local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local Player = Players.LocalPlayer local RedeemCode = ReplicatedStorage.Modules.Knit.Services.ProductService.RF.RedeemCode local _c = { "200K", "LIKE", "NICE", "DONATE25", "INFINITE25", "FAKECODE", "BOOST", "THANKYOU", "FREELO", "DREAM", "CYBER" } if Player then for _, code in ipairs(_c) do local success, result = pcall(function() return RedeemCode:InvokeServer(code) end) if success then if result then print(string.format("Successfully redeemed code '%s': %s", code, tostring(result))) else warn(string.format("Failed to redeem code '%s': Invalid or already redeemed", code)) end else warn(string.format("Error redeeming code '%s': %s", code, tostring(result))) end end end