getgenv().Settings = { gun = "Sniper", -- Sniper } if not game.Players.LocalPlayer.Character:FindFirstChild(Settings.gun) then game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack[Settings.gun]) end for i,v in next, game.Players:GetPlayers() do if v.Name ~= game.Players.LocalPlayer.Name then game:GetService("ReplicatedStorage").WeaponsSystem.Network.WeaponHit:FireServer(game.Players.LocalPlayer.Character[Settings.gun],{ ["p"] = v.Character.Head.Position, ["pid"] = 1, ["part"] = v.Character.Head, ["d"] = 500, ["maxDist"] = 500, ["h"] = v.Character.Humanoid, ["m"] = Enum.Material.Plastic, ["n"] = Vector3.new(-0.9637810587882996, -0.046888358891010284, -0.2625408172607422), ["t"] = 0.15185665205004445, ["sid"] = 32, }) end end