local Material = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/MaterialLua/master/Module.lua"))() local UI = Material.Load({Title = "Jackpot Party",Style = 3,SizeX = 350,SizeY = 250,Theme = "Dark"}) local Items = require(game:GetService("ReplicatedStorage").Settings.Items) local Crates = require(game:GetService("ReplicatedStorage").Settings.Crates) local Eggs = require(game:GetService("ReplicatedStorage").Settings.Eggs) function addBlank(Page) Page.Label({Text = "ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ"}) end _G.Toggles = {} _G.Toggles["AutoClick"] = false _G.Toggles["AutoSell"] = {IsOn = false,Settings = {SellValue = 0,SellMode = ""}} _G.Toggles["AutoCase"] = {IsOn = false,Which = ""} _G.Toggles["AutoEgg"] = {IsOn = false,Which = ""} local Main = UI.New({Title = "Main"}) Main.Toggle({ Text = "Auto Click", Callback = function(value) _G.Toggles["AutoClick"] = value end, Enabled = _G.Toggles["AutoClick"] }) spawn(function() while task.wait() do if _G.Toggles and _G.Toggles["AutoClick"] then game:GetService("ReplicatedStorage").Remotes.Click:FireServer() end end end) addBlank(Main) Main.Toggle({ Text = "Auto Sell", Callback = function(value) _G.Toggles["AutoSell"].IsOn = value end, Enabled = _G.Toggles["AutoSell"].IsOn }) Main.Dropdown({ Text = "Settings", Callback = function(value) _G.Toggles["AutoSell"].Settings.SellMode = value end, Options = {"Sell Everything","Sell everything that is under the sell value","Sell everything that is over the sell value"}, -- idk how to phrase this }) Main.TextField({ Text = "Sell Value", Callback = function(value) _G.Toggles["AutoSell"].Settings.SellValue = tonumber(value) end }) spawn(function() while true do if _G.Toggles and _G.Toggles["AutoSell"].IsOn then if _G.Toggles["AutoSell"].Settings.SellMode == "Sell Everything" then game:GetService("ReplicatedStorage").Remotes.SellAll:FireServer() elseif _G.Toggles["AutoSell"].Settings.SellMode == "Sell everything that is under the sell value" then for i,v in pairs(game:GetService("Players").LocalPlayer.Items:GetChildren()) do if Items[v.Name].Rap <= _G.Toggles["AutoSell"].Settings.SellValue then game:GetService("ReplicatedStorage").Remotes.Sell:FireServer(v.Name,v.Amount.Value) task.wait() end task.wait() end elseif _G.Toggles["AutoSell"].Settings.SellMode == "Sell everything that is over the sell value" then for i,v in pairs(game:GetService("Players").LocalPlayer.Items:GetChildren()) do if Items[v.Name].Rap >= _G.Toggles["AutoSell"].Settings.SellValue then game:GetService("ReplicatedStorage").Remotes.Sell:FireServer(v.Name,v.Amount.Value) task.wait() end task.wait() end end task.wait() else task.wait() end end end) addBlank(Main) Main.Toggle({ Text = "Auto Case", Callback = function(value) _G.Toggles["AutoCase"].IsOn = value end, Enabled = _G.Toggles["AutoCase"].IsOn }) local CratesForDropdown = {}; for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.CratesFrame.ScrollingFrame:GetChildren()) do if v:IsA("Frame") then CratesForDropdown[v.LayoutOrder] = v.Name end end Main.Dropdown({ Text = "Crate", Callback = function(value) _G.Toggles["AutoCase"].Which = value end, Options = CratesForDropdown, }) for i=1,600 do spawn(function() while true do if _G.Toggles["AutoCase"].IsOn then pcall(function() game:GetService("ReplicatedStorage").Remotes.OpenCase:InvokeServer(_G.Toggles["AutoCase"].Which, tostring(game:GetService("Players").LocalPlayer.CasesPer.Value)) end) else task.wait() end end end) end