local ReplicatedStorage = game:GetService("ReplicatedStorage") local TeleportService = game:GetService("TeleportService") local Players = game:GetService("Players") local player = Players.LocalPlayer local args = {40} local success, err = pcall(function() ReplicatedStorage.CompleteLevel:FireServer(unpack(args)) end) if success then print("Level completed!") end local placeId = game.PlaceId local jobId = game.JobId pcall(function() TeleportService:TeleportToPlaceInstance(placeId, jobId, player) end)