, 1370.85303, -0.897381186, 2.48783394e-09, -0.441256136, -1.50523871e-09, 1, 8.69927153e-09, 0.441256136, 8.47075832e-09, -0.897381186) task.wait(0.3) for i = 1, 7 do FireNearest(10) end task.wait(4.3) for _, black in ipairs(workspace:GetDescendants()) do if black:IsA("ProximityPrompt") and black.ObjectText == "Black Key" and black.Enabled == true then local keyPart = black.Parent hrp.CFrame = keyPart.CFrame - keyPart.CFrame.LookVector * 6 task.wait(0.2) fireproximityprompt(black) end end task.wait(0.5) equipAllTools() hrp.CFrame = CFrame.new(531.681335, -30.5207119, 1397.29187, -0.999721646, 4.86272391e-08, -0.0235936847, 5.06432691e-08, 1, -8.48503916e-08, 0.0235936847, -8.60216289e-08, -0.999721646) task.wait(0.3) FireNearest(8) task.wait(1) hrp.CFrame = CFrame.new(542.584412, -30.5207119, 1422.54419, -0.773738503, -1.13889573e-08, -0.633505106, -5.06726856e-08, 1, 4.39119603e-08, 0.633505106, 6.60777815e-08, -0.773738503) task.wait(0.3) FireNearest(10) WindUI:Notify({ Title = "Check Your Inventory", Content = "The Script Has Successfully Finished And Gave You The Skin.", Duration = 8, -- 3 seconds Icon = "lucide:house", }) task.wait(0.2) hrp.CFrame = ocf else WindUI:Notify({ Title = "Wrong Map!", Content = "The Script Did Not Detect The Mansion Map.", Duration = 8, -- 3 seconds Icon = "lucide:house", }) end end }) local SectionP = Tab4:Section({ Title = "PIGGY.EXE", Box = false, TextTransparency = 0.05, TextXAlignment = "Left", TextSize = 17, -- Default Size Opened = false, }) SectionP:Button({ Title = "Teleport To PIGGY.EXE HouseHold", Desc = "Teleports You To The Game You Need To Be In For The Skin", Locked = false, Callback = function() game:GetService("TeleportService"):Teleport(17687435907, game.Players.LocalPlayer) end }) SectionP:Button({ Title = "Auto Win", Desc = "Automatically Wins The Game For You", Locked = false, Callback = function() for _, key in ipairs(workspace:FindFirstChild("ItemFolder1"):GetChildren()) do game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = key.CFrame task.wait(0.15) fireclickdetector(key:FindFirstChildOfClass("ClickDetector")) task.wait(0.25) end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(184.999969, 17.5, -98, 1, 0, 0, 0, 1, 0, 0, 0, 1) end }) local Sectiond = Tab4:Section({ Title = "Decay", Box = false, TextTransparency = 0.05, TextXAlignment = "Left", TextSize = 17, -- Default Size Opened = false, }) Sectiond:Button({ Title = "Auto Win", Desc = "Automatically Wins The Decay Chapter For You", Locked = false, Callback = function() if workspace:FindFirstChild("Bunny") then if workspace.ItemFolder1:FindFirstChild("Crossbow") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.ItemFolder1:FindFirstChild("Crossbow").CFrame task.wait(0.3) game.Workspace.Camera.CFrame = CFrame.new(-17.5978546, 20.7734413, -11.4083443, -0.0565070398, 0.983234167, -0.173371151, -6.55190693e-11, 0.173648611, 0.98480773, 0.998402178, 0.055648569, -0.00981236901) task.wait(0.5) fireproximityprompt(workspace.ItemFolder1.Crossbow.ProximityPrompt) end task.wait(0.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.ItemFolder1.TunnelKey.CFrame task.wait(0.3) game.workspace.Camera.CFrame = CFrame.new(370.59024, 41.4733772, 322.722961, 0.0808440596, 0.981584132, -0.173080161, -6.80299287e-24, 0.173648551, 0.98480773, 0.996726692, -0.0796158537, 0.0140384557) wait(0.2) fireproximityprompt(workspace.ItemFolder1.TunnelKey.ProximityPrompt) task.wait(0.3) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(592.935913, 38.9809723, 112.740211, -0.99998796, -4.76643125e-09, 0.00490529137, -4.89171414e-09, 1, -2.5528438e-08, -0.00490529137, -2.55521257e-08, -0.99998796) task.wait(0.1) game.workspace.Camera.CFrame = CFrame.new(593.119568, 41.0125885, 112.37867, -0.999999821, 4.47275634e-05, -0.000705932674, -6.73980442e-22, 0.997998893, 0.0632327348, 0.000707348227, 0.0632327199, -0.997998595) task.wait(0.2) fireproximityprompt(workspace.Bunny.Events.Chase1Event.Doors_Tunnel.KeyDoor.DoorMain.PromptAttachment.DoorPrompt) task.wait(0.3) firetouchinterest(workspace.Bunny.Events.Chase1Event.SafeTrigger, Game.Players.LocalPlayer.Character.HumanoidRootPart, 0) task.wait(0.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1140.14856, 53.663517, 414.272217, 0.999653816, 0.0122360205, -0.0232919808, 4.1359488e-15, 0.885276914, 0.465064198, 0.0263103899, -0.464903206, 0.884970486) task.wait(0.1) game.workspace.Camera.CFrame = CFrame.new(1140.16016, 51.4309845, 413.829742, 0.999261856, 5.54945672e-08, 0.0384151936, -5.5715919e-08, 1, 4.69146011e-09, -0.0384151936, -6.82833523e-09, 0.999261856) task.wait(0.2) local args = { CFrame.new(1139.7205810546875, 52.92449188232422, 415.3273010253906, 0.9938197135925293, 0.012246896512806416, -0.11032890528440475, 0.04052341729402542, 0.8852769136428833, 0.4632953405380249, 0.10334556549787521, -0.4649029076099396, 0.879309356212616), vector.create(1140.276611328125, 51.09606170654297, 409.3949890136719), Instance.new("Part", nil), CFrame.new(1139.9083251953125, 50.60262680053711, 409.29498291015625, 0.965938925743103, -0.0000016689300537109375, 0.2587701976299286, 0.2587701976299286, 0.000012755393981933594, -0.9659388661384583, -0.0000016689300537109375, 0.9999999403953552, 0.000012755393981933594) } game:GetService("Players").LocalPlayer.Character:WaitForChild("Crossbow"):WaitForChild("FireRemote"):FireServer(unpack(args)) task.wait(0.4) fireproximityprompt(workspace.Bunny.Events.Boarded_EscapeVent_Doors.Vent_Door.VentCover.PromptAttachment.DoorPrompt) task.wait(0.2) firesignal(game:GetService("Players").LocalPlayer.PlayerGui.GameGUI.CrouchButton.MouseButton1Click) task.wait(0.1) game.Players.LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(1139.97217, 51.5109863, 384.531708)) task.wait(1.5) firetouchinterest(workspace.Bunny.Events.EscapeTrigger, game.Players.LocalPlayer.Character.HumanoidRootPart, 0) WindUI:Notify({ Title = "Check Your Inventory", Content = "The Script Has Successfully Finished And Gave You The Skin.", Duration = 8, -- 3 seconds Icon = "lucide:house", }) else WindUI:Notify({ Title = "Wrong Map!", Content = "The Script Did Not Detect You In Decay", Duration = 8, -- 3 seconds Icon = "lucide:house", }) end end }) local SectionD = Tab4:Section({ Title = "Delirium", Box = false, TextTransparency = 0.05, TextXAlignment = "Left", TextSize = 17, -- Default Size Opened = false, }) SectionD:Button({ Title = "Auto Win (Buggy)", Desc = "Automatically Wins The Delirium Chapter For You (Expect Bugs)", Locked = false, Callback = function() if workspace:FindFirstChild("LoadedMap"):FindFirstChild("ForestPart1") then local part = Instance.new("Part") part.Parent = workspace part.Size = Vector3.new(10, 1.5, 10) part.Anchored = true part.CFrame = CFrame.new(-300.542755, 249.32283, -594.703308, 0.0289156679, 0.00423026737, -0.999572933, -8.49587559e-06, 0.999991059, 0.00423179148, 0.999581873, -0.000113872826, 0.0289154463) local root = game.Players.LocalPlayer.Character.HumanoidRootPart root.CFrame = part.CFrame + Vector3.new(0, part.Size.Y/2 + root.Size.Y/2, 0) task.wait(0.5) firetouchinterest(workspace.Bunny.Events.ApparitionChase.OpenTrigger, game.Players.LocalPlayer.Character.HumanoidRootPart, 0) task.wait(0.5) firetouchinterest(workspace.Bunny.Events.ApparitionChase.EscapeTrigger, game.Players.LocalPlayer.Character.HumanoidRootPart, 0) task.wait(4) local part2 = Instance.new("Part") part2.Parent = game.workspace part2.CFrame = CFrame.new(-775.366333, 483.500732, -915.616333, 1, 0, 0, 0, 1, 0, 0, 0, 1) part2.Size = Vector3.new(10, 1.5, 10) part2.Anchored = true task.wait(0.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = part2.CFrame task.wait(5) firetouchinterest(workspace.Bunny.Events.HandChase1Event.SafeTrigger, game.Players.LocalPlayer.Character.HumanoidRootPart, 0) task.wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-447.220734, 474.880585, -1669.40247, 0.999161124, 0.00455833133, -0.0406977534, -3.51645781e-07, 0.993786871, 0.111299962, 0.0409522355, -0.111206576, 0.992953181) task.wait(0.3) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Bunny.Events.FinalEvent.StartTrigger.CFrame task.wait(1.8) workspace.Bunny.Events.CageFolder.BotFolder:Remove() getgenv().Clicker = true coroutine.wrap(function() while getgenv().Clicker do for _, app in ipairs(workspace.ApparitionNPC:GetDescendants()) do if app.Name == "Apparition" then root.CFrame = app.HumanoidRootPart.CFrame workspace.Camera.CFrame = app.UpperTorso.CFrame end end wait(1) end end)() getgenv().Clicker2 = true while Clicker2 == true do local character = game.Players.LocalPlayer and game.Players.LocalPlayer.Character if not character or not game.Players.LocalPlayer:FindFirstChild("Sound") or game:GetService("Players").LocalPlayer.PlayerGui.GameGUI.MobileShootButton.Visible == false or workspace:FindFirstChild("CutsceneFolder") then getgenv().Clicker2 = false break end local button = game:GetService("Players").LocalPlayer:FindFirstChild("PlayerGui"):FindFirstChild("GameGUI"):FindFirstChild("MobileShootButton") if button then firesignal(button.MouseButton1Down) end wait(0.7) end WindUI:Notify({ Title = "Check Your Inventory", Content = "The Script Has Successfully Finished And Gave You The Skin.", Duration = 8, -- 3 seconds Icon = "lucide:house", }) else WindUI:Notify({ Title = "Wrong Map!", Content = "The Script Did Not Detect You In Delirium", Duration = 8, -- 3 seconds Icon = "lucide:house", }) end end }) local Button = Tab5:Button({ Title = "Farm Tool", Desc = "The Best Farming Feature You Can Have. (Check Tutorial In Totallynothimplayz Channel If You Dont Know How To Use)", Locked = false, Callback = function() WindUI:Notify({ Title = "Important Note.", Content = "You Need A Alt In-Game For It Not To End The Round And Choose Swarm And Heist For Best Results It Auto Turns On Hard mode", Duration = 8, -- 3 seconds Icon = "lucide:house", }) local Players = game:GetService("Players") local player = Players.LocalPlayer -- Declare variables at the top local target = nil local isActivated = false local highlightTool = nil local confirmButton = nil -- Create highlight tool highlightTool = Instance.new("Tool") highlightTool.Name = "Farm Tool" highlightTool.ToolTip = "Click the door (must be unlocked) then press Confirm" highlightTool.RequiresHandle = false local highlight = Instance.new("Highlight") highlight.FillTransparency = 0.7 highlight.OutlineTransparency = 0 highlight.FillColor = Color3.fromRGB(0, 255, 255) highlight.OutlineColor = Color3.fromRGB(255, 255, 255) highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop local currentHighlightedPart = nil local function cleanupHighlight() if currentHighlightedPart and currentHighlightedPart:FindFirstChildOfClass("Highlight") then currentHighlightedPart:FindFirstChildOfClass("Highlight"):Destroy() end currentHighlightedPart = nil end local function highlightPart(part) cleanupHighlight() if part and not isActivated then local newHighlight = highlight:Clone() newHighlight.Parent = part currentHighlightedPart = part end end highlightTool.Activated:Connect(function() if isActivated then return end local mouse = player:GetMouse() target = mouse.Target if target and confirmButton then highlightPart(target) confirmButton.Visible = true end end) highlightTool.Unequipped:Connect(function() cleanupHighlight() end) -- Create UI local screenGui = Instance.new("ScreenGui") screenGui.Name = "FarmControls" screenGui.Parent = player:WaitForChild("PlayerGui") screenGui.ResetOnSpawn = false confirmButton = Instance.new("TextButton") confirmButton.Name = "Confirm" confirmButton.Text = "Confirm Door" confirmButton.Size = UDim2.new(0, 120, 0, 40) confirmButton.BackgroundColor3 = Color3.new(0, 1, 0) confirmButton.Position = UDim2.new(1, -130, 1, -50) confirmButton.AnchorPoint = Vector2.new(1, 1) confirmButton.Visible = false confirmButton.Parent = screenGui confirmButton.MouseButton1Click:Connect(function() if target and not isActivated then -- Start farming isActivated = true firesignal(game:GetService("Players").LocalPlayer.PlayerGui.MainMenu.Title.SettingsMenu.HardModeOn.MouseButton1Click) confirmButton.Text = "Stop" confirmButton.BackgroundColor3 = Color3.new(1, 0, 0) getgenv().Clicker = true -- Farming loop spawn(function() while getgenv().Clicker do player.Character:WaitForChild("HumanoidRootPart").CFrame = target.CFrame task.wait(0.5) -- Skip button if game:GetService("Players").LocalPlayer.PlayerGui.MainMenu.Skip then firesignal(game:GetService("Players").LocalPlayer.PlayerGui.MainMenu.Skip.MouseButton1Click) end -- Join game local args = {true} game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("JoinGame"):InvokeServer(unpack(args)) task.wait(1) end end) elseif confirmButton.Text == "Stop" then -- Stop farming confirmButton.Visible = false _getgenv()Clicker = false firesignal(game:GetService("Players").LocalPlayer.PlayerGui.MainMenu.Title.SettingsMenu.HardModeOff.MouseButton1Click) isActivated = false confirmButton.Text = "Confirm Door" confirmButton.BackgroundColor3 = Color3.new(0, 1, 0) cleanupHighlight() highlightTool.Parent = nil end end) -- Add tool to backpack if character exists if player.Character then highlightTool.Parent = player:FindFirstChildOfClass("Backpack") end end }) local Toggle = Tab5:Toggle({ Title = "Auto Find Blueprints", Desc = "Auto Finds All Blueprints In The Map", Icon = nil, Type = "Checkbox", Value = false, -- default value Callback = function(Value) if Value then getgenv().Clicker = true local meshIdsToCheck = { "http://www.roblox.com/asset/?id=60791940", "rbxassetid://60791940", "60791940" -- Sometimes just the number works } while Clicker do local player = game:GetService("Players").LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character.HumanoidRootPart local found = false for _, child in ipairs(workspace:GetDescendants()) do if child:IsA("Part") then local clickDetector = child:FindFirstChildOfClass("ClickDetector") if clickDetector then for _, mesh in ipairs(child:GetChildren()) do if mesh:IsA("SpecialMesh") then for _, idFormat in ipairs(meshIdsToCheck) do if tostring(mesh.MeshId):find(idFormat, 1, true) then local originalPos = humanoidRootPart.CFrame humanoidRootPart.CFrame = child.CFrame * CFrame.new(0, 3, 0) task.wait(0.2) fireclickdetector(clickDetector) task.wait(0.3) humanoidRootPart.CFrame = originalPos found = true break end end end end end end end if found then WindUI:Notify({ Title = "Found!", Content = "Successfully Found All Blueprints", Duration = 8, -- 3 seconds Icon = "lucide:house", }) end task.wait(2) end else getgenv().Clicker = false end end }) local Toggle = Tab5:Toggle({ Title = "Auto Find Pages", Desc = "Auto Finds All Pages On The Map", Icon = nil, Type = "Checkbox", Value = false, -- default value Callback = function(Value) if Value then getgenv().Clicker = true while Clicker == true do local targetMeshId = "rbxassetid://6714051581" local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local maxSize = Vector3.new(255, 255, 255) local function searchForSpecialMesh() local descendants = workspace:GetDescendants() local foundAny = false for _, child in ipairs(descendants) do if child:IsA("Part") then local clickDetector = child:FindFirstChildOfClass("ClickDetector") local touchTransmitter = child:FindFirstChildOfClass("TouchTransmitter") for _, mesh in ipairs(child:GetChildren()) do if mesh:IsA("SpecialMesh") and mesh.MeshId == targetMeshId then foundAny = true local originalCFrame = humanoidRootPart.CFrame humanoidRootPart.CFrame = child.CFrame + Vector3.new(0, 3, 0) wait(0.2) fireclickdetector(clickDetector) wait(0.3) humanoidRootPart.CFrame = originalCFrame end end end end return foundAny end if searchForSpecialMesh() then WindUI:Notify({ Title = "Found!", Content = "Successfully Found All Pages", Duration = 8, -- 3 seconds Icon = "lucide:house", }) end task.wait(2) end else getgenv().Clicker = false end end }) local SectionT = Tab5:Section({ Title = "Teleports (Book 1)", Box = false, TextTransparency = 0.05, TextXAlignment = "Left", TextSize = 17, -- Default Size Opened = false, }) SectionT:Button({ Title = "Teleport To Piggy Lobby", Desc = "Teleports You To The Piggy Waiting Room", Locked = false, Callback = function() Game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-368.912445, -3.70697975, -88.2102509, -0.177849829, -6.23116847e-08, -0.984057665, 8.68930528e-08, 1, -7.90254475e-08, 0.984057665, -9.95624347e-08, -0.177849829) end }) SectionT:Button({ Title = "Teleport To Player Lobby", Desc = "Teleports You To The Dead Players Lobby", Locked = false, Callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-462.430878, -26.8999672, -92.9122467, 0.958247006, -1.92621847e-08, 0.28594166, 4.32109672e-08, 1, -7.74444473e-08, -0.28594166, 8.65667289e-08, 0.958247006) end }) SectionT:Button({ Title = "Teleport To Main Menu", Desc = "Teleports You To The Main Menu Place", Locked = false, Callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-458.074951, -9.62249565, 8.91219902, 0.998103261, 2.76764887e-08, -0.0615624413, -3.36117942e-08, 1, -9.53755759e-08, 0.0615624413, 9.72638929e-08, 0.998103261) wait(0.1) local rayOrigin = game.Players.LocalPlayer.Character.HumanoidRootPart.Position local rayDirection = Vector3.new(0, -15, 0) -- 15 studs downward local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = {game.Players.LocalPlayer.Character} -- Ignore player's own parts raycastParams.FilterType = Enum.RaycastFilterType.Blacklist local raycastResult = workspace:Raycast(rayOrigin, rayDirection, raycastParams) if raycastResult then local hitPart = raycastResult.Instance if hitPart and hitPart:IsA("Part") then if not hitPart.CanCollide then hitPart.CanCollide = true end end end end }) local Button = Tab6:Button({ Title = "Vote Heist", Desc = "Votes The Map Heist", Locked = false, Callback = function() local args = { [1] = "Map", [2] = "Heist" } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("NewVote"):FireServer(unpack(args)) end }) local Button = Tab6:Button({ Title = "Vote Distraction", Desc = "Votes The Map Distraction", Locked = false, Callback = function() local args = { [1] = "Map", [2] = "Distraction" } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("NewVote"):FireServer(unpack(args)) end }) local Button = Tab10:Button({ Title = "Build Mode Map Stealer", Desc = "Steal Everyone's Maps (You Can Find Your Json Files In Your Executor Workspace)", Locked = false, Callback = function() local Players = game:GetService("Players") local HttpService = game:GetService("HttpService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local TweenService = game:GetService("TweenService") local UserInputService = game:GetService("UserInputService") -- Added for keybind toggle local player = Players.LocalPlayer -- GUI Setup local screenGui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui")) screenGui.Name = "BuildDataGUI_Pro" screenGui.ResetOnSpawn = false -- Helper for modern styling local function styleElement(inst, radius, color) local corner = Instance.new("UICorner", inst) corner.CornerRadius = UDim.new(0, radius) if color then local stroke = Instance.new("UIStroke", inst) stroke.Thickness = 1.8 stroke.Color = color stroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border stroke.Transparency = 0.5 end end -- Main Frame local mainFrame = Instance.new("Frame", screenGui) mainFrame.Size = UDim2.new(0, 400, 0, 300) mainFrame.Position = UDim2.new(0.5, -200, 0.5, -175) mainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 30) mainFrame.BorderSizePixel = 0 styleElement(mainFrame, 12, Color3.fromRGB(0, 170, 255)) -- 🟦 Classic Draggable Enabled mainFrame.Active = true mainFrame.Draggable = true -- Toggle Button (Visual) local toggleBtn = Instance.new("TextButton", screenGui) toggleBtn.Size = UDim2.new(0, 100, 0, 35) toggleBtn.Position = UDim2.new(1, -110, 1, -45) toggleBtn.BackgroundColor3 = Color3.fromRGB(30, 30, 35) toggleBtn.Text = "Toggle Menu" toggleBtn.TextColor3 = Color3.new(1, 1, 1) toggleBtn.Font = Enum.Font.GothamBold toggleBtn.TextSize = 12 toggleBtn.Draggable = true styleElement(toggleBtn, 8, Color3.fromRGB(0, 170, 255)) -- Toggle Logic local function toggleMenu() mainFrame.Visible = not mainFrame.Visible end toggleBtn.MouseButton1Click:Connect(toggleMenu) -- Title local titleLabel = Instance.new("TextLabel", mainFrame) titleLabel.Size = UDim2.new(1, 0, 0, 40) titleLabel.BackgroundTransparency = 1 titleLabel.Text = "BUILD SYSTEM" titleLabel.TextColor3 = Color3.new(1, 1, 1) titleLabel.Font = Enum.Font.GothamBold titleLabel.TextSize = 16 -- Tabs Container local tabFrame = Instance.new("Frame", mainFrame) tabFrame.Size = UDim2.new(1, -30, 0, 40) tabFrame.Position = UDim2.new(0, 15, 0, 50) tabFrame.BackgroundTransparency = 1 local saveTab = Instance.new("TextButton", tabFrame) saveTab.Text = "💾 SAVE" saveTab.Size = UDim2.new(0.48, 0, 1, 0) saveTab.BackgroundColor3 = Color3.fromRGB(45, 45, 55) saveTab.TextColor3 = Color3.new(1, 1, 1) saveTab.Font = Enum.Font.GothamBold saveTab.TextSize = 14 styleElement(saveTab, 8) local loadTab = saveTab:Clone() loadTab.Parent = tabFrame loadTab.Position = UDim2.new(0.52, 0, 0, 0) loadTab.Text = "📦 LOAD" -- Filename input local fileNameBox = Instance.new("TextBox", mainFrame) fileNameBox.PlaceholderText = "Filename (e.g. build.json)" fileNameBox.Text = "BuildData.json" fileNameBox.Size = UDim2.new(1, -30, 0, 35) fileNameBox.Position = UDim2.new(0, 15, 0, 105) fileNameBox.BackgroundColor3 = Color3.fromRGB(40, 40, 45) fileNameBox.TextColor3 = Color3.new(1, 1, 1) fileNameBox.Font = Enum.Font.Gotham fileNameBox.TextSize = 14 styleElement(fileNameBox, 6, Color3.new(1, 1, 1)) -- Action Button local actionButton = Instance.new("TextButton", mainFrame) actionButton.Size = UDim2.new(1, -30, 0, 60) actionButton.Position = UDim2.new(0, 15, 0, 160) actionButton.BackgroundColor3 = Color3.fromRGB(0, 120, 255) actionButton.TextColor3 = Color3.new(1, 1, 1) actionButton.Text = "SAVE TO JSON" actionButton.Font = Enum.Font.GothamBold actionButton.TextSize = 18 styleElement(actionButton, 10) -- Status Label local statusLabel = Instance.new("TextLabel", mainFrame) statusLabel.Size = UDim2.new(1, -30, 0, 30) statusLabel.Position = UDim2.new(0, 15, 0, 230) statusLabel.BackgroundTransparency = 1 statusLabel.Text = "System Ready" statusLabel.TextColor3 = Color3.fromRGB(150, 150, 150) statusLabel.Font = Enum.Font.Gotham statusLabel.TextSize = 12 statusLabel.TextTransparency = 0.3 --- FUNCTIONALITY --- local isSaveMode = true local function findBlockModel(name) local blocksMainFolder = ReplicatedStorage:WaitForChild("Blocks") for _, category in ipairs(blocksMainFolder:GetChildren()) do if category:IsA("Folder") then local model = category:FindFirstChild(name, true) if model and model:IsA("Model") then return model end for _, subfolder in ipairs(category:GetChildren()) do if subfolder.Name == name and subfolder:IsA("Folder") then local nestedModel = subfolder:FindFirstChild(name) if nestedModel and nestedModel:IsA("Model") then return nestedModel end end end end end return nil end local function setStatus(msg, color) statusLabel.Text = msg statusLabel.TextColor3 = color or Color3.new(1,1,1) end -- Tab Logic saveTab.MouseButton1Click:Connect(function() isSaveMode = true saveTab.BackgroundColor3 = Color3.fromRGB(60, 60, 80) loadTab.BackgroundColor3 = Color3.fromRGB(45, 45, 55) actionButton.Text = "SAVE TO JSON" actionButton.BackgroundColor3 = Color3.fromRGB(0, 120, 255) end) loadTab.MouseButton1Click:Connect(function() isSaveMode = false loadTab.BackgroundColor3 = Color3.fromRGB(60, 60, 80) saveTab.BackgroundColor3 = Color3.fromRGB(45, 45, 55) actionButton.Text = "LOAD FROM JSON" actionButton.BackgroundColor3 = Color3.fromRGB(180, 50, 255) end) -- Main Execution actionButton.MouseButton1Click:Connect(function() local fileName = fileNameBox.Text or "BuildData.json" if not fileName:match("%.json$") then fileName = fileName .. ".json" end if isSaveMode then setStatus("Saving...", Color3.new(1, 1, 0)) local build = workspace:WaitForChild("BuildModel") local data = {} for _, object in pairs(build:GetChildren()) do local part = object:FindFirstChild("Base") or object:FindFirstChild("ColorPart") if part and part:IsA("BasePart") then table.insert(data, { Name = object.Name, CFrame = { X = part.CFrame.X, Y = part.CFrame.Y, Z = part.CFrame.Z }, Material = part.Material.Name, Color = part.BrickColor.Number, Size = { X = part.Size.X, Y = part.Size.Y, Z = part.Size.Z }, Rotation = { X = part.Rotation.X, Y = part.Rotation.Y, Z = part.Rotation.Z } }) end end local json = HttpService:JSONEncode(data) if writefile then writefile(fileName, json) setStatus("✅ Saved to " .. fileName, Color3.new(0, 1, 0)) else setStatus("❌ writefile not supported", Color3.new(1, 0, 0)) end else -- LOAD LOGIC setStatus("Loading...", Color3.new(1, 1, 0)) local placeBlock = ReplicatedStorage:WaitForChild("Functions"):WaitForChild("PlaceBlock") local commitResize = ReplicatedStorage:WaitForChild("Functions"):WaitForChild("CommitResize") local buildModel = workspace:WaitForChild("BuildModel") local placedBlocks = {} if not readfile then setStatus("❌ readfile missing", Color3.new(1,0,0)) return end local success, jsonData = pcall(function() return readfile(fileName) end) if not success then setStatus("❌ File not found", Color3.new(1,0,0)) return end local blockData = HttpService:JSONDecode(jsonData) for _, entry in ipairs(blockData) do local cf = CFrame.new(entry.CFrame.X, entry.CFrame.Y, entry.CFrame.Z) * CFrame.Angles(math.rad(entry.Rotation.X), math.rad(entry.Rotation.Y), math.rad(entry.Rotation.Z)) local blockModel = findBlockModel(entry.Name) if not blockModel then continue end local material = Enum.Material[entry.Material] or Enum.Material.Plastic local brickColor = BrickColor.new(tonumber(entry.Color)) local before = buildModel:GetChildren() local args = { blockModel, cf, brickColor, material } pcall(function() placeBlock:InvokeServer(unpack(args)) end) -- Tracking for Resize local currentChildren = buildModel:GetChildren() local newBlock = currentChildren[#currentChildren] if newBlock then table.insert(placedBlocks, { instance = newBlock, cf = cf, size = Vector3.new(entry.Size.X, entry.Size.Y, entry.Size.Z) }) end end task.wait(0.5) for _, info in ipairs(placedBlocks) do local part = info.instance:FindFirstChild("Base") or info.instance:FindFirstChild("ColorPart") if part then pcall(function() commitResize:InvokeServer(info.instance, { part, info.cf, info.size }) end) end end setStatus("✅ Load Complete!", Color3.new(0, 1, 0)) end end) end }) local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Teleported = false local LastSelected = "" local function GetPlayerNames() local names = {} for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then table.insert(names, player.Name) end end return names end local Dropdown = Tab11:Dropdown({ Title = "Teleport to Player", Desc = "Select a player to teleport to", Values = GetPlayerNames(), Value = "", Multi = false, AllowNone = true, Callback = function(selectedName) if not selectedName or selectedName == "" then return end if Teleported and selectedName == LastSelected then return end local targetPlayer = Players:FindFirstChild(selectedName) if not targetPlayer then return end local targetChar = targetPlayer.Character local localChar = LocalPlayer.Character if not targetChar or not localChar then return end local targetRoot = targetChar:FindFirstChild("HumanoidRootPart") local localRoot = localChar:FindFirstChild("HumanoidRootPart") if targetRoot and localRoot then Teleported = true LastSelected = selectedName localRoot.CFrame = targetRoot.CFrame + Vector3.new(0, 3, 0) task.delay(1, function() Teleported = false end) end end }) Players.PlayerAdded:Connect(function() Dropdown:Refresh(GetPlayerNames()) end) Players.PlayerRemoving:Connect(function() Dropdown:Refresh(GetPlayerNames()) end) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UIS = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local mouse = LocalPlayer and LocalPlayer:GetMouse() local Camera = workspace.CurrentCamera local IsOnMobile = UIS.TouchEnabled and not UIS.KeyboardEnabled local V3_ZERO = Vector3.new(0, 0, 0) local V3_INF = Vector3.new(9e9, 9e9, 9e9) local V3_NONE = Vector3.new() local CAM_TRACK = Enum.CameraType.Track local CAM_CUSTOM = Enum.CameraType.Custom local velocityHandlerName = "VelocityHandler" local gyroHandlerName = "GyroHandler" iyflyspeed = 1 getgenv().FLYING = false local flyKeyDown, flyKeyUp, mfly1, mfly2 local function getRoot(char) return char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso") end local function getHumanoid(char) return char:FindFirstChildOfClass("Humanoid") or char:FindFirstChildWhichIsA("Humanoid") end local function setPlatformStand(state) local hum = getHumanoid(LocalPlayer.Character) if hum then hum.PlatformStand = state end end local function disconnectKeys() if flyKeyDown then flyKeyDown:Disconnect() end if flyKeyUp then flyKeyUp:Disconnect() end end local function disconnectMobile() if mfly1 then mfly1:Disconnect() end if mfly2 then mfly2:Disconnect() end end local function safeDestroy(inst) if inst and inst.Destroy then inst:Destroy() end end local function safeDisconnect(conn) if conn and conn.Disconnect then conn:Disconnect() end end local function waitForCharacter(plr) if not plr then return nil end local char = plr.Character if not char then char = plr.CharacterAdded:Wait() end return char end local function waitForRoot(char) if not char then return nil end local root = getRoot(char) if root then return root end return char:WaitForChild("HumanoidRootPart", 5) or char:WaitForChild("Torso", 5) or char:WaitForChild("UpperTorso", 5) end local function newBodyVelocity(parent) local bv = Instance.new("BodyVelocity") bv.Name = velocityHandlerName bv.Parent = parent bv.MaxForce = V3_ZERO bv.Velocity = V3_ZERO return bv end local function newBodyGyro(parent) local bg = Instance.new("BodyGyro") bg.Name = gyroHandlerName bg.Parent = parent bg.MaxTorque = V3_INF bg.P = 1000 bg.D = 50 return bg end local function sFLY(vfly) local char = waitForCharacter(LocalPlayer) repeat task.wait() until char and getRoot(char) and getHumanoid(char) disconnectKeys() local T = getRoot(char) local CONTROL = { F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0 } local lCON = { F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0 } local SPEED = 0 local function FLY() getgenv().FLYING = true local BG = Instance.new("BodyGyro") local BV = Instance.new("BodyVelocity") BG.P = 9e4 BG.Parent = T BV.Parent = T BG.MaxTorque = V3_INF BG.CFrame = T.CFrame BV.Velocity = V3_ZERO BV.MaxForce = V3_INF task.spawn(function() repeat task.wait() if not T or not T.Parent or not LocalPlayer or not LocalPlayer.Character then getgenv().FLYING = false break end if not vfly then setPlatformStand(true) end local moving = CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0 SPEED = moving and 50 or 0 if moving then BV.Velocity = ( (Camera.CFrame.LookVector * (CONTROL.F + CONTROL.B)) + ( (Camera.CFrame * CFrame.new( CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0 )).Position - Camera.CFrame.Position ) ) * SPEED lCON = { F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R } elseif SPEED ~= 0 then BV.Velocity = ( (Camera.CFrame.LookVector * (lCON.F + lCON.B)) + ( (Camera.CFrame * CFrame.new( lCON.L + lCON.R, (lCON.F + lCON.B + CONTROL.Q + CONTROL.E) * 0.2, 0 )).Position - Camera.CFrame.Position ) ) * SPEED else BV.Velocity = V3_ZERO end Camera = workspace.CurrentCamera if Camera then BG.CFrame = Camera.CFrame end until not getgenv().FLYING CONTROL = { F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0 } lCON = { F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0 } SPEED = 0 safeDestroy(BG) safeDestroy(BV) setPlatformStand(false) end) end if not mouse then return end flyKeyDown = mouse.KeyDown:Connect(function(KEY) local k = KEY:lower() if k == "w" then CONTROL.F = iyflyspeed elseif k == "s" then CONTROL.B = -iyflyspeed elseif k == "a" then CONTROL.L = -iyflyspeed elseif k == "d" then CONTROL.R = iyflyspeed elseif k == "e" then CONTROL.Q = iyflyspeed * 2 elseif k == "q" then CONTROL.E = -iyflyspeed * 2 end pcall(function() Camera.CameraType = CAM_TRACK end) end) flyKeyUp = mouse.KeyUp:Connect(function(KEY) local k = KEY:lower() if k == "w" then CONTROL.F = 0 elseif k == "s" then CONTROL.B = 0 elseif k == "a" then CONTROL.L = 0 elseif k == "d" then CONTROL.R = 0 elseif k == "e" then CONTROL.Q = 0 elseif k == "q" then CONTROL.E = 0 end end) FLY() end local function NOFLY() getgenv().FLYING = false disconnectKeys() disconnectMobile() setPlatformStand(false) pcall(function() Camera.CameraType = CAM_CUSTOM end) end local function unmobilefly(speaker) pcall(function() getgenv().FLYING = false local root = speaker and speaker.Character and getRoot(speaker.Character) if root then safeDestroy(root:FindFirstChild(velocityHandlerName)) safeDestroy(root:FindFirstChild(gyroHandlerName)) end local hum = speaker and speaker.Character and getHumanoid(speaker.Character) if hum then hum.PlatformStand = false end disconnectMobile() end) end local function mobilefly(speaker, vfly) unmobilefly(speaker) getgenv().FLYING = true if not speaker then return end local char = waitForCharacter(speaker) local root = waitForRoot(char) if not root then return end local controlModule pcall(function() controlModule = require(speaker.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")) end) if not controlModule then getgenv().FLYING = false return end newBodyVelocity(root) newBodyGyro(root) mfly1 = speaker.CharacterAdded:Connect(function() local newChar = waitForCharacter(speaker) root = waitForRoot(newChar) if root then newBodyVelocity(root) newBodyGyro(root) end end) mfly2 = RunService.RenderStepped:Connect(function() if not getgenv().FLYING then return end if not speaker.Character then return end root = getRoot(speaker.Character) Camera = workspace.CurrentCamera local hum = getHumanoid(speaker.Character) local bv = root and root:FindFirstChild(velocityHandlerName) local bg = root and root:FindFirstChild(gyroHandlerName) if hum and root and bv and bg and Camera then bv.MaxForce = V3_INF bg.MaxTorque = V3_INF if not vfly then hum.PlatformStand = true end bg.CFrame = Camera.CFrame bv.Velocity = V3_NONE local dir = controlModule.GetMoveVector and controlModule:GetMoveVector() or Vector3.new() local spd = iyflyspeed * 50 if dir.X ~= 0 then bv.Velocity += Camera.CFrame.RightVector * (dir.X * spd) end if dir.Z ~= 0 then bv.Velocity -= Camera.CFrame.LookVector * (dir.Z * spd) end end end) end local Toggle = Tab11:Toggle({ Title = "Fly", Desc = "Toggles Fly", Icon = nil, Type = "Checkbox", Value = false, -- default value Callback = function(Value) if Value then if not IsOnMobile then NOFLY() task.wait() sFLY() else mobilefly(LocalPlayer) end else if not IsOnMobile then NOFLY() else unmobilefly(LocalPlayer) end end end }) local Toggle = Tab11:Toggle({ Title = "Noclip", Desc = "Toggle's Noclip", Icon = nil, Type = "Checkbox", Value = false, -- default value Callback = function(Value) if Value then getgenv().Clicker = true while getgenv().Clicker == true do for _, child in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if child:IsA("BasePart") then child.CanCollide = false end end task.wait(0.5) end else getgenv().Clicker = false for _, child in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if (child.Name == "Torso" or child.name == "HumanoidRootPart" or child.Name == "CrouchBlocker") and child.CanCollide == false then child.CanCollide = true end end end end }) local Input = Tab11:Input({ Title = "Speed", Desc = "Input The Amount Of WalkSpeed You Want", Value = nil, InputIcon = "lucide:user", Type = "Input", Placeholder = "Input The Amount You Want", Callback = function(input) local amount = tonumber(input) if amount then getgenv().speedAmount = amount end end }) local Toggle = Tab11:Toggle({ Title = "Toggle Speed", Desc = "Toggle's The Player WalkSpeed", Icon = nil, Type = "Checkbox", Value = false, Callback = function(Value) getgenv().w = Value if Value then task.spawn(function() while w do local char = game.Players.LocalPlayer.Character local humanoid = char and char:FindFirstChildOfClass("Humanoid") if humanoid and getgenv().speedAmount then humanoid.WalkSpeed = getgenv().speedAmount end task.wait(0.5) end end) end end }) local Input = Tab11:Input({ Title = "Jump", Desc = "Input The Amount Of JumpPower You Want", Value = nil, InputIcon = "lucide:user", Type = "Input", Placeholder = "Input The Amount You Want", Callback = function(input) local amount = tonumber(input) if amount then getgenv().jumpAmount = amount end end }) local Toggle = Tab11:Toggle({ Title = "Toggle Jump", Desc = "Toggle's The Player JumpPower", Icon = nil, Type = "Checkbox", Value = false, Callback = function(Value) getgenv().j = Value if Value then task.spawn(function() while j do local char = game.Players.LocalPlayer.Character local humanoid = char and char:FindFirstChildOfClass("Humanoid") if humanoid and getgenv().jumpAmount then humanoid.JumpPower = getgenv().jumpAmount end task.wait(0.5) end end) end end }) local Keybind = Tab7:Keybind({ Title = "Keybind", Desc = "Keybind To Open Ui", Value = "V", Callback = function(v) Window:SetToggleKey(Enum.KeyCode[v]) end }) local Dropdown1 = Tab7:Dropdown({ Title = "Ui Theme", Desc = "Choose Any Ui Theme You Like!", Values = { "Dracula", "Cyberpunk Purple", "Synthwave", "Forest", "Monochrome" }, Value = "Dracula", Callback = function(option) WindUI:SetTheme(option) end }) local Paragraph = Tab8:Paragraph({ Title = "Made By Totallynothimplayz", Desc = "Script Owner, Script Maker", Color = "Green", Image = "rbxassetid://116404734406949", ImageSize = 50, Thumbnail = "", ThumbnailSize = 80, Locked = false, }) local Button = Tab8:Button({ Title = "My Discord", Desc = "Copies The Link To My Discord Server (Recommend Joining)", Locked = false, Callback = function() toclipboard("https://discord.gg/7euCFTSPfz") end }) local Button = Tab8:Button({ Title = "My YT Channel", Desc = "Copies The Link To My Youtube Channel (Please Consider Subscribing)", Locked = false, Callback = function() toclipboard("https://m.youtube.com/@Totallynothimplayz") end }) local Button = Tab8:Button({ Title = "My Scriptblox Account", Desc = "Copies The Link To My Scriptblox Account", Locked = false, Callback = function() toclipboard("https://scriptblox.com/u/Totallynothimplayz") end }) local Paragraph1 = Tab9:Paragraph({ Title = "Updates Log", Desc = "Reworked Tools Gui And Unlocker And Reworked Control Piggy Bots And Did A Huge Fix For Lag Issues And Made Alot Of Functions Better", Color = nil, Image = "rbxassetid://126985084896106", ImageSize = 50, Thumbnail = "", ThumbnailSize = 80, Locked = false, })