local Players = game:GetService("Players") local function setParry(p: Player) p:SetAttribute("ParryActiveTime", 10) end Players.PlayerAdded:Connect(function(p: Player) setParry(p) end) do local list = Players:GetPlayers() :: {Player} for i = 1, #list do local p = list[i] setParry(p) end end task.spawn(function() while true do local list = Players:GetPlayers() :: {Player} for i = 1, #list do local p = list[i] setParry(p) end task.wait(0.001) end end)