local LP = game.Players.LocalPlayer while task.wait() do local Character = LP.Character local RootPart = Character:WaitForChild("HumanoidRootPart") local Humanoid = Character:WaitForChild("Humanoid") for i,v in pairs(workspace:GetChildren()) do if v.Name == "Step" then v.glass_tempered:WaitForChild("glass_panel").Color = Color3.new(0, 1, 0) local bad = v.glass_weak:FindFirstChild("glass_panel_weak") if bad then bad.Color = Color3.new(1, 0, 0) if Humanoid.Health > 0 then task.wait() RootPart.CFrame = bad.CFrame firetouchinterest(RootPart, bad, 0) firetouchinterest(RootPart, bad, 1) RootPart.Velocity = Vector3.new(0, -100, 0) end end end end end