local RS = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local DamageRemote = RS:WaitForChild("Remotes"):WaitForChild("DamagePlayer") local LocalPlayer = Players.LocalPlayer local function damageAllPlayersExceptSelf() for _, player in pairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Humanoid") then local args = { [1] = {}, [2] = player, [3] = player.Character.Humanoid, [4] = 20, [5] = { ["AttackSpeed"] = 0 } } DamageRemote:FireServer(unpack(args)) end end end damageAllPlayersExceptSelf() while true do damageAllPlayersExceptSelf() wait(0.1) end