_G.brah = false _G.keybind = "z" game.Players.LocalPlayer:GetMouse().KeyDown:connect( function(key) if key:lower() == _G.keybind and _G.brah == false then _G.brah = true for i, v in pairs(game.Players:GetPlayers()) do if v.Name ~= game.Players.LocalPlayer.Character.Name and (v.Character.Torso.CFrame.p - game.Players.LocalPlayer.Character.Torso.CFrame.p).Magnitude < 20 and v.Character.Basketball then while _G.brah == true do if v.Character.Torso.Velocity.magnitude > 0.2 then game.Players.LocalPlayer.Character.Humanoid:MoveTo(v.Character.Torso.CFrame.p + v.Character.Torso.Velocity.unit * 7) else game.Players.LocalPlayer.Character.Humanoid:MoveTo(v.Character.Torso.CFrame.p) end wait() end end end elseif key:lower() == _G.keybind and _G.brah == true then _G.brah = false end end)